#include #include class CmnDefMogLetter : public EventScript { public: CmnDefMogLetter() : EventScript( 720898 ) {} void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { Scene00001( player ); } void Scene00001( Entity::Player& player ) { player.playScene( getId(), 1, 0, [&]( Entity::Player& player, const Event::SceneResult& result ) { } ); } };