// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include #include // Quest Script: SubFst011_00037 // Quest Name: Population Control // Quest ID: 65573 // Start NPC: 1000195 // End NPC: 1000195 using namespace Sapphire; class SubFst011 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // UI8AL /// Countable Num: 10 Seq: 1 Event: 5 Listener: 47 /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000195 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000195; static constexpr auto Enemy0 = 47; static constexpr auto Seq0Actor0 = 0; static constexpr auto Seq2Actor0 = 1; public: SubFst011() : Sapphire::ScriptAPI::QuestScript( 65573 ){}; ~SubFst011() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( !player.hasQuest( getId() ) ) Scene00000( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00001( quest, player ); } } } void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override { switch( bnpc.getBNpcNameId() ) { case Enemy0: { auto currentKC = quest.getUI8AL(); if( currentKC < 6 ) { quest.setUI8AL( currentKC + 1 ); eventMgr().sendEventNotice( player, getId(), 0, 2, currentKC + 1, 6 ); } if( currentKC + 1 >= 6 ) quest.setSeq( SeqFinish ); } } } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst011::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { quest.setSeq( Seq1 ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst011::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult( 1 ) ); } } }; EXPOSE_SCRIPT( SubFst011 );