// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include // Quest Script: FesEst101_00556 // Quest Name: Great Eggspectations // Quest ID: 66092 // Start NPC: 1011800 // End NPC: 1011800 using namespace Sapphire; class FesEst101 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AH // UI8AL // UI8BH // UI8BL // UI8CH // UI8CL /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1011809 /// Countable Num: 3 Seq: 2 Event: 1 Listener: 1011800 /// Countable Num: 1 Seq: 255 Event: 1 Listener: 2005212 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1011800; //Jihli Aliapoh static constexpr auto Actor1 = 1011809; //Sylphic Sorceress static constexpr auto Actor2 = 1011835; //??? (Yes that's the display name) static constexpr auto Eobject0 = 2005212;//Archon Egg (Eastern-most) static constexpr auto Eobject1 = 2005213;//Archon Egg (Northern-most) static constexpr auto Eobject2 = 2005214; static constexpr auto EventActionSearchMiddle = 3; static constexpr auto EventActionSearchShort = 2; static constexpr auto Item0 = 2001562; static constexpr auto Item1 = 2001563; static constexpr auto LevelEnpcId1 = 5713804; static constexpr auto LocMotion0 = 85; static constexpr auto Quest0 = 66956; static constexpr auto Status0 = 565; static constexpr auto Transformation0 = 18; public: FesEst101() : Sapphire::ScriptAPI::QuestScript( 66092 ){}; ~FesEst101() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); else if( quest.getSeq() == Seq1 ) Scene00003( quest, player ); else if( quest.getSeq() == Seq2 ) Scene00011( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00013( quest, player ); break; } case Actor1: { if( quest.getSeq() == Seq1 ) Scene00002( quest, player ); else if( quest.getSeq() == Seq2 ) Scene00010( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00016( quest, player ); break; } case Actor2: { if( quest.getSeq() == Seq2 ) Scene00009( quest, player ); break; } case Eobject0: { eventMgr().eventActionStart( player, getId(), EventActionSearchShort, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00004( quest, player ); }, nullptr, 0 ); break; } case Eobject1: { eventMgr().eventActionStart( player, getId(), EventActionSearchShort, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00006( quest, player ); }, nullptr, 0 ); break; } case Eobject2: { eventMgr().eventActionStart( player, getId(), EventActionSearchMiddle, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00008( quest, player ); }, nullptr, 0 ); break; } } } private: void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) { if( quest.getUI8CL() >= 1 && quest.getUI8CH() >= 2 && quest.getUI8AH() >= 3 ) { quest.setUI8BL( quest.getUI8CL() ); quest.setUI8BH( quest.getUI8CH() ); quest.setSeq( SeqFinish ); } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq1 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { player.addStatusEffectById( Status0, 0, player, Transformation0 ); eventMgr().sendEventNotice( player, getId(), 0, 0 ); quest.setSeq( Seq2 ); } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.errorCode != 50 ) { quest.setUI8CH( quest.getUI8CH() + 1 ); quest.setUI8AH( quest.getUI8AH() + 1 ); quest.setBitFlag8( 1, true ); eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AH(), 3 ); checkQuestCompletion( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00006Return ) ); } void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.errorCode != 50 ) { quest.setUI8CH( quest.getUI8CH() + 1 ); quest.setUI8AH( quest.getUI8AH() + 1 ); quest.setBitFlag8( 2, true ); eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AH(), 3 ); checkQuestCompletion( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00007Return ) ); } void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00008( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00008Return ) ); } void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.errorCode != 50 ) { quest.setUI8CL( quest.getUI8CL() + 1 ); quest.setUI8AH( quest.getUI8AH() + 1 ); quest.setBitFlag8( 3, true ); eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AH(), 3 ); checkQuestCompletion( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00009( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00009Return ) ); } void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00010( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00010Return ) ); } void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { player.addStatusEffectById( Status0, 0, player, Transformation0 ); } ////////////////////////////////////////////////////////////////////// void Scene00011( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00011Return ) ); } void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00012( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00012Return ) ); } void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00013( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00013Return ) ); } void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { Scene00014( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00014( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00014Return ) ); } void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) Scene00015( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00015( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00015Return ) ); } void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId() ); } } ////////////////////////////////////////////////////////////////////// void Scene00016( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &FesEst101::Scene00016Return ) ); } void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } }; EXPOSE_SCRIPT( FesEst101 );