// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include // Quest Script: GaiUsa803_00787 // Quest Name: Rock of Rancor // Quest ID: 66323 // Start NPC: 1006241 // End NPC: 1006241 using namespace Sapphire; class GaiUsa803 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AH // UI8AL // UI8BH // UI8BL // UI8CH // UI8CL // UI8DH // UI8DL /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2001983 /// Countable Num: 0 Seq: 2 Event: 8 Listener: 2001983 /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2001984 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1006241; //Aideen static constexpr auto Eobject0 = 2001983;//AOE Item Target static constexpr auto Eobject1 = 2001984;//Humming Crystal static constexpr auto Eobject2 = 2001985;//Humming Crystal static constexpr auto Eobject3 = 2001986;//Humming Crystal static constexpr auto Eobject4 = 2001987;//Humming Crystal static constexpr auto Eobject5 = 2001988;//Humming Crystal static constexpr auto EventActionSearchMiddle = 3; static constexpr auto Item0 = 2000616; static constexpr auto Item1 = 2000617; public: GaiUsa803() : Sapphire::ScriptAPI::QuestScript( 66323 ){}; ~GaiUsa803() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00014( quest, player ); break; } case Eobject1: { eventMgr().eventActionStart( player, getId(), EventActionSearchMiddle, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00004( quest, player ); }, nullptr, 0 ); break; } case Eobject2: { eventMgr().eventActionStart( player, getId(), EventActionSearchMiddle, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00006( quest, player ); }, nullptr, 0 ); break; } case Eobject3: { eventMgr().eventActionStart( player, getId(), EventActionSearchMiddle, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00008( quest, player ); }, nullptr, 0 ); break; } case Eobject4: { eventMgr().eventActionStart( player, getId(), EventActionSearchMiddle, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00010( quest, player ); }, nullptr, 0 ); break; } case Eobject5: { eventMgr().eventActionStart( player, getId(), EventActionSearchMiddle, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00012( quest, player ); }, nullptr, 0 ); break; } } } //TODO: This doesn't exist, leaving it behind as a note void onEventAOEItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) { if( quest.getSeq() == Seq1 && actorId == Eobject0 ) { Scene00003( quest, player ); } } private: void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) { eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AH(), 5 );//TODO:Show Item Icon if( quest.getUI8AH() >= 5 ) { quest.setUI8BH( quest.getUI8DH() ); quest.setUI8BL( quest.getUI8DL() ); quest.setUI8AH( 0 ); quest.setUI8AL( 0 ); quest.setUI8CH( 0 ); quest.setUI8CL( 0 ); quest.setUI8DH( 0 ); quest.setUI8DL( 0 ); quest.setSeq( SeqFinish ); } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8BH( 1 ); quest.setSeq( Seq1 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 0, 0 ); quest.setUI8DH( 0 ); quest.setSeq( Seq2 ); } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8AL( 1 ); quest.setUI8AH( quest.getUI8AH() + 1 ); quest.setUI8DL( quest.getUI8DL() + 1 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00006Return ) ); } void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8BH( 1 ); quest.setUI8AH( quest.getUI8AH() + 1 ); quest.setUI8DL( quest.getUI8DL() + 1 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00007Return ) ); } void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00008( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00008Return ) ); } void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8BL( 1 ); quest.setUI8AH( quest.getUI8AH() + 1 ); quest.setUI8DL( quest.getUI8DL() + 1 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00009( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00009Return ) ); } void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00010( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00010Return ) ); } void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8CH( 1 ); quest.setUI8AH( quest.getUI8AH() + 1 ); quest.setUI8DL( quest.getUI8DL() + 1 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00011( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00011Return ) ); } void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00012( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00012Return ) ); } void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8CL( 1 ); quest.setUI8AH( quest.getUI8AH() + 1 ); quest.setUI8DL( quest.getUI8DL() + 1 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00013( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00013Return ) ); } void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00014( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00014Return ) ); } void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) Scene00015( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00015( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &GaiUsa803::Scene00015Return ) ); } void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId() ); } } }; EXPOSE_SCRIPT( GaiUsa803 );