RENAME TABLE `dbaccounts` TO `accounts`; RENAME TABLE `dbbattlenpc` TO `battlenpc`; RENAME TABLE `dbchara` TO `charabase`; RENAME TABLE `dbcharapcclass` TO `characlass`; RENAME TABLE `dbcharapc` TO `charadetail`; RENAME TABLE `dbcharaitems` TO `charaglobalitem`; RENAME TABLE `dbcharainfoblacklist` TO `charainfoblacklist`; RENAME TABLE `dbcharainfofriendlist` TO `charainfofriendlist`; RENAME TABLE `dbcharainfolinkshell` TO `charainfolinkshell`; RENAME TABLE `dbcharainfoprofile` TO `charainfosearch`; RENAME TABLE `dbcharaitemcrystal` TO `charaitemcrystal`; RENAME TABLE `dbcharaitemcurrency` TO `charaitemcurrency`; RENAME TABLE `dbcharaitemmannequin` TO `charaitemgearset`; RENAME TABLE `dbcharaitembaggage` TO `charaiteminventory`; RENAME TABLE `dbcharaquest` TO `charaquest`; RENAME TABLE `dbdiscoveryref` TO `discoveryinfo`; RENAME TABLE `dbinfolinkshell` TO `infolinkshell`; RENAME TABLE `dbuniqueiddata` TO `uniqueiddata`; RENAME TABLE `dbzonemapping` TO `zonemapping`; RENAME TABLE `dbzonepositions` TO `zonepositions`; RENAME TABLE `dbzoneservers` TO `zoneservers`; ALTER TABLE `charaiteminventory` ADD `container_25` INT(20) NOT NULL AFTER `container_24`, ADD `container_26` INT(20) NOT NULL AFTER `container_25`, ADD `container_27` INT(20) NOT NULL AFTER `container_26`, ADD `container_28` INT(20) NOT NULL AFTER `container_27`, ADD `container_29` INT(20) NOT NULL AFTER `container_28`, ADD `container_30` INT(20) NOT NULL AFTER `container_29`, ADD `container_31` INT(20) NOT NULL AFTER `container_30`, ADD `container_32` INT(20) NOT NULL AFTER `container_31`, ADD `container_33` INT(20) NOT NULL AFTER `container_32`, ADD `container_34` INT(20) NOT NULL AFTER `container_33`; ALTER TABLE `characlass` ADD `Lv_24` INT(5) NOT NULL DEFAULT '0' AFTER `Exp_23`, ADD `Exp_24` INT(10) NOT NULL DEFAULT '0' AFTER `Lv_24`, ADD `Lv_25` INT(5) NOT NULL DEFAULT '0' AFTER `Exp_24`, ADD `Exp_25` INT(19) NOT NULL DEFAULT '0' AFTER `Lv_25`; ALTER TABLE `charadetail` CHANGE `Aetheryte` `Aetheryte` BINARY(16) NULL DEFAULT NULL, CHANGE `HowTo` `HowTo` BINARY(33) NULL DEFAULT NULL, CHANGE `Minions` `Minions` BINARY(33) NULL DEFAULT NULL, CHANGE `Mounts` `Mounts` BINARY(13) NULL DEFAULT NULL;