// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include #include "Manager/EventMgr.h" #include #include // Quest Script: SubSea003_00113 // Quest Name: Proper Procedure // Quest ID: 65649 // Start NPC: 1001209 (Sweetnix Rosycheeks) // End NPC: 1001209 (Sweetnix Rosycheeks) using namespace Sapphire; class SubSea003 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // UI8AL // UI8BH /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000898 /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1001209 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto ActionTimelineGobEventItem = 759; static constexpr auto ActionTimelineGobEventJoyBig = 945; static constexpr auto ActionTimelineGobEventTrouble = 944; static constexpr auto Actor0 = 1001209; // Sweetnix Rosycheeks ( Pos: -103.746002 18.500299 16.067699 Teri: 129 ) static constexpr auto Actor1 = 1000898; // P'tahjha ( Pos: -342.188995 12.909000 3.519940 Teri: 129 ) static constexpr auto Item0 = 2000448; public: SubSea003() : Sapphire::ScriptAPI::QuestScript( 65649 ){}; ~SubSea003() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00003( quest, player ); break; } case Actor1: { Scene00001( quest, player ); break; } } } void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubSea003::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) // accept quest { quest.setUI8BH( 1 ); quest.setSeq( Seq1 ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubSea003::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { Scene00002( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubSea003::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 0, 0 ); quest.setSeq( SeqFinish ); } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubSea003::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId() ); } } }; EXPOSE_SCRIPT( SubSea003 );