#include #include #include #include using namespace Sapphire; // Quest Script: SubWil004_00153 // Quest Name: Unholy Matrimony // Quest ID: 65689 // Start NPC: 1001291 // End NPC: 1003896 class SubWil004 : public Sapphire::ScriptAPI::EventScript { private: // Basic quest information // Quest vars / flags used // GetQuestBitFlag8 // GetQuestUI8AH // GetQuestUI8AL // GetQuestUI8BH enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, SeqFinish = 255, }; // Quest rewards static constexpr auto RewardExpFactor = 50; static constexpr auto RewardItem = 4551; static constexpr auto RewardItemCount = 5; // Entities found in the script data of the quest static constexpr auto Actor0 = 1001291; static constexpr auto Actor1 = 1001292; static constexpr auto Actor2 = 1003896; static constexpr auto Eobject0 = 2000691; static constexpr auto Eobject1 = 2000692; static constexpr auto Eobject2 = 2000693; static constexpr auto EventActionSearch = 1; static constexpr auto Item0 = 2000137; public: SubWil004() : Sapphire::ScriptAPI::EventScript( 65689 ) { }; ~SubWil004() { }; void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { auto& pEventMgr = Common::Service< World::Manager::EventMgr >::ref(); auto actor = pEventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if( actor == Actor0 ) { Scene00000( player ); } else if( actor == Actor1 ) { Scene00001( player ); } else if( actor == Actor2 ) { Scene00008( player ); } //EOBJECTS CHECK else if( actor == Eobject0 ) { player.eventActionStart( getId(), 0x01, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00003( player ); }, nullptr, eventId ); } else if( actor == Eobject1 ) { player.eventActionStart( getId(), 0x01, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00005( player ); }, nullptr, eventId ); } else if( actor == Eobject2 ) { player.eventActionStart( getId(), 0x01, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00007( player ); }, nullptr, eventId ); } } private: void checkQuestCompletion( Entity::Player& player ) { auto currentCC = player.getQuestUI8AL( getId() ); auto currentQC = player.getQuestUI8BH( getId() ); player.sendQuestMessage( getId(), 1, 3, currentCC + 1, 3 ); if( currentCC + 1 >= 3 ) { player.updateQuest( getId(), SeqFinish ); player.setQuestUI8AH( getId(), currentCC + 1 ); player.setQuestUI8AL( getId(), currentCC + 1 ); player.setQuestUI8BH( getId(), 0 ); } else { player.setQuestUI8AH( getId(), currentCC + 1 ); player.setQuestUI8AL( getId(), currentCC + 1 ); player.setQuestUI8BH( getId(), currentQC - 1 ); } } void Scene00000( Entity::Player& player ) { player.playScene( getId(), 0, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { player.updateQuest( getId(), Seq1 ); } } ); } void Scene00001( Entity::Player& player ) { player.playScene( getId(), 1, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { player.updateQuest( getId(), Seq2 ); player.sendQuestMessage( getId(), 0, 2, 0, 0 ); player.setQuestUI8BH( getId(), 3 ); } ); } void Scene00002( Entity::Player& player ) { player.playScene( getId(), 2, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { Scene00003( player ); } ); } void Scene00003( Entity::Player& player ) { player.playScene( getId(), 3, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion( player ); player.setQuestBitFlag8( getId(), 1, true ); } ); } void Scene00004( Entity::Player& player ) { player.playScene( getId(), 4, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { Scene00005( player ); } ); } void Scene00005( Entity::Player& player ) { player.playScene( getId(), 5, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion( player ); player.setQuestBitFlag8( getId(), 2, true ); } ); } void Scene00006( Entity::Player& player ) { player.playScene( getId(), 6, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { Scene00007( player ); } ); } void Scene00007( Entity::Player& player ) { player.playScene( getId(), 7, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion( player ); player.setQuestBitFlag8( getId(), 3, true ); } ); } void Scene00008( Entity::Player& player ) { player.playScene( getId(), 8, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { if( player.giveQuestRewards( getId(), 0 ) ) { player.finishQuest( getId() ); } } } ); } void Scene00009( Entity::Player& player ) { player.playScene( getId(), 9, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00010( Entity::Player& player ) { player.playScene( getId(), 10, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00011( Entity::Player& player ) { player.playScene( getId(), 11, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00012( Entity::Player& player ) { player.playScene( getId(), 12, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00013( Entity::Player& player ) { player.playScene( getId(), 13, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00014( Entity::Player& player ) { player.playScene( getId(), 14, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { } ); } }; EXPOSE_SCRIPT( SubWil004 );