#ifndef _CORE_NETWORK_PACKETS_IPCS_H #define _CORE_NETWORK_PACKETS_IPCS_H #include namespace Sapphire::Network::Packets { //////////////////////////////////////////////////////////////////////////////// /// Lobby Connection IPC Codes /** * Server IPC Lobby Type Codes. */ enum ServerLobbyIpcType : uint16_t { LobbyError = 0x0002, LobbyServiceAccountList = 0x000C, LobbyCharList = 0x000D, LobbyCharCreate = 0x000E, LobbyEnterWorld = 0x000F, LobbyServerList = 0x0015, LobbyRetainerList = 0x0017, }; /** * Client IPC Lobby Type Codes. */ enum ClientLobbyIpcType : uint16_t { ReqCharList = 0x0003, ReqEnterWorld = 0x0004, ClientVersionInfo = 0x0005, ReqCharDelete = 0x000A, ReqCharCreate = 0x000B, }; //////////////////////////////////////////////////////////////////////////////// /// Zone Connection IPC Codes /** * Server IPC Zone Type Codes. */ enum ServerZoneIpcType : uint16_t { Ping = 0x0106, // updated 5.2 Init = 0x00F2, // updated 5.21 ActorFreeSpawn = 0x034F, // updated 5.21 InitZone = 0x019C, // updated 5.21 EffectResult = 0x02CF, // updated 5.21 ActorControl = 0x0246, // updated 5.21 ActorControlSelf = 0x02D1, // updated 5.21 ActorControlTarget = 0x02FB, // updated 5.21 /*! * @brief Used when resting */ UpdateHpMpTp = 0x0284, // updated 5.21 /////////////////////////////////////////////////// ChatBanned = 0x006B, Playtime = 0x00E7, // updated 5.18 Logout = 0x0A1, // updated 5.2 CFNotify = 0x01F8, // updated 5.18 CFMemberStatus = 0x0079, CFDutyInfo = 0x007A, CFPlayerInNeed = 0x007F, CFPreferredRole = 0x031F, // added 5.2 SocialRequestError = 0x00AD, CFRegistered = 0x00B8, // updated 4.1 SocialRequestResponse = 0x00BB, // updated 4.1 CancelAllianceForming = 0x00C6, // updated 4.2 LogMessage = 0x00D0, Chat = 0x0154, // updated 5.2 WorldVisitList = 0x00FE, // added 4.5 SocialList = 0x00CE, // updated 5.21 ExamineSearchInfo = 0x0186, // updated 5.2 UpdateSearchInfo = 0x017D, // updated 5.2 InitSearchInfo = 0x0143, // updated 5.21 ExamineSearchComment = 0x0102, // updated 4.1 ServerNoticeShort = 0x0115, // updated 5.0 ServerNotice = 0x016F, // updated 5.21 SetOnlineStatus = 0x01EA, // updated 5.21 CountdownInitiate = 0x0309, // updated 5.11 CountdownCancel = 0x00D9, // updated 5.18 PlayerAddedToBlacklist = 0x033F, // updated 5.1 PlayerRemovedFromBlacklist = 0x0385, // updated 5.1 BlackList = 0x01DE, // updated 5.21 LinkshellList = 0x01EB, // updated 5.21 MailDeleteRequest = 0x012B, // updated 5.0 // 12D - 137 - constant gap between 4.5x -> 5.0 ReqMoogleMailList = 0x0138, // updated 5.0 ReqMoogleMailLetter = 0x0139, // updated 5.0 MailLetterNotification = 0x013A, // updated 5.0 MarketTaxRates = 0x02CD, // updated 5.2 MarketBoardItemListingCount = 0x030A, // updated 5.2 MarketBoardItemListing = 0x023E, // updated 5.2 MarketBoardItemListingHistory = 0x03C0, // updated 5.2 MarketBoardSearchResult = 0x03D2, // updated 5.2 CharaFreeCompanyTag = 0x013B, // updated 4.5 FreeCompanyBoardMsg = 0x013C, // updated 4.5 