// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include // Quest Script: GaiUsa302_00734 // Quest Name: Microbrewing // Quest ID: 66270 // Start NPC: 1006193 // End NPC: 1006193 using namespace Sapphire; class GaiUsa302 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AL // UI8BH // UI8BL // UI8CH // UI8CL /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2001945 /// Countable Num: 0 Seq: 1 Event: 8 Listener: 2001945 /// Countable Num: 0 Seq: 255 Event: 9 Listener: 28 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1006193; //Teteroon static constexpr auto Enemy0 = 28; //Coeurl Pup static constexpr auto Eobject0 = 2001945;//Destination static constexpr auto Item0 = 2000588; //Empty Barrel static constexpr auto Item1 = 2000589; static constexpr auto Item2 = 2000590; public: GaiUsa302() : Sapphire::ScriptAPI::QuestScript( 66270 ){}; ~GaiUsa302() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00003( quest, player ); break; } case Eobject0: { Scene00001( quest, player ); break; } } } void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override { switch( nameId ) { case Enemy0: { quest.setUI8CL( quest.getUI8CL() + 1 ); quest.setUI8AL( quest.getUI8AL() + 1 ); eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 5 ); checkQuestCompletion( quest, player ); break; } } } void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { if( actorId == Eobject0 ) { eventMgr().sendEventNotice( player, getId(), 0, 0 ); quest.setUI8CH( 1 ); quest.setUI8BL( 0 ); quest.setUI8BH( 1 ); quest.setBitFlag8( 1, true ); checkQuestCompletion( quest, player ); } } private: void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) { if( quest.getUI8BH() >= 1 && quest.getUI8AL() >= 5 ) { quest.setUI8BH( quest.getUI8BL() ); quest.setUI8BL( quest.getUI8CH() ); quest.setUI8CH( quest.getUI8CL() ); quest.setUI8CL( 0 ); quest.setUI8AL( 0 ); quest.setBitFlag8( 1, false ); quest.setSeq( SeqFinish ); } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsa302::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { quest.setSeq( Seq1 ); quest.setUI8BL( 1 ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &GaiUsa302::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsa302::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsa302::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) Scene00004( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &GaiUsa302::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult( 1 ) ); } } }; EXPOSE_SCRIPT( GaiUsa302 );