#include "../ScriptObject.h" class StatusEffect50 : public StatusEffectScript { public: StatusEffect50() : StatusEffectScript( "StatusEffect50", 50 ) {} virtual void onTick( Core::Entity::ActorPtr actor ) { if( actor->isPlayer() ) actor->getAsPlayer()->sendDebug( "tick tock bitch" ); } }; EXPORT_STATUSEFFECTSCRIPT( StatusEffect50 )