#include "../ScriptObject.h" class StatusEffect50 : public StatusEffectScript { public: StatusEffect50() : StatusEffectScript( "StatusEffect50", 50 ) {} // virtual void onTick( Core::Entity::ActorPtr actor ) // { // if( actor->isPlayer() ) // actor->getAsPlayer()->sendDebug( "tick tock bitch" ); // } }; EXPORT_STATUSEFFECTSCRIPT( StatusEffect50 )