#include #include #include #include #include #include #include #include #include #include "Session.h" #include "Player.h" #include "BNpc.h" #include "Manager/HousingMgr.h" #include "Manager/TerritoryMgr.h" #include "Manager/RNGMgr.h" #include "Territory/Territory.h" #include "Territory/ZonePosition.h" #include "Territory/InstanceContent.h" #include "Territory/Land.h" #include "Network/GameConnection.h" #include "Network/PacketWrappers/ActorControlPacket142.h" #include "Network/PacketWrappers/ActorControlPacket143.h" #include "Network/PacketWrappers/ActorControlPacket144.h" #include "Network/PacketWrappers/PlayerSetupPacket.h" #include "Network/PacketWrappers/ServerNoticePacket.h" #include "Network/PacketWrappers/ChatPacket.h" #include "Network/PacketWrappers/ModelEquipPacket.h" #include "Network/PacketWrappers/UpdateHpMpTpPacket.h" #include "Network/PacketWrappers/PlayerStateFlagsPacket.h" #include "Network/PacketWrappers/PlayerSpawnPacket.h" #include "Script/ScriptMgr.h" #include "Action/Action.h" #include "Math/CalcStats.h" #include "Math/CalcBattle.h" #include "ServerMgr.h" #include "Framework.h" using namespace Sapphire::Common; using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets::Server; using namespace Sapphire::Network::ActorControl; using namespace Sapphire::World::Manager; using InventoryMap = std::map< uint16_t, Sapphire::ItemContainerPtr >; using InvSlotPair = std::pair< uint16_t, int8_t >; using InvSlotPairVec = std::vector< InvSlotPair >; // player constructor Sapphire::Entity::Player::Player( FrameworkPtr pFw ) : Chara( ObjKind::Player, pFw ), m_lastWrite( 0 ), m_lastPing( 0 ), m_bIsLogin( false ), m_contentId( 0 ), m_modelMainWeapon( 0 ), m_modelSubWeapon( 0 ), m_homePoint( 0 ), m_startTown( 0 ), m_townWarpFstFlags( 0 ), m_playTime( 0 ), m_bInCombat( false ), m_bLoadingComplete( false ), m_bMarkedForZoning( false ), m_zoningType( Common::ZoneingType::None ), m_bAutoattack( false ), m_markedForRemoval( false ), m_mount( 0 ), m_emoteMode( 0 ), m_directorInitialized( false ), m_onEnterEventDone( false ), m_falling( false ) { m_id = 0; m_currentStance = Stance::Passive; m_onlineStatus = 0; m_queuedZoneing = nullptr; m_status = ActorStatus::Idle; m_invincibilityType = InvincibilityType::InvincibilityNone; m_radius = 1.f; memset( m_questTracking, 0, sizeof( m_questTracking ) ); memset( m_name, 0, sizeof( m_name ) ); memset( m_stateFlags, 0, sizeof( m_stateFlags ) ); memset( m_searchMessage, 0, sizeof( m_searchMessage ) ); memset( m_classArray, 0, sizeof( m_classArray ) ); memset( m_expArray, 0, sizeof( m_expArray ) ); for ( uint8_t i = 0; i < 5; i++ ) { memset( &m_landFlags[i], 0xFF, 8 ); memset( &m_landFlags[i].landFlags, 0, 8 ); } m_objSpawnIndexAllocator.init( MAX_DISPLAYED_EOBJS ); m_actorSpawnIndexAllocator.init( MAX_DISPLAYED_ACTORS, true ); } Sapphire::Entity::Player::~Player() { } void Sapphire::Entity::Player::injectPacket( const std::string& path ) { auto pServerZone = m_pFw->get< World::ServerMgr >(); auto session = pServerZone->getSession( getId() ); if( session ) session->getZoneConnection()->injectPacket( path, *this ); } // TODO: add a proper calculation based on race / job / level / gear uint32_t Sapphire::Entity::Player::getMaxHp() { return m_baseStats.max_hp; } uint32_t Sapphire::Entity::Player::getMaxMp() { return m_baseStats.max_mp; } uint16_t Sapphire::Entity::Player::getZoneId() const { return m_territoryTypeId; } uint32_t Sapphire::Entity::Player::getTerritoryId() const { return m_territoryId; } void Sapphire::Entity::Player::setTerritoryId( uint32_t territoryId ) { m_territoryId = territoryId; } uint8_t Sapphire::Entity::Player::getGmRank() const { return m_gmRank; } void Sapphire::Entity::Player::setGmRank( uint8_t rank ) { m_gmRank = rank; } bool Sapphire::Entity::Player::getGmInvis() const { return m_gmInvis; } void Sapphire::Entity::Player::setGmInvis( bool invis ) { m_gmInvis = invis; } bool Sapphire::Entity::Player::isActingAsGm() const { auto status = getOnlineStatus(); return status == OnlineStatus::GameMaster || status == OnlineStatus::GameMaster1 || status == OnlineStatus::GameMaster2; } uint8_t Sapphire::Entity::Player::getMode() const { return m_mode; } void Sapphire::Entity::Player::setMode( uint8_t mode ) { m_mode = mode; } uint8_t Sapphire::Entity::Player::getStartTown() const { return m_startTown; } void Sapphire::Entity::Player::setMarkedForRemoval() { m_markedForRemoval = true; } bool Sapphire::Entity::Player::isMarkedForRemoval() const { return m_markedForRemoval; } Sapphire::Common::OnlineStatus Sapphire::Entity::Player::getOnlineStatus() const { auto pExdData = m_pFw->get< Data::ExdDataGenerated >(); if( !pExdData ) return OnlineStatus::Online; uint32_t statusDisplayOrder = 0xFF14; uint32_t applicableStatus = static_cast< uint32_t >( OnlineStatus::Online ); for( uint32_t i = 0; i < std::numeric_limits< decltype( m_onlineStatus ) >::digits; i++ ) { bool bit = ( m_onlineStatus >> i ) & 1; if( !bit ) continue; auto pOnlineStatus = pExdData->get< Data::OnlineStatus >( i ); if( !pOnlineStatus ) continue; if( pOnlineStatus->priority < statusDisplayOrder ) { // todo: also check that the status can actually be set here, otherwise we need to ignore it (and ban the player obv) statusDisplayOrder = pOnlineStatus->priority; applicableStatus = i; } } return static_cast< OnlineStatus >( applicableStatus ); } void Sapphire::Entity::Player::setOnlineStatusMask( uint64_t status ) { m_onlineStatus = status; } uint64_t Sapphire::Entity::Player::getOnlineStatusMask() const { return m_onlineStatus; } void Sapphire::Entity::Player::prepareZoning( uint16_t targetZone, bool fadeOut, uint8_t fadeOutTime, uint16_t animation ) { auto preparePacket = makeZonePacket< FFXIVIpcPrepareZoning >( getId() ); preparePacket->data().targetZone = targetZone; preparePacket->data().fadeOutTime = fadeOutTime; preparePacket->data().animation = animation; preparePacket->data().fadeOut = static_cast< uint8_t >( fadeOut ? 1 : 0 ); queuePacket( preparePacket ); } void Sapphire::Entity::Player::calculateStats() { uint8_t tribe = getLookAt( Common::CharaLook::Tribe ); uint8_t level = getLevel(); uint8_t job = static_cast< uint8_t >( getClass() ); auto pExdData = m_pFw->get< Data::ExdDataGenerated >(); auto classInfo = pExdData->get< Sapphire::Data::ClassJob >( job ); auto tribeInfo = pExdData->get< Sapphire::Data::Tribe >( tribe ); auto paramGrowthInfo = pExdData->get< Sapphire::Data::ParamGrow >( level ); float base = Math::CalcStats::calculateBaseStat( *this ); m_baseStats.str = static_cast< uint32_t >( base * ( static_cast< float >( classInfo->modifierStrength ) / 100 ) + tribeInfo->sTR ); m_baseStats.dex = static_cast< uint32_t >( base * ( static_cast< float >( classInfo->modifierDexterity ) / 100 ) + tribeInfo->dEX ); m_baseStats.vit = static_cast< uint32_t >( base * ( static_cast< float >( classInfo->modifierVitality ) / 100 ) + tribeInfo->vIT ); m_baseStats.inte = static_cast< uint32_t >( base * ( static_cast< float >( classInfo->modifierIntelligence ) / 100 ) + tribeInfo->iNT ); m_baseStats.mnd = static_cast< uint32_t >( base * ( static_cast< float >( classInfo->modifierMind ) / 100 ) + tribeInfo->mND ); m_baseStats.pie = static_cast< uint32_t >( base * ( static_cast< float >( classInfo->modifierPiety ) / 100 ) + tribeInfo->pIE ); m_baseStats.determination = static_cast< uint32_t >( base ); m_baseStats.pie = static_cast< uint32_t >( base ); m_baseStats.skillSpeed = paramGrowthInfo->baseSpeed; m_baseStats.spellSpeed = paramGrowthInfo->baseSpeed; m_baseStats.accuracy = paramGrowthInfo->baseSpeed; m_baseStats.critHitRate = paramGrowthInfo->baseSpeed; m_baseStats.attackPotMagic = paramGrowthInfo->baseSpeed; m_baseStats.healingPotMagic = paramGrowthInfo->baseSpeed; m_baseStats.tenacity = paramGrowthInfo->baseSpeed; m_baseStats.attack = m_baseStats.str; m_baseStats.attackPotMagic = m_baseStats.inte; m_baseStats.healingPotMagic = m_baseStats.mnd; m_baseStats.max_mp = 10000; m_baseStats.max_hp = Math::CalcStats::calculateMaxHp( getAsPlayer(), m_pFw ); if( m_mp > m_baseStats.max_mp ) m_mp = m_baseStats.max_mp; if( m_hp > m_baseStats.max_hp ) m_hp = m_baseStats.max_hp; } void Sapphire::Entity::Player::setAutoattack( bool mode ) { m_bAutoattack = mode; m_lastAttack = Util::getTimeMs(); } bool Sapphire::Entity::Player::isAutoattackOn() const { return m_bAutoattack; } void Sapphire::Entity::Player::sendStats() { auto statPacket = makeZonePacket< FFXIVIpcPlayerStats >( getId() ); statPacket->data().strength = getStatValue( Common::BaseParam::Strength ); statPacket->data().dexterity = getStatValue( Common::BaseParam::Dexterity ); statPacket->data().vitality = getStatValue( Common::BaseParam::Vitality ); statPacket->data().intelligence = getStatValue( Common::BaseParam::Intelligence ); statPacket->data().mind = getStatValue( Common::BaseParam::Mind ); statPacket->data().piety = getStatValue( Common::BaseParam::Piety ); statPacket->data().determination = getStatValue( Common::BaseParam::Determination ); statPacket->data().hp = getStatValue( Common::BaseParam::HP ); statPacket->data().mp = getStatValue( Common::BaseParam::MP ); statPacket->data().directHitRate = getStatValue( Common::BaseParam::DirectHitRate ); statPacket->data().attackPower = getStatValue( Common::BaseParam::AttackPower ); statPacket->data().attackMagicPotency = getStatValue( Common::BaseParam::AttackMagicPotency ); statPacket->data().healingMagicPotency = getStatValue( Common::BaseParam::HealingMagicPotency ); statPacket->data().skillSpeed = getStatValue( Common::BaseParam::SkillSpeed ); statPacket->data().spellSpeed = getStatValue( Common::BaseParam::SpellSpeed ); statPacket->data().haste = 100; statPacket->data().criticalHit = getStatValue( Common::BaseParam::CriticalHit ); statPacket->data().defense = getStatValue( Common::BaseParam::Defense ); statPacket->data().magicDefense = getStatValue( Common::BaseParam::MagicDefense ); statPacket->data().tenacity = getStatValue( Common::BaseParam::Tenacity ); queuePacket( statPacket ); } void Sapphire::Entity::Player::teleport( uint16_t aetheryteId, uint8_t type ) { auto pExdData = m_pFw->get< Data::ExdDataGenerated >(); auto pTeriMgr = m_pFw->get< TerritoryMgr >(); auto data = pExdData->get< Sapphire::Data::Aetheryte >( aetheryteId ); if( data == nullptr ) { return; } setStateFlag( PlayerStateFlag::BetweenAreas ); auto targetPos = pTeriMgr->getTerritoryPosition( data->level.at( 0 ) ); Common::FFXIVARR_POSITION3 pos; pos.x = 0; pos.y = 0; pos.z = 0; float rot = 0; if( targetPos != nullptr ) { pos = targetPos->getTargetPosition(); rot = targetPos->getTargetRotation(); } sendDebug( "Teleport: {0} {1} ({2})", pExdData->get< Sapphire::Data::PlaceName >( data->placeName )->name, pExdData->get< Sapphire::Data::PlaceName >( data->aethernetName )->name, data->territory ); // TODO: this should be simplified and a type created in server_common/common.h. if( type == 1 ) // teleport { prepareZoning( data->territory, true, 1, 112 ); // TODO: Really? sendToInRangeSet( makeActorControl142( getId(), ActorDespawnEffect, 0x04 ) ); setZoningType( Common::ZoneingType::Teleport ); } else if( type == 2 ) // aethernet { prepareZoning( data->territory, true, 1, 112 ); sendToInRangeSet( makeActorControl142( getId(), ActorDespawnEffect, 0x04 ) ); setZoningType( Common::ZoneingType::Teleport ); } else if( type == 3 ) // return { prepareZoning( data->territory, true, 1, 111 ); sendToInRangeSet( makeActorControl142( getId(), ActorDespawnEffect, 0x03 ) ); setZoningType( Common::ZoneingType::Return ); } m_queuedZoneing = std::make_shared< QueuedZoning >( data->territory, pos, Util::getTimeMs(), rot ); } void Sapphire::Entity::Player::forceZoneing( uint32_t zoneId ) { m_queuedZoneing = std::make_shared< QueuedZoning >( zoneId, getPos(), Util::getTimeMs(), 0.f ); //performZoning( zoneId, Common::ZoneingType::None, getPos() ); } void Sapphire::Entity::Player::returnToHomepoint() { setZoningType( Common::ZoneingType::Return ); teleport( getHomepoint(), 3 ); } void Sapphire::Entity::Player::setZone( uint32_t zoneId ) { auto pTeriMgr = m_pFw->get< TerritoryMgr >(); m_onEnterEventDone = false; if( !pTeriMgr->movePlayer( zoneId, getAsPlayer() ) ) { // todo: this will require proper handling, for now just return the player to their previous area m_pos = m_prevPos; m_rot = m_prevRot; m_territoryTypeId = m_prevTerritoryTypeId; if( !pTeriMgr->movePlayer( m_territoryTypeId, getAsPlayer() ) ) return; } } bool Sapphire::Entity::Player::setInstance( uint32_t instanceContentId ) { m_onEnterEventDone = false; auto pTeriMgr = m_pFw->get< TerritoryMgr >(); auto instance = pTeriMgr->getTerritoryByGuId( instanceContentId ); if( !instance ) return false; return setInstance( instance ); } bool Sapphire::Entity::Player::setInstance( TerritoryPtr instance ) { m_onEnterEventDone = false; if( !instance ) return false; auto pTeriMgr = m_pFw->get< TerritoryMgr >(); auto currentZone = getCurrentTerritory(); // zoning within the same zone won't cause the prev data to be overwritten if( instance->getTerritoryTypeId() != m_territoryTypeId ) { m_prevPos = m_pos; m_prevRot = m_rot; m_prevTerritoryTypeId = currentZone->getTerritoryTypeId(); m_prevTerritoryId = getTerritoryId(); } return pTeriMgr->movePlayer( instance, getAsPlayer() ); } bool Sapphire::Entity::Player::setInstance( TerritoryPtr instance, Common::FFXIVARR_POSITION3 pos ) { m_onEnterEventDone = false; if( !instance ) return false; auto pTeriMgr = m_pFw->get< TerritoryMgr >(); auto currentZone = getCurrentTerritory(); // zoning within the same zone won't cause the prev data to be overwritten if( instance->getTerritoryTypeId() != m_territoryTypeId ) { m_prevPos = m_pos; m_prevRot = m_rot; m_prevTerritoryTypeId = currentZone->getTerritoryTypeId(); m_prevTerritoryId = getTerritoryId(); } if( pTeriMgr->movePlayer( instance, getAsPlayer() ) ) { m_pos = pos; return true; } return false; } bool Sapphire::Entity::Player::exitInstance() { auto pTeriMgr = m_pFw->get< TerritoryMgr >(); auto pZone = getCurrentTerritory(); auto pInstance = pZone->getAsInstanceContent(); resetHp(); resetMp(); // check if housing zone if( pTeriMgr->isHousingTerritory( m_prevTerritoryTypeId ) ) { if( !pTeriMgr->movePlayer( pTeriMgr->getZoneByLandSetId( m_prevTerritoryId ), getAsPlayer() ) ) return false; } else { if( !pTeriMgr->movePlayer( m_prevTerritoryTypeId, getAsPlayer() ) ) return false; } m_pos = m_prevPos; m_rot = m_prevRot; m_territoryTypeId = m_prevTerritoryTypeId; m_territoryId = m_prevTerritoryId; //m_queuedZoneing = std::make_shared< QueuedZoning >( m_territoryTypeId, m_pos, Util::getTimeMs(), m_rot ); return true; } uint32_t Sapphire::Entity::Player::getPlayTime() const { return m_playTime; } uint8_t Sapphire::Entity::Player::getRace() const { return getLookAt( CharaLook::Race ); } uint8_t Sapphire::Entity::Player::getGender() const { return getLookAt( CharaLook::Gender ); } void Sapphire::Entity::Player::initSpawnIdQueue() { m_actorSpawnIndexAllocator.freeAllSpawnIndexes(); } uint8_t Sapphire::Entity::Player::getSpawnIdForActorId( uint32_t actorId ) { auto index = m_actorSpawnIndexAllocator.getNextFreeSpawnIndex( actorId ); if( index == m_actorSpawnIndexAllocator.getAllocFailId() ) { Logger::warn( "Failed to spawn Chara#{0} for Player#{1} - no remaining spawn indexes available. " "Consider lowering InRangeDistance in world config.", actorId, getId() ); sendUrgent( "Failed to spawn Chara#{0} for you - no remaining spawn slots. See world log.", actorId ); return index; } return index; } bool Sapphire::Entity::Player::isActorSpawnIdValid( uint8_t spawnIndex ) { return m_actorSpawnIndexAllocator.isSpawnIndexValid( spawnIndex ); } void Sapphire::Entity::Player::registerAetheryte( uint8_t aetheryteId ) { uint16_t index; uint8_t value; Util::valueToFlagByteIndexValue( aetheryteId, value, index ); m_aetheryte[ index ] |= value; queuePacket( makeActorControl143( getId(), LearnTeleport, aetheryteId, 1 ) ); } bool Sapphire::Entity::Player::isAetheryteRegistered( uint8_t aetheryteId ) const { uint16_t index; uint8_t value; Util::valueToFlagByteIndexValue( aetheryteId, value, index ); return ( m_aetheryte[ index ] & value ) != 0; } uint8_t* Sapphire::Entity::Player::getDiscoveryBitmask() { return m_discovery; } void Sapphire::Entity::Player::discover( int16_t map_id, int16_t sub_id ) { // map.exd field 12 -> index in one of the two discovery sections, if field 15 is false, need to use 2nd section // section 1 starts at 4 - 2 bytes each // section to starts at 320 - 4 bytes long auto pExdData = m_pFw->get< Data::ExdDataGenerated >(); int32_t offset = 4; auto info = pExdData->get< Sapphire::Data::Map >( pExdData->get< Sapphire::Data::TerritoryType >( getCurrentTerritory()->getTerritoryTypeId() )->map ); if( info->discoveryArrayByte ) offset = 5 + 2 * info->discoveryIndex; else offset = 325 + 4 * info->discoveryIndex; int32_t index = offset + sub_id / 8; uint8_t bitIndex = sub_id % 8; uint8_t value = 1 << bitIndex; m_discovery[ index ] |= value; uint16_t level = getLevel(); uint32_t exp = ( pExdData->get< Sapphire::Data::ParamGrow >( level )->expToNext * 5 / 100 ); gainExp( exp ); } bool Sapphire::Entity::Player::isNewAdventurer() const { return m_bNewAdventurer; } void Sapphire::Entity::Player::setNewAdventurer( bool state ) { //if( !state ) //{ // unsetStateFlag( PlayerStateFlag::NewAdventurer ); //} //else //{ // setStateFlag( PlayerStateFlag::NewAdventurer ); //} m_bNewAdventurer = state; } void Sapphire::Entity::Player::resetDiscovery() { memset( m_discovery, 0, sizeof( m_discovery ) ); } void Sapphire::Entity::Player::changePosition( float x, float y, float z, float o ) { Common::FFXIVARR_POSITION3 pos; pos.x = x; pos.y = y; pos.z = z; m_queuedZoneing = std::make_shared< QueuedZoning >( getZoneId(), pos, Util::getTimeMs(), o ); } void Sapphire::Entity::Player::learnAction( uint16_t actionId ) { uint16_t index; uint8_t value; Util::valueToFlagByteIndexValue( actionId, value, index ); m_unlocks[ index ] |= value; queuePacket( makeActorControl143( getId(), ToggleActionUnlock, actionId, 1 ) ); } void Sapphire::Entity::Player::learnSong( uint8_t songId, uint32_t itemId ) { uint16_t index; uint8_t value; Util::valueToFlagByteIndexValue( songId, value, index ); m_orchestrion[ index ] |= value; queuePacket( makeActorControl143( getId(), ToggleOrchestrionUnlock, songId, 1, itemId ) ); } bool Sapphire::Entity::Player::isActionLearned( uint8_t actionId ) const { uint16_t index; uint8_t value; Util::valueToFlagByteIndexValue( actionId, value, index ); return ( m_unlocks[ index ] & value ) != 0; } void Sapphire::Entity::Player::gainExp( uint32_t amount ) { auto pExdData = m_pFw->get< Data::ExdDataGenerated >(); uint32_t currentExp = getExp(); uint16_t level = getLevel(); uint32_t neededExpToLevel = pExdData->get< Sapphire::Data::ParamGrow >( level )->expToNext; uint32_t neededExpToLevelplus1 = pExdData->get< Sapphire::Data::ParamGrow >( level + 1 )->expToNext; queuePacket( makeActorControl143( getId(), GainExpMsg, static_cast< uint8_t >( getClass() ), amount ) ); if( level >= Common::MAX_PLAYER_LEVEL ) // temporary fix for leveling over levelcap { queuePacket( makeActorControl143( getId(), UpdateUiExp, static_cast< uint8_t >( getClass() ), amount ) ); return; } if( ( currentExp + amount ) >= neededExpToLevel ) { // levelup amount = ( currentExp + amount - neededExpToLevel ) > neededExpToLevelplus1 ? neededExpToLevelplus1 - 1 : ( currentExp + amount - neededExpToLevel ); setExp( amount ); gainLevel(); queuePacket( makeActorControl143( getId(), UpdateUiExp, static_cast< uint8_t >( getClass() ), amount ) ); } else { queuePacket( makeActorControl143( getId(), UpdateUiExp, static_cast< uint8_t >( getClass() ), currentExp + amount ) ); setExp( currentExp + amount ); } sendStatusUpdate(); } void Sapphire::Entity::Player::gainLevel() { setLevel( getLevel() + 1 ); calculateStats(); sendStats(); sendStatusUpdate(); m_hp = getMaxHp(); m_mp = getMaxMp(); auto effectListPacket = makeZonePacket< FFXIVIpcStatusEffectList >( getId() ); effectListPacket->data().classId = static_cast< uint8_t > ( getClass() ); effectListPacket->data().level1 = getLevel(); effectListPacket->data().level = getLevel(); effectListPacket->data().current_hp = getMaxHp(); effectListPacket->data().current_mp = getMaxMp(); effectListPacket->data().currentTp = 1000; effectListPacket->data().max_hp = getMaxHp(); effectListPacket->data().max_mp = getMaxMp(); sendToInRangeSet( effectListPacket, true ); sendToInRangeSet( makeActorControl142( getId(), LevelUpEffect, static_cast< uint8_t >( getClass() ), getLevel(), getLevel() - 1 ), true ); auto classInfoPacket = makeZonePacket< FFXIVIpcUpdateClassInfo >( getId() ); classInfoPacket->data().classId = static_cast< uint8_t > ( getClass() ); classInfoPacket->data().level1 = getLevel(); classInfoPacket->data().level = getLevel(); classInfoPacket->data().nextLevelIndex = getLevel(); classInfoPacket->data().currentExp = getExp(); queuePacket( classInfoPacket ); } void Sapphire::Entity::Player::sendStatusUpdate() { sendToInRangeSet( std::make_shared< UpdateHpMpTpPacket >( *this ), true ); } uint8_t Sapphire::Entity::Player::getLevel() const { auto pExdData = m_pFw->get< Data::ExdDataGenerated >(); uint8_t classJobIndex = pExdData->get< Sapphire::Data::ClassJob >( static_cast< uint8_t >( getClass() ) )->expArrayIndex; return static_cast< uint8_t >( m_classArray[ classJobIndex ] ); } uint8_t Sapphire::Entity::Player::getLevelForClass( Common::ClassJob pClass ) const { auto pExdData = m_pFw->get< Data::ExdDataGenerated >(); uint8_t classJobIndex = pExdData->get< Sapphire::Data::ClassJob >( static_cast< uint8_t >( pClass ) )->expArrayIndex; return static_cast< uint8_t >( m_classArray[ classJobIndex ] ); } bool Sapphire::Entity::Player::isClassJobUnlocked( Common::ClassJob classJob ) const { // todo: need to properly check if a job is unlocked, at the moment we just check the class array which will return true for every job if the base class is unlocked return getLevelForClass( classJob ) != 0; } uint32_t Sapphire::Entity::Player::getExp() const { auto pExdData = m_pFw->get< Data::ExdDataGenerated >(); uint8_t classJobIndex = pExdData->get< Sapphire::Data::ClassJob >( static_cast< uint8_t >( getClass() ) )->expArrayIndex; return m_expArray[ classJobIndex ]; } void Sapphire::Entity::Player::setExp( uint32_t amount ) { auto pExdData = m_pFw->get< Data::ExdDataGenerated >(); uint8_t classJobIndex = pExdData->get< Sapphire::Data::ClassJob >( static_cast< uint8_t >( getClass() ) )->expArrayIndex; m_expArray[ classJobIndex ] = amount; } bool Sapphire::Entity::Player::isInCombat() const { return m_bInCombat; } void Sapphire::Entity::Player::setInCombat( bool mode ) { //m_lastAttack = GetTickCount(); m_bInCombat = mode; } void Sapphire::Entity::Player::setClassJob( Common::ClassJob classJob ) { m_class = classJob; uint8_t level = getLevel(); if( getHp() > getMaxHp() ) m_hp = getMaxHp(); if( getMp() > getMaxMp() ) m_mp = getMaxMp(); m_tp = 0; auto classInfoPacket = makeZonePacket< FFXIVIpcPlayerClassInfo >( getId() ); classInfoPacket->data().classId = static_cast< uint8_t >( getClass() ); classInfoPacket->data().classLevel = getLevel(); classInfoPacket->data().syncedLevel = getLevel(); queuePacket( classInfoPacket ); sendToInRangeSet( makeActorControl142( getId(), ClassJobChange, 0x04 ), true ); sendStatusUpdate(); } void Sapphire::Entity::Player::setLevel( uint8_t level ) { auto pExdData = m_pFw->get< Data::ExdDataGenerated >(); uint8_t classJobIndex = pExdData->get< Sapphire::Data::ClassJob >( static_cast< uint8_t >( getClass() ) )->expArrayIndex; m_classArray[ classJobIndex ] = level; } void Sapphire::Entity::Player::setLevelForClass( uint8_t level, Common::ClassJob classjob ) { auto pExdData = m_pFw->get< Data::ExdDataGenerated >(); uint8_t classJobIndex = pExdData->get< Sapphire::Data::ClassJob >( static_cast< uint8_t >( classjob ) )->expArrayIndex; if( m_classArray[ classJobIndex ] == 0 ) insertDbClass( classJobIndex ); m_classArray[ classJobIndex ] = level; } void Sapphire::Entity::Player::sendModel() { sendToInRangeSet( std::make_shared< ModelEquipPacket >( *getAsPlayer() ), true ); } uint32_t Sapphire::Entity::Player::getModelForSlot( Common::GearModelSlot slot ) { return m_modelEquip[ slot ]; } uint64_t Sapphire::Entity::Player::getModelMainWeapon() const { return m_modelMainWeapon; } uint64_t Sapphire::Entity::Player::getModelSubWeapon() const { return m_modelSubWeapon; } uint64_t Sapphire::Entity::Player::getModelSystemWeapon() const { return m_modelSystemWeapon; } int8_t Sapphire::Entity::Player::getAetheryteMaskAt( uint8_t index ) const { if( index > sizeof( m_aetheryte ) ) return 0; return m_aetheryte[ index ]; } uint8_t Sapphire::Entity::Player::getBirthDay() const { return m_birthDay; } uint8_t Sapphire::Entity::Player::getBirthMonth() const { return m_birthMonth; } uint8_t Sapphire::Entity::Player::getGuardianDeity() const { return m_guardianDeity; } uint8_t Sapphire::Entity::Player::getLookAt( uint8_t index ) const { return m_customize[ index ]; } void Sapphire::Entity::Player::setLookAt( uint8_t index, uint8_t value ) { m_customize[ index ] = value; } // spawn this player for pTarget void Sapphire::Entity::Player::spawn( Entity::PlayerPtr pTarget ) { Logger::debug( "[{0}] Spawning {1} for {2}", pTarget->getId(), getName(), pTarget->getName() ); pTarget->queuePacket( std::make_shared< PlayerSpawnPacket >( *getAsPlayer(), *pTarget ) ); } // despawn void Sapphire::Entity::Player::despawn( Entity::PlayerPtr pTarget ) { auto pPlayer = pTarget; Logger::debug( "Despawning {0} for {1}", getName(), pTarget->getName() ); pPlayer->freePlayerSpawnId( getId() ); pPlayer->queuePacket( makeActorControl143( getId(), DespawnZoneScreenMsg, 0x04, getId(), 0x01 ) ); } Sapphire::Entity::ActorPtr Sapphire::Entity::Player::lookupTargetById( uint64_t targetId ) { ActorPtr targetActor; auto inRange = getInRangeActors( true ); for( auto actor : inRange ) { if( actor->getId() == targetId ) targetActor = actor; } return targetActor; } void Sapphire::Entity::Player::setLastPing( uint32_t ping ) { m_lastPing = ping; } uint32_t Sapphire::Entity::Player::getLastPing() const { return m_lastPing; } void Sapphire::Entity::Player::setVoiceId( uint8_t voiceId ) { m_voice = voiceId; } void Sapphire::Entity::Player::setGc( uint8_t gc ) { m_gc = gc; auto gcAffPacket = makeZonePacket< FFXIVGCAffiliation >( getId() ); gcAffPacket->data().gcId = m_gc; gcAffPacket->data().gcRank[ 0 ] = m_gcRank[ 0 ]; gcAffPacket->data().gcRank[ 1 ] = m_gcRank[ 1 ]; gcAffPacket->data().gcRank[ 2 ] = m_gcRank[ 2 ]; queuePacket( gcAffPacket ); } void Sapphire::Entity::Player::setGcRankAt( uint8_t index, uint8_t rank ) { m_gcRank[ index ] = rank; auto gcAffPacket = makeZonePacket< FFXIVGCAffiliation >( getId() ); gcAffPacket->data().gcId = m_gc; gcAffPacket->data().gcRank[ 0 ] = m_gcRank[ 0 ]; gcAffPacket->data().gcRank[ 1 ] = m_gcRank[ 1 ]; gcAffPacket->data().gcRank[ 2 ] = m_gcRank[ 2 ]; queuePacket( gcAffPacket ); } const uint8_t* Sapphire::Entity::Player::getStateFlags() const { return m_stateFlags; } bool Sapphire::Entity::Player::actionHasCastTime( uint32_t actionId ) //TODO: Add logic for special cases { auto pExdData = m_pFw->get< Data::ExdDataGenerated >(); auto actionInfoPtr = pExdData->get< Sapphire::Data::Action >( actionId ); if( actionInfoPtr->preservesCombo ) return false; return actionInfoPtr->cast100ms != 0; } bool Sapphire::Entity::Player::hasStateFlag( Common::PlayerStateFlag flag ) const { int32_t iFlag = static_cast< uint32_t >( flag ); uint16_t index; uint8_t value; Util::valueToFlagByteIndexValue( iFlag, value, index ); return ( m_stateFlags[ index ] & value ) != 0; } void Sapphire::Entity::Player::setStateFlag( Common::PlayerStateFlag flag ) { auto prevOnlineStatus = getOnlineStatus(); int32_t iFlag = static_cast< uint32_t >( flag ); uint16_t index; uint8_t value; Util::valueToFlagByteIndexValue( iFlag, value, index ); m_stateFlags[ index ] |= value; sendStateFlags(); auto newOnlineStatus = getOnlineStatus(); if( prevOnlineStatus != newOnlineStatus ) sendToInRangeSet( makeActorControl142( getId(), SetStatusIcon, static_cast< uint8_t >( getOnlineStatus() ) ), true ); } void Sapphire::Entity::Player::setStateFlags( std::vector< Common::PlayerStateFlag > flags ) { for( const auto& flag : flags ) { setStateFlag( flag ); } } void Sapphire::Entity::Player::sendStateFlags() { queuePacket( std::make_shared< PlayerStateFlagsPacket >( *getAsPlayer() ) ); } void