FreeCompanyInfo = 0x013D, // updated 4.5 ExamineFreeCompanyInfo = 0x013E, // updated 4.5 FreeCompanyUpdateShortMessage = 0x0157, // added 5.0 StatusEffectList = 0x01B8, // updated 5.21 EurekaStatusEffectList = 0x0167, // updated 5.18 BossStatusEffectList = 0x0312, // added 5.1 Effect = 0x0371, // updated 5.21 AoeEffect8 = 0x02DA, // updated 5.21 AoeEffect16 = 0x012E, // updated 5.21 AoeEffect24 = 0x0089, // updated 5.21 AoeEffect32 = 0x01A9, // updated 5.21 PersistantEffect = 0x03E7, // updated 5.21 GCAffiliation = 0x016F, // updated 5.0 PlayerSpawn = 0x018E, // updated 5.21 NpcSpawn = 0x023A, // updated 5.21 NpcSpawn2 = 0x010C, // ( Bigger statuseffectlist? ) updated 5.18 ActorMove = 0x0213, // updated 5.21 ActorSetPos = 0x00CC, // updated 5.21 ActorCast = 0x0262, // updated 5.21 SomeCustomiseChangePacketProbably = 0x00CD, // added 5.18 PartyList = 0x0287, // updated 5.18 HateRank = 0x008F, // updated 5.21 HateList = 0x01C5, // updated 5.21 ObjectSpawn = 0x01B3, // updated 5.2 ObjectDespawn = 0x034B, // updated 5.18 UpdateClassInfo = 0x0145, // updated 5.21 SilentSetClassJob = 0x018E, // updated 5.0 - seems to be the case, not sure if it's actually used for anything PlayerSetup = 0x028A, // updated 5.21 PlayerStats = 0x0112, // updated 5.21 ActorOwner = 0x0385, // updated 5.21 PlayerStateFlags = 0x02E1, // updated 5.21 PlayerClassInfo = 0x016B, // updated 5.21 ModelEquip = 0x0292, // updated 5.21 Examine = 0x038B, // updated 5.2 CharaNameReq = 0x0116, // updated 5.18 // nb: see #565 on github UpdateRetainerItemSalePrice = 0x019F, // updated 5.0 SetLevelSync = 0x1186, // not updated for 4.4, not sure what it is anymore ItemInfo = 0x009E, // updated 5.21 ContainerInfo = 0x0315, // updated 5.21 InventoryTransactionFinish = 0x030E, // updated 5.21 InventoryTransaction = 0x006E, // updated 5.21 CurrencyCrystalInfo = 0x00E9, // updated 5.21 InventoryActionAck = 0x01F8, // updated 5.21 UpdateInventorySlot = 0x006F, // updated 5.21 HuntingLogEntry = 0x01B3, // updated 5.0 EventPlay = 0x0167, // updated 5.21 EventPlay4 = 0x0313, // updated 5.21 EventPlay8 = 0x0119, // updated 5.18 EventPlay16 = 0x01FB, // updated 5.18 EventPlay32 = 0x017D, // updated 5.21 EventPlay64 = 0x00E5, // updated 5.18 EventPlay128 = 0x02BE, // updated 5.18 EventPlay255 = 0x0249, // updated 5.21 EventStart = 0x0392, // updated 5.21 EventFinish = 0x00EF, // updated 5.21 UseMooch = 0x0233, // updated 5.18 EventLinkshell = 0x1169, QuestActiveList = 0x01FA, // updated 5.21 QuestUpdate = 0x02CE, // updated 5.2 QuestCompleteList = 0x0093, // updated 5.21 QuestFinish = 0x006F, // updated 5.2 MSQTrackerComplete = 0x01D6, // updated 5.0 MSQTrackerProgress = 0xF1CD, // updated 4.5 ? this actually looks like the two opcodes have been combined, see #474 QuestMessage = 0x00BF, // updated 5.18 QuestTracker = 0x00B0, // updated 5.21 Mount = 0x036C, // updated 5.21 DirectorVars = 0x00E6, // updated 5.18 SomeDirectorUnk1 = 0x0084, // updated 5.18 