#include #include using namespace Sapphire; class DangerousWhenDead : public Sapphire::ScriptAPI::InstanceContentScript { public: DangerousWhenDead() : Sapphire::ScriptAPI::InstanceContentScript( 35028 ) { } void onInit( InstanceContent& instance ) override { instance.registerEObj( "Entrance", 2000182, 7676036, 5, { 100.000000f, 2.000000f, 113.000000f }, 1.000000f, 0.000000f); // States -> vf_lock_on (id: 11) vf_lock_of (id: 12) instance.registerEObj( "unknown_0", 2002618, 7738683, 4, { 96.000000f, 2.000000f, 104.000000f }, 1.000000f, 0.000000f); instance.registerEObj( "unknown_1", 2009702, 7767980, 4, { 103.000000f, 2.000000f, 105.000000f }, 1.000000f, 0.000000f); instance.registerEObj( "unknown_2", 2009703, 7767985, 4, { 101.000000f, 2.000000f, 88.000000f }, 1.000000f, 0.000000f); instance.registerEObj( "unknown_3", 2009704, 7767987, 4, { 100.053703f, 5.599999f, 100.556702f }, 1.000000f, 0.000000f); } void onUpdate( InstanceContent& instance, uint64_t tickCount ) override { } void onEnterTerritory( InstanceContent& instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override { } }; EXPOSE_SCRIPT( DangerousWhenDead );