Sapphire::Entity::Player::unsetStateFlag( Common::PlayerStateFlag flag ) { if( !hasStateFlag( flag ) ) return; auto prevOnlineStatus = getOnlineStatus(); int32_t iFlag = static_cast< uint32_t >( flag ); uint16_t index; uint8_t value; Util::valueToFlagByteIndexValue( iFlag, value, index ); m_stateFlags[ index ] ^= value; sendStateFlags(); auto newOnlineStatus = getOnlineStatus(); if( prevOnlineStatus != newOnlineStatus ) sendToInRangeSet( makeActorControl142( getId(), SetStatusIcon, static_cast< uint8_t >( getOnlineStatus() ) ), true ); } void Sapphire::Entity::Player::update( uint64_t tickCount ) { // a zoning is pending, lets do it if( m_queuedZoneing && ( tickCount - m_queuedZoneing->m_queueTime ) > 800 ) { Common::FFXIVARR_POSITION3 targetPos = m_queuedZoneing->m_targetPosition; if( getCurrentTerritory()->getTerritoryTypeId() != m_queuedZoneing->m_targetZone ) { performZoning( m_queuedZoneing->m_targetZone, targetPos, m_queuedZoneing->m_targetRotation ); } else { auto setActorPosPacket = makeZonePacket< FFXIVIpcActorSetPos >( getId() ); setActorPosPacket->data().r16 = Util::floatToUInt16Rot( m_queuedZoneing->m_targetRotation ); setActorPosPacket->data().waitForLoad = 0x04; setActorPosPacket->data().x = targetPos.x; setActorPosPacket->data().y = targetPos.y; setActorPosPacket->data().z = targetPos.z; sendToInRangeSet( setActorPosPacket, true ); setPos( targetPos ); } m_queuedZoneing.reset(); return; } if( m_hp <= 0 && m_status != ActorStatus::Dead ) die(); if( !isAlive() ) return; updateStatusEffects(); m_lastUpdate = tickCount; if( !checkAction() ) { if( m_targetId && m_currentStance == Common::Stance::Active && isAutoattackOn() ) { auto mainWeap = getItemAt( Common::GearSet0, Common::GearSetSlot::MainHand ); // @TODO i dislike this, iterating over all in range actors when you already know the id of the actor you need... for( auto actor : m_inRangeActor ) { if( actor->getId() == m_targetId && actor->getAsChara()->isAlive() && mainWeap ) { auto chara = actor->getAsChara(); // default autoattack range float range = 3.f + chara->getRadius(); // default autoattack range for ranged classes if( getClass() == ClassJob::Machinist || getClass() == ClassJob::Bard || getClass() == ClassJob::Archer ) range = 25; if( Util::distance( getPos().x, getPos().y, getPos().z, actor->getPos().x, actor->getPos().y, actor->getPos().z ) <= range ) { if( ( tickCount - m_lastAttack ) > mainWeap->getDelay() ) { m_lastAttack = tickCount; autoAttack( actor->getAsChara() ); } } } } } } Chara::update( tickCount ); } void Sapphire::Entity::Player::onMobKill( uint16_t nameId ) { auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >(); pScriptMgr->onBNpcKill( *getAsPlayer(), nameId ); if( isActionLearned( static_cast< uint8_t >( Common::UnlockEntry::HuntingLog ) ) ) { updateHuntingLog( nameId ); } } void Sapphire::Entity::Player::freePlayerSpawnId( uint32_t actorId ) { auto spawnId = m_actorSpawnIndexAllocator.freeUsedSpawnIndex( actorId ); // actor was never spawned for this player if( spawnId == m_actorSpawnIndexAllocator.getAllocFailId() ) return; auto freeActorSpawnPacket = makeZonePacket< FFXIVIpcActorFreeSpawn >( getId() ); freeActorSpawnPacket->data().actorId = actorId; freeActorSpawnPacket->data().spawnId = spawnId; queuePacket( freeActorSpawnPacket ); } uint8_t* Sapphire::Entity::Player::getAetheryteArray() { return m_aetheryte; } /*! set homepoint */ void Sapphire::Entity::Player::setHomepoint( uint8_t aetheryteId ) { m_homePoint = aetheryteId; queuePacket( makeActorControl143( getId(), SetHomepoint, aetheryteId ) ); } /*! get homepoint */ uint8_t Sapphire::Entity::Player::getHomepoint() const { return m_homePoint; } uint16_t* Sapphire::Entity::Player::getClassArray() { return m_classArray; } const uint16_t* Sapphire::Entity::Player::getClassArray() const { return m_classArray; } uint32_t* Sapphire::Entity::Player::getExpArray() { return m_expArray; } const uint32_t* Sapphire::Entity::Player::getExpArray() const { return m_expArray; } uint8_t* Sapphire::Entity::Player::getHowToArray() { return m_howTo; } const uint8_t* Sapphire::Entity::Player::getHowToArray() const { return m_howTo; } const uint8_t* Sapphire::Entity::Player::getUnlockBitmask() const { return m_unlocks; } const uint8_t* Sapphire::Entity::Player::getOrchestrionBitmask() const { return m_orchestrion; } const uint8_t* Sapphire::Entity::Player::getMountGuideBitmask() const { return m_mountGuide; } uint64_t Sapphire::Entity::Player::getContentId() const { return m_contentId; } uint8_t Sapphire::Entity::Player::getVoiceId() const { return m_voice; } uint8_t Sapphire::Entity::Player::getGc() const { return m_gc; } const uint8_t* Sapphire::Entity::Player::getGcRankArray() const { return m_gcRank; } void Sapphire::Entity::Player::queuePacket( Network::Packets::FFXIVPacketBasePtr pPacket ) { auto pServerZone = m_pFw->get< World::ServerMgr >(); auto pSession = pServerZone->getSession( m_id ); if( !pSession ) return; auto pZoneCon = pSession->getZoneConnection(); if( pZoneCon ) pZoneCon->queueOutPacket( pPacket ); } void Sapphire::Entity::Player::queueChatPacket( Network::Packets::FFXIVPacketBasePtr pPacket ) { auto pServerZone = m_pFw->get< World::ServerMgr >(); auto pSession = pServerZone->getSession( m_id ); if( !pSession ) return; auto pChatCon = pSession->getChatConnection(); if( pChatCon ) pChatCon->queueOutPacket( pPacket ); } bool Sapphire::Entity::Player::isLoadingComplete() const { return m_bLoadingComplete; } void Sapphire::Entity::Player::setLoadingComplete( bool bComplete ) { m_bLoadingComplete = bComplete; } void Sapphire::Entity::Player::performZoning( uint16_t zoneId, const Common::FFXIVARR_POSITION3& pos, float rotation ) { m_pos = pos; m_territoryTypeId = zoneId; m_bMarkedForZoning = true; setRot( rotation ); setZone( zoneId ); } bool Sapphire::Entity::Player::isMarkedForZoning() const { return m_bMarkedForZoning; } ZoneingType Sapphire::Entity::Player::getZoningType() const { return m_zoningType; } void Sapphire::Entity::Player::setZoningType( Common::ZoneingType zoneingType ) { m_zoningType = zoneingType; } void Sapphire::Entity::Player::setSearchInfo( uint8_t selectRegion, uint8_t selectClass, const char* searchMessage ) { m_searchSelectRegion = selectRegion; m_searchSelectClass = selectClass; memset( &m_searchMessage[ 0 ], 0, sizeof( searchMessage ) ); strcpy( &m_searchMessage[ 0 ], searchMessage ); } const char* Sapphire::Entity::Player::getSearchMessage() const { return &m_searchMessage[ 0 ]; } uint8_t Sapphire::Entity::Player::getSearchSelectRegion() const { return m_searchSelectRegion; } uint8_t Sapphire::Entity::Player::getSearchSelectClass() const { return m_searchSelectClass; } void Sapphire::Entity::Player::sendNotice( const std::string& message ) //Purple Text { queuePacket( std::make_shared< ServerNoticePacket >( getId(), message ) ); } void Sapphire::Entity::Player::sendUrgent( const std::string& message ) //Red Text { queuePacket( std::make_shared< ChatPacket >( *getAsPlayer(), ChatType::ServerUrgent, message ) ); } void Sapphire::Entity::Player::sendDebug( const std::string& message ) //Grey Text { queuePacket( std::make_shared< ChatPacket >( *getAsPlayer(), ChatType::ServerDebug, message ) ); } void Sapphire::Entity::Player::sendLogMessage( uint32_t messageId, uint32_t param2, uint32_t param3, uint32_t param4, uint32_t param5, uint32_t param6 ) { queuePacket( makeActorControl144( getId(), ActorControlType::LogMsg, messageId, param2, param3, param4, param5, param6 ) ); } void Sapphire::Entity::Player::updateHowtosSeen( uint32_t howToId ) { uint8_t index = howToId / 8; uint8_t bitIndex = howToId % 8; uint8_t value = 1 << bitIndex; m_howTo[ index ] |= value; } void Sapphire::Entity::Player::initHateSlotQueue() { m_freeHateSlotQueue = std::queue< uint8_t >(); for( int32_t i = 1; i < 26; i++ ) m_freeHateSlotQueue.push( i ); } void Sapphire::Entity::Player::hateListAdd( BNpcPtr pBNpc ) { if( !m_freeHateSlotQueue.empty() ) { uint8_t hateId = m_freeHateSlotQueue.front(); m_freeHateSlotQueue.pop(); m_actorIdTohateSlotMap[ pBNpc->getId() ] = hateId; sendHateList(); } } void Sapphire::Entity::Player::hateListRemove( BNpcPtr pBNpc ) { auto it = m_actorIdTohateSlotMap.begin(); for( ; it != m_actorIdTohateSlotMap.end(); ++it ) { if( it->first == pBNpc->getId() ) { uint8_t hateSlot = it->second; m_freeHateSlotQueue.push( hateSlot ); m_actorIdTohateSlotMap.erase( it ); sendHateList(); return; } } } bool Sapphire::Entity::Player::hateListHasEntry( BNpcPtr pBNpc ) { for( const auto& entry : m_actorIdTohateSlotMap ) { if( entry.first == pBNpc->getId() ) return true; } return false; } void Sapphire::Entity::Player::sendHateList() { auto hateListPacket = makeZonePacket< FFXIVIpcHateList >( getId() ); hateListPacket->data().numEntries = m_actorIdTohateSlotMap.size(); auto hateRankPacket = makeZonePacket< FFXIVIpcHateRank >( getId() ); hateRankPacket->data().numEntries = m_actorIdTohateSlotMap.size(); auto it = m_actorIdTohateSlotMap.begin(); for( int32_t i = 0; it != m_actorIdTohateSlotMap.end(); ++it, i++ ) { // TODO: get actual hate values for these hateListPacket->data().entry[ i ].actorId = it->first; hateListPacket->data().entry[ i ].hatePercent = 100; hateRankPacket->data().entry[ i ].actorId = it->first; hateRankPacket->data().entry[ i ].hateAmount = 1; } queuePacket( hateRankPacket ); queuePacket( hateListPacket ); } void Sapphire::Entity::Player::onMobAggro( BNpcPtr pBNpc ) { hateListAdd( pBNpc ); queuePacket( makeActorControl142( getId(), ToggleAggro, 1 ) ); } void Sapphire::Entity::Player::onMobDeaggro( BNpcPtr pBNpc ) { hateListRemove( pBNpc ); if( m_actorIdTohateSlotMap.empty() ) queuePacket( makeActorControl142( getId(), ToggleAggro ) ); } bool Sapphire::Entity::Player::isLogin() const { return m_bIsLogin; } void Sapphire::Entity::Player::setIsLogin( bool bIsLogin ) { m_bIsLogin = bIsLogin; } uint8_t* Sapphire::Entity::Player::getTitleList() { return m_titleList; } const uint8_t* Sapphire::Entity::Player::getTitleList() const { return m_titleList; } uint16_t Sapphire::Entity::Player::getTitle() const { return m_activeTitle; } void Sapphire::Entity::Player::addTitle( uint16_t titleId ) { uint16_t index; uint8_t value; Util::valueToFlagByteIndexValue( titleId, value, index ); m_titleList[ index ] |= value; } void Sapphire::Entity::Player::setTitle( uint16_t titleId ) { uint16_t index; uint8_t value; Util::valueToFlagByteIndexValue( titleId, value, index ); if( ( m_titleList[ index ] & value ) == 0 ) // Player doesn't have title - bail return; m_activeTitle = titleId; sendToInRangeSet( makeActorControl142( getId(), SetTitle, titleId ), true ); } void Sapphire::Entity::Player::setEquipDisplayFlags( uint8_t state ) { m_equipDisplayFlags = state; auto paramPacket = makeZonePacket< FFXIVIpcEquipDisplayFlags >( getId() ); paramPacket->data().bitmask = m_equipDisplayFlags; sendToInRangeSet( paramPacket, true ); } uint8_t Sapphire::Entity::Player::getEquipDisplayFlags() const { return m_equipDisplayFlags; } void Sapphire::Entity::Player::mount( uint32_t id ) { m_mount = id; sendToInRangeSet( makeActorControl142( getId(), ActorControlType::SetStatus, static_cast< uint8_t >( Common::ActorStatus::Mounted ) ), true ); sendToInRangeSet( makeActorControl143( getId(), 0x39e, 12 ), true ); //? auto mountPacket = makeZonePacket< FFXIVIpcMount >( getId() ); mountPacket->data().id = id; sendToInRangeSet( mountPacket, true ); } void Sapphire::Entity::Player::dismount() { sendToInRangeSet( makeActorControl142( getId(), ActorControlType::SetStatus, static_cast< uint8_t >( Common::ActorStatus::Idle ) ), true ); sendToInRangeSet( makeActorControl143( getId(), ActorControlType::Dismount, 1 ), true ); m_mount = 0; } void Sapphire::Entity::Player::spawnCompanion( uint16_t id ) { auto exdData = m_pFw->get< Data::ExdDataGenerated >(); assert( exdData ); auto companion = exdData->get< Data::Companion >( id ); if( !id ) return; m_companionId = id; sendToInRangeSet( makeActorControl142( getId(), ActorControlType::ToggleCompanion, id ), true ); } uint16_t Sapphire::Entity::Player::getCurrentCompanion() const { return m_companionId; } uint8_t Sapphire::Entity::Player::getCurrentMount() const { return m_mount; } void Sapphire::Entity::Player::setPersistentEmote( uint32_t emoteId ) { m_emoteMode = emoteId; } uint32_t Sapphire::Entity::Player::getPersistentEmote() const { return m_emoteMode; } void Sapphire::Entity::Player::autoAttack( CharaPtr pTarget ) { auto mainWeap = getItemAt( Common::GearSet0, Common::GearSetSlot::MainHand ); pTarget->onActionHostile( getAsChara() ); //uint64_t tick = Util::getTimeMs(); //srand(static_cast< uint32_t >(tick)); auto pRNGMgr = m_pFw->get< World::Manager::RNGMgr >(); auto variation = static_cast< uint32_t >( pRNGMgr->getRandGenerator< float >( 0, 3 ).next() ); auto damage = Math::CalcStats::calcAutoAttackDamage( *this ); if( getClass() == ClassJob::Machinist || getClass() == ClassJob::Bard || getClass() == ClassJob::Archer ) { auto effectPacket = std::make_shared< Server::EffectPacket >( getId(), pTarget->getId(), 8 ); effectPacket->setRotation( Util::floatToUInt16Rot( getRot() ) ); Common::EffectEntry entry{}; entry.value = damage; entry.effectType = Common::ActionEffectType::Damage; entry.hitSeverity = Common::ActionHitSeverityType::NormalDamage; entry.param = 0x72; effectPacket->addEffect( entry ); sendToInRangeSet( effectPacket, true ); } else { auto effectPacket = std::make_shared< Server::EffectPacket >( getId(), pTarget->getId(), 7 ); effectPacket->setRotation( Util::floatToUInt16Rot( getRot() ) ); Common::EffectEntry entry{}; entry.value = damage; entry.effectType = Common::ActionEffectType::Damage; entry.hitSeverity = Common::ActionHitSeverityType::NormalDamage; entry.param = 0x73; effectPacket->addEffect( entry ); sendToInRangeSet( effectPacket, true ); } pTarget->takeDamage( damage ); } ///////////////////////////// // Content Finder ///////////////////////////// uint32_t Sapphire::Entity::Player::getCFPenaltyTimestamp() const { return m_cfPenaltyUntil; } void Sapphire::Entity::Player::setCFPenaltyTimestamp( uint32_t timestamp ) { m_cfPenaltyUntil = timestamp; } uint32_t Sapphire::Entity::Player::getCFPenaltyMinutes() const { auto currentTimestamp = Common::Util::getTimeSeconds(); auto endTimestamp = getCFPenaltyTimestamp(); // check if penalty timestamp already passed current time if( currentTimestamp > endTimestamp ) return 0; auto deltaTime = endTimestamp - currentTimestamp; return static_cast< uint32_t > ( std::ceil( static_cast< float > (deltaTime) / 60 ) ); } void Sapphire::Entity::Player::setCFPenaltyMinutes( uint32_t minutes ) { auto currentTimestamp = Common::Util::getTimeSeconds(); setCFPenaltyTimestamp( currentTimestamp + minutes * 60 ); } uint8_t Sapphire::Entity::Player::getOpeningSequence() const { return m_openingSequence; } void Sapphire::Entity::Player::setOpeningSequence( uint8_t seq ) { m_openingSequence = seq; } uint16_t Sapphire::Entity::Player::getItemLevel() const { return m_itemLevel; } /// Tells client to offset their eorzean time by given timestamp. void Sapphire::Entity::Player::setEorzeaTimeOffset( uint64_t timestamp ) { // TODO: maybe change to persistent? auto packet = makeZonePacket< FFXIVIpcEorzeaTimeOffset >( getId() ); packet->data().timestamp = timestamp; // Send to single player queuePacket( packet ); } void Sapphire::Entity::Player::setTerritoryTypeId( uint32_t territoryTypeId ) { m_territoryTypeId = territoryTypeId; } uint32_t Sapphire::Entity::Player::getTerritoryTypeId() const { return m_territoryTypeId; } void Sapphire::Entity::Player::sendZonePackets() { if( isLogin() ) { //Update player map in servermgr - in case player name has been changed auto pServerMgr = m_pFw->get< World::ServerMgr >(); pServerMgr->updatePlayerName( getId(), getName() ); } getCurrentTerritory()->onBeforePlayerZoneIn( *this ); auto initPacket = makeZonePacket< FFXIVIpcInit >( getId() ); initPacket->data().charId = getId(); queuePacket( initPacket ); sendInventory(); if( isLogin() ) { queuePacket( makeActorControl143( getId(), SetCharaGearParamUI, m_equipDisplayFlags, 1 ) ); } // set flags, will be reset automatically by zoning ( only on client side though ) //setStateFlag( PlayerStateFlag::BetweenAreas ); //setStateFlag( PlayerStateFlag::BetweenAreas1 ); if( isActionLearned( static_cast< uint8_t >( Common::UnlockEntry::HuntingLog ) ) ) sendHuntingLog(); sendStats(); // only initialize the UI if the player in fact just logged in. if( isLogin() ) { auto contentFinderList = makeZonePacket< FFXIVIpcCFAvailableContents >( getId() ); for( auto i = 0; i < sizeof( contentFinderList->data().contents ); i++ ) { // unlock all contents for now contentFinderList->data().contents[ i ] = 0xFF; } queuePacket( contentFinderList ); queuePacket( std::make_shared< PlayerSetupPacket >( *this ) ); auto classInfoPacket = makeZonePacket< FFXIVIpcPlayerClassInfo >( getId() ); classInfoPacket->data().classId = static_cast< uint8_t >( getClass() ); classInfoPacket->data().unknown = 1; classInfoPacket->data().syncedLevel = getLevel(); classInfoPacket->data().classLevel = getLevel(); queuePacket( classInfoPacket ); m_itemLevel = calculateEquippedGearItemLevel(); sendItemLevel(); } auto pHousingMgr = m_pFw->get< HousingMgr >(); if( Sapphire::LandPtr pLand = pHousingMgr->getLandByOwnerId( getId() ) ) { uint32_t state = 0; if( pLand->getHouse() ) { state |= EstateBuilt; // todo: remove this, debug for now state |= HasAetheryte; } setLandFlags( LandFlagsSlot::Private, state, pLand->getLandIdent() ); } sendLandFlags(); auto initZonePacket = makeZonePacket< FFXIVIpcInitZone >( getId() ); initZonePacket->data().zoneId = getCurrentTerritory()->getTerritoryTypeId(); initZonePacket->data().weatherId = static_cast< uint8_t >( getCurrentTerritory()->getCurrentWeather() ); initZonePacket->data().bitmask = 0x1; initZonePacket->data().festivalId = getCurrentTerritory()->getCurrentFestival().first; initZonePacket->data().additionalFestivalId = getCurrentTerritory()->getCurrentFestival().second; initZonePacket->data().pos.x = getPos().x; initZonePacket->data().pos.y = getPos().y; initZonePacket->data().pos.z = getPos().z; queuePacket( initZonePacket ); getCurrentTerritory()->onPlayerZoneIn( *this ); if( isLogin() ) { auto unk322 = makeZonePacket< FFXIVARR_IPC_UNK322 >( getId() ); queuePacket( unk322 ); auto unk320 = makeZonePacket< FFXIVARR_IPC_UNK320 >( getId() ); queuePacket( unk320 ); } // if( getLastPing() == 0 ) // sendQuestInfo(); m_bMarkedForZoning = false; } void Sapphire::Entity::Player::setDirectorInitialized( bool isInitialized ) { m_directorInitialized = isInitialized; } bool Sapphire::Entity::Player::isDirectorInitialized() const { return m_directorInitialized; } void Sapphire::Entity::Player::sendTitleList() { auto titleListPacket = makeZonePacket< FFXIVIpcPlayerTitleList >( getId() ); memcpy( titleListPacket->data().titleList, getTitleList(), sizeof( titleListPacket->data().titleList ) ); queuePacket( titleListPacket ); } void Sapphire::Entity::Player::sendZoneInPackets( uint32_t param1, uint32_t param2 = 0, uint32_t param3 = 0, uint32_t param4 = 0, bool shouldSetStatus = false ) { auto zoneInPacket = makeActorControl143( getId(), ZoneIn, param1, param2, param3, param4 ); auto SetStatusPacket = makeActorControl142( getId(), SetStatus, static_cast< uint8_t >( Common::ActorStatus::Idle ) ); if( !getGmInvis() ) sendToInRangeSet( zoneInPacket ); if( shouldSetStatus ) sendToInRangeSet( SetStatusPacket, true ); queuePacket( zoneInPacket ); setZoningType( Common::ZoneingType::None ); unsetStateFlag( PlayerStateFlag::BetweenAreas ); } void Sapphire::Entity::Player::finishZoning() { switch( getZoningType() ) { case ZoneingType::None: sendZoneInPackets( 0x01 ); break; case ZoneingType::Teleport: sendZoneInPackets( 0x01, 0, 0, 110 ); break; case ZoneingType::Return: case ZoneingType::ReturnDead: { if( getStatus() == Common::ActorStatus::Dead ) { resetHp(); resetMp(); setStatus( Common::ActorStatus::Idle ); sendZoneInPackets( 0x01, 0x01, 0, 111, true ); } else sendZoneInPackets( 0x01, 0x00, 0, 111 ); } break; case ZoneingType::FadeIn: break; } } void Sapphire::Entity::Player::emote( uint32_t emoteId, uint64_t targetId, bool isSilent ) { sendToInRangeSet( makeActorControl144( getId(), ActorControlType::Emote, emoteId, 0, isSilent ? 1 : 0, 0, targetId ) ); } void Sapphire::Entity::Player::emoteInterrupt() { sendToInRangeSet( makeActorControl142( getId(), ActorControlType::EmoteInterrupt ) ); } void Sapphire::Entity::Player::teleportQuery( uint16_t aetheryteId ) { auto pExdData = m_pFw->get< Data::ExdDataGenerated >(); // TODO: only register this action if enough gil is in possession auto targetAetheryte = pExdData->get< Sapphire::Data::Aetheryte >( aetheryteId ); if( targetAetheryte ) { auto fromAetheryte = pExdData->get< Sapphire::Data::Aetheryte >( pExdData->get< Sapphire::Data::TerritoryType >( getZoneId() )->aetheryte ); // calculate cost - does not apply for favorite points or homepoints neither checks for aether tickets auto cost = static_cast< uint16_t > ( ( std::sqrt( std::pow( fromAetheryte->aetherstreamX - targetAetheryte->aetherstreamX, 2 ) + std::pow( fromAetheryte->aetherstreamY - targetAetheryte->aetherstreamY, 2 ) ) / 2 ) + 100 ); // cap at 999 gil cost = std::min< uint16_t >( 999, cost ); bool insufficientGil = getCurrency( Common::CurrencyType::Gil ) < cost; // TODO: figure out what param1 really does queuePacket( makeActorControl143( getId(), TeleportStart, insufficientGil ? 