SomeDirectorUnk2 = 0x00C1, // updated 5.18 SomeDirectorUnk4 = 0x0100, // updated 5.18 SomeDirectorUnk8 = 0x028A, // updated 5.18 SomeDirectorUnk16 = 0x028C, // updated 5.18 DirectorPopUp = 0x0162, // updated 5.18 - display dialogue pop-ups in duties and FATEs, for example, Teraflare's countdown DirectorPopUp4 = 0x0214, // updated 5.18 DirectorPopUp8 = 0x00F8, // updated 5.18 CFAvailableContents = 0xF1FD, // updated 4.2 WeatherChange = 0x024A, // updated 5.21 PlayerTitleList = 0x037D, // updated 5.1 Discovery = 0x0091, // updated 5.2 EorzeaTimeOffset = 0x03B8, // updated 5.1 EquipDisplayFlags = 0x012F, // updated 5.21 /// Housing ////////////////////////////////////// LandSetInitialize = 0x0234, // updated 5.0 LandUpdate = 0x0235, // updated 5.0 YardObjectSpawn = 0x0236, // updated 5.0 HousingIndoorInitialize = 0x0237, // updated 5.0 LandPriceUpdate = 0x0238, // updated 5.0 LandInfoSign = 0x0239, // updated 5.0 LandRename = 0x023A, // updated 5.0 HousingEstateGreeting = 0x023B, // updated 5.0 HousingUpdateLandFlagsSlot = 0x023C, // updated 5.0 HousingLandFlags = 0x0291, // updated 5.21 HousingShowEstateGuestAccess = 0x023E, // updated 5.0 HousingObjectInitialize = 0x0240, // updated 5.0 HousingInternalObjectSpawn = 0x241, // updated 5.0 HousingWardInfo = 0x0243, // updated 5.0 HousingObjectMove = 0x0244, // updated 5.0 SharedEstateSettingsResponse = 0x0245, // updated 4.5 LandUpdateHouseName = 0x0257, // updated 4.5 LandSetMap = 0x025B, // updated 4.5 ////////////////////////////////////////////////// DuelChallenge = 0x0277, // 4.2; this is responsible for opening the ui PerformNote = 0x0286, // updated 4.3 PrepareZoning = 0x01BE, // updated 5.21 ActorGauge = 0x03BB, // updated 5.21 // daily quest info -> without them sent, login will take longer... DailyQuests = 0x00E4, // updated 5.21 DailyQuestRepeatFlags = 0x0068, // updated 5.21 /// Doman Mahjong ////////////////////////////////////// MahjongOpenGui = 0x02A4, // only available in mahjong instance MahjongNextRound = 0x02BD, // initial hands(baipai), # of riichi(wat), winds, honba, score and stuff MahjongPlayerAction = 0x02BE, // tsumo(as in drawing a tile) called chi/pon/kan/riichi MahjongEndRoundTsumo = 0x02BF, // called tsumo MahjongEndRoundRon = 0x2C0, // called ron or double ron (waiting for action must be flagged from discard packet to call) MahjongTileDiscard = 0x02C1, // giri (discarding a tile.) chi(1)/pon(2)/kan(4)/ron(8) flags etc.. MahjongPlayersInfo = 0x02C2, // actor id, name, rating and stuff.. // 2C3 and 2C4 are currently unknown MahjongEndRoundDraw = 0x02C5, // self explanatory MahjongEndGame = 0x02C6, // finished oorasu(all-last) round; shows a result screen. }; /** * Client IPC Zone Type Codes. */ enum ClientZoneIpcType : uint16_t { PingHandler = 0x0106, // updated 5.2 InitHandler = 0x00F2, // updated 5.21 FinishLoadingHandler = 0x007D, // updated 5.21 CFCommenceHandler = 0x006F, CFRegisterDuty = 0x0071, CFRegisterRoulette = 