#include #include using namespace Core; class CmnDefHousingSignboard : public EventScript { public: CmnDefHousingSignboard() : EventScript( 721031 ) { } void Scene00000( Entity::Player& player ) { player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0 ); } void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { Scene00000( player ); } };