2 : 0, aetheryteId ) ); if( !insufficientGil ) { m_teleportQuery.targetAetheryte = aetheryteId; m_teleportQuery.cost = cost; } else { clearTeleportQuery(); } } } Sapphire::Common::PlayerTeleportQuery Sapphire::Entity::Player::getTeleportQuery() const { return m_teleportQuery; } void Sapphire::Entity::Player::clearTeleportQuery() { memset( &m_teleportQuery, 0x0, sizeof( Common::PlayerTeleportQuery ) ); } uint8_t Sapphire::Entity::Player::getNextObjSpawnIndexForActorId( uint32_t actorId ) { auto index = m_objSpawnIndexAllocator.getNextFreeSpawnIndex( actorId ); if( index == m_objSpawnIndexAllocator.getAllocFailId() ) { Logger::warn( "Failed to spawn EObj#{0} for Player#{1} - no remaining spawn indexes available. " "Consider lowering InRangeDistance in world config.", actorId, getId() ); sendUrgent( "Failed to spawn EObj#{0} for you - no remaining spawn slots. See world log.", actorId ); return index; } return index; } void Sapphire::Entity::Player::resetObjSpawnIndex() { m_objSpawnIndexAllocator.freeAllSpawnIndexes(); } void Sapphire::Entity::Player::freeObjSpawnIndexForActorId( uint32_t actorId ) { auto spawnId = m_objSpawnIndexAllocator.freeUsedSpawnIndex( actorId ); // obj was never spawned for this player if( spawnId == m_objSpawnIndexAllocator.getAllocFailId() ) return; auto freeObjectSpawnPacket = makeZonePacket< FFXIVIpcObjectDespawn >( getId() ); freeObjectSpawnPacket->data().spawnIndex = spawnId; queuePacket( freeObjectSpawnPacket ); } bool Sapphire::Entity::Player::isObjSpawnIndexValid( uint8_t index ) { return m_objSpawnIndexAllocator.isSpawnIndexValid( index ); } void Sapphire::Entity::Player::setOnEnterEventDone( bool isDone ) { m_onEnterEventDone = isDone; } bool Sapphire::Entity::Player::isOnEnterEventDone() const { return m_onEnterEventDone; } void Sapphire::Entity::Player::setLandFlags( uint8_t flagSlot, uint32_t landFlags, Common::LandIdent ident ) { m_landFlags[ flagSlot ].landIdent = ident; // todo: leave this in for now but we really need to handle this world id shit properly m_landFlags[ flagSlot ].landIdent.worldId = 67; m_landFlags[ flagSlot ].landFlags = landFlags; m_landFlags[ flagSlot ].unkown1 = 0; } void Sapphire::Entity::Player::sendLandFlags() { auto landFlags = makeZonePacket< FFXIVIpcHousingLandFlags >( getId() ); landFlags->data().freeCompanyHouse = m_landFlags[ Common::LandFlagsSlot::FreeCompany ]; landFlags->data().privateHouse = m_landFlags[ Common::LandFlagsSlot::Private ]; landFlags->data().apartment = m_landFlags[ Common::LandFlagsSlot::Apartment ]; landFlags->data().sharedHouse[ 0 ] = m_landFlags[ Common::LandFlagsSlot::SharedHouse1 ]; landFlags->data().sharedHouse[ 1 ] = m_landFlags[ Common::LandFlagsSlot::SharedHouse2 ]; queuePacket( landFlags ); } void Sapphire::Entity::Player::sendLandFlagsSlot( Common::LandFlagsSlot slot ) { auto landFlags = makeZonePacket< FFXIVIpcHousingUpdateLandFlagsSlot >( getId() ); uint32_t type = 0; switch( slot ) { case LandFlagsSlot::Private: type = static_cast< uint32_t >( LandType::Private ); break; case LandFlagsSlot::FreeCompany: type = static_cast< uint32_t >( LandType::FreeCompany ); break; default: // todo: other/unsupported land types return; } landFlags->data().type = type; landFlags->data().flagSet = m_landFlags[ slot ]; queuePacket( landFlags ); } Sapphire::Common::HuntingLogEntry& Sapphire::Entity::Player::getHuntingLogEntry( uint8_t index ) { assert( index < m_huntingLogEntries.size() ); return m_huntingLogEntries[ index ]; } void Sapphire::Entity::Player::sendHuntingLog() { auto pExdData = m_pFw->get< Data::ExdDataGenerated >(); uint8_t count = 0; for( const auto& entry : m_huntingLogEntries ) { uint64_t completionFlag = 0; auto huntPacket = makeZonePacket< FFXIVIpcHuntingLogEntry >( getId() ); huntPacket->data().u0 = -1; huntPacket->data().rank = entry.rank; huntPacket->data().index = count; for( int i = 1; i <= 10; ++i ) { auto index0 = i - 1; bool allComplete = true; auto monsterNoteId = ( count + 1 ) * 10000 + entry.rank * 10 + i; auto monsterNote = pExdData->get< Data::MonsterNote >( monsterNoteId ); if( !monsterNote ) continue; const auto huntEntry = entry.entries[ index0 ]; for( int x = 0; x < 3; ++x ) { if( ( huntEntry[ x ] == monsterNote->count[ x ] ) && monsterNote->count[ x ] != 0 ) completionFlag |= ( 1ull << ( index0 * 5 + x ) ); else if( monsterNote->count[ x ] != 0 ) allComplete = false; } if( allComplete ) completionFlag |= ( 1ull << ( index0 * 5 + 4 ) ); } memcpy( huntPacket->data().entries, entry.entries, sizeof( entry.entries ) ); huntPacket->data().completeFlags = completionFlag; ++count; queuePacket( huntPacket ); } } void Sapphire::Entity::Player::updateHuntingLog( uint16_t id ) { std::vector< uint32_t > rankRewards{ 2500, 10000, 20000, 30000, 40000 }; const auto maxRank = 4; auto pExdData = m_pFw->get< Data::ExdDataGenerated >(); auto& logEntry = m_huntingLogEntries[ static_cast< uint8_t >( getClass() ) - 1 ]; bool logChanged = false; // make sure we get the matching base-class if a job is being used auto currentClass = static_cast< uint8_t >( getClass() ); auto classJobInfo = pExdData->get< Sapphire::Data::ClassJob >( currentClass ); if( !classJobInfo ) return; bool allSectionsComplete = true; for( int i = 1; i <= 10; ++i ) { bool sectionComplete = true; bool sectionChanged = false; uint32_t monsterNoteId = static_cast< uint32_t >( classJobInfo->classJobParent * 10000 + logEntry.rank * 10 + i ); auto note = pExdData->get< Sapphire::Data::MonsterNote >( monsterNoteId ); // for classes that don't have entries, if the first fails the rest will fail if( !note ) break; for( auto x = 0; x < 4; ++x ) { auto note1 = pExdData->get< Sapphire::Data::MonsterNoteTarget >( note->monsterNoteTarget[ x ] ); if( note1->bNpcName == id && logEntry.entries[ i - 1 ][ x ] < note->count[ x ] ) { logEntry.entries[ i - 1 ][ x ]++; queuePacket( makeActorControl143( getId(), HuntingLogEntryUpdate, monsterNoteId, x, logEntry.entries[ i - 1 ][ x ] ) ); logChanged = true; sectionChanged = true; } if( logEntry.entries[ i - 1 ][ x ] != note->count[ x ] ) sectionComplete = false; } if( logChanged && sectionComplete && sectionChanged ) { queuePacket( makeActorControl143( getId(), HuntingLogSectionFinish, monsterNoteId, i, 0 ) ); gainExp( note->reward ); } if( !sectionComplete ) { allSectionsComplete = false; } } if( logChanged && allSectionsComplete ) { queuePacket( makeActorControl143( getId(), HuntingLogRankFinish, 4, 0, 0 ) ); gainExp( rankRewards[ logEntry.rank ] ); if( logEntry.rank < 4 ) { logEntry.rank++; memset( logEntry.entries, 0, 40 ); queuePacket( makeActorControl143( getId(), HuntingLogRankUnlock, static_cast< uint8_t >( getClass() ), logEntry.rank + 1, 0 ) ); } } if( logChanged ) sendHuntingLog(); } Sapphire::World::SessionPtr Sapphire::Entity::Player::getSession() { return m_pSession; } void Sapphire::Entity::Player::setActiveLand( uint8_t land, uint8_t ward ) { m_activeLand.plot = land; m_activeLand.ward = ward; } Sapphire::Common::ActiveLand Sapphire::Entity::Player::getActiveLand() const { return m_activeLand; }