0xFF72, PlayTimeHandler = 0x0276, // updated 5.1 LogoutHandler = 0x029C, // updated 5.2 CancelLogout = 0x008F, // updated 5.1 CFDutyInfoHandler = 0x0078, // updated 4.2 SocialReqSendHandler = 0x00AE, // updated 4.1 CreateCrossWorldLS = 0x00AF, // updated 4.3 ChatHandler = 0x013A, // updated 5.2 SocialListHandler = 0x0123, // updated 5.21 SetSearchInfoHandler = 0x00A8, // updated 5.2 ReqSearchInfoHandler = 0x01CD, // updated 5.21 ReqExamineSearchCommentHandler = 0x00E7, // updated 5.0 ReqRemovePlayerFromBlacklist = 0x00F1, // updated 5.0 BlackListHandler = 0x0358, // updated 5.21 PlayerSearchHandler = 0x00F4, // updated 5.0 LinkshellListHandler = 0x01CF, // updated 5.21 MarketBoardRequestItemListingInfo = 0x0102, // updated 4.5 MarketBoardRequestItemListings = 0x0103, // updated 4.5 MarketBoardSearch = 0x0107, // updated 4.5 ReqExamineFcInfo = 0x0113, // updated 4.1 FcInfoReqHandler = 0x011A, // updated 4.2 FreeCompanyUpdateShortMessageHandler = 0x0123, // added 5.0 ReqMarketWishList = 0x012C, // updated 4.3 ReqJoinNoviceNetwork = 0x0129, // updated 4.2 ReqCountdownInitiate = 0x0135, // updated 5.0 ReqCountdownCancel = 0x0136, // updated 5.0 ZoneLineHandler = 0x0163, // updated 5.21 ClientTrigger = 0x01A0, // updated 5.21 DiscoveryHandler = 0x019A, // updated 5.2 PlaceFieldMarker = 0x013C, // updated 5.0 SkillHandler = 0x0372, // updated 5.21 GMCommand1 = 0x0393, // updated 5.2 GMCommand2 = 0x020B, // updated 5.2 AoESkillHandler = 0x0072, // updated 5.18 UpdatePositionHandler = 0x031A, // updated 5.21 InventoryModifyHandler = 0x0073, // updated 5.21 InventoryEquipRecommendedItems = 0x0149, // updated 5.0 ReqPlaceHousingItem = 0x014B, // updated 5.0 BuildPresetHandler = 0x0150, // updated 5.0 TalkEventHandler = 0x02CF, // updated 5.21 EmoteEventHandler = 0x01E1, // updated 5.2 WithinRangeEventHandler = 0x010E, // updated 5.2 OutOfRangeEventHandler = 0x00AE, // updated 5.2 EnterTeriEventHandler = 0x00C1, // updated 5.2 ShopEventHandler = 0x0156, // updated 5.0 ReturnEventHandler = 0x012E, // updated 5.21 TradeReturnEventHandler = 0x0089, // updated 5.21 LinkshellEventHandler = 0x016B, // updated 4.5 LinkshellEventHandler1 = 0x016C, // updated 4.5 ReqEquipDisplayFlagsChange = 0x0083, // updated 5.21 LandRenameHandler = 0xF177, // updated 5.0 HousingUpdateHouseGreeting = 0x0178, // updated 5.0 HousingUpdateObjectPosition = 0x0179, // updated 5.0 SetSharedEstateSettings = 0x017B, // updated 5.0 UpdatePositionInstance = 0x0180, // updated 5.0 PerformNoteHandler = 0x029B, // updated 4.3 }; //////////////////////////////////////////////////////////////////////////////// /// Chat Connection IPC Codes /** * Server IPC Chat Type Codes. */ enum ServerChatIpcType : uint16_t { Tell = 0x0064, // updated for sb TellErrNotFound = 0x0066, FreeCompanyEvent = 0x012C, // added 5.0 }; /** * Client IPC Chat Type Codes. */ enum ClientChatIpcType : uint16_t { TellReq = 0x0064, }; } #endif /*_CORE_NETWORK_PACKETS_IPCS_H*/