#include #include "Event/EventHelper.h" #include // Quest Script: ManSea003_00109 // Quest Name: Close to Home // Quest ID: 65645 // Start NPC: 1002697 // End NPC: 1000972 class ManSea003 : public EventScript { private: // Basic quest information // Quest vars / flags used // GetQuestBitFlag8 // GetQuestUI8AL // GetQuestUI8BH // GetQuestUI8BL // GetQuestUI8CH enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Quest rewards static constexpr auto RewardExpFactor = 100; static constexpr auto RewardGil = 107; // Entities found in the script data of the quest static constexpr auto Actor0 = 1002697; static constexpr auto Actor1 = 1001217; static constexpr auto Actor2 = 1000895; static constexpr auto Actor3 = 1000972; static constexpr auto Aetheryte0 = 8; static constexpr auto BindActor0 = 6229226; static constexpr auto Item0 = 2000105; static constexpr auto LocActor1 = 1001023; static constexpr auto LocFace0 = 604; static constexpr auto LocFace1 = 605; static constexpr auto LocPosCam1 = 4106696; static constexpr auto LocPosCam2 = 4106698; static constexpr auto Reward0 = 1; static constexpr auto Screenimage0 = 14; static constexpr auto UnlockDesion = 14; public: ManSea003() : EventScript( 65645 ) {}; ~ManSea003() {}; void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if( actor == Actor0) { Scene00000( player ); } else if( actor == Aetheryte0 ) { player.eventActionStart( 0x050002, 0x13, [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { player.sendQuestMessage( 0x050002, 0, 1, 0, 0 ); player.registerAetheryte( 2 ); player.learnAction( 1 ); Scene00002( player ); }, nullptr, eventId ); } else if( actor == Actor1 ) { Scene00004( player ); } else if( actor == Actor2 ) { Scene00006( player ); } else if( actor == Actor3 ) { Scene00007( player ); } } private: void checkQuestCompletion( Entity::Player& player, uint32_t varIdx ) { if( varIdx == 1 ) { player.sendQuestMessage( getId(), 1, 0, 0, 0 ); } else if( varIdx == 2 ) { player.sendQuestMessage( getId(), 2, 0, 0, 0 ); } else { player.sendQuestMessage( getId(), 0, 0, 0, 0 ); } auto questId = getId(); auto QUEST_VAR_ATTUNE = player.getQuestUI8AL( questId ); auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId ); auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId ); if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 ) { player.updateQuest( questId, 255 ); } } void Scene00000( Entity::Player& player) { player.playScene( getId(), 0, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { if (result.param2 == 1) { Scene00001(player); } } ); } void Scene00001( Entity::Player& player) { player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, [&]( Entity::Player& player, const Event::SceneResult& result ) { player.updateQuest( getId(), 1 ); player.setQuestUI8CH( getId(), 1 ); } ); } void Scene00002( Entity::Player& player) { player.playScene( getId(), 2, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { Scene00003( player ); } ); } void Scene00003( Entity::Player& player) { player.playScene( getId(), 3, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, [&]( Entity::Player& player, const Event::SceneResult& result ) { player.setQuestUI8BL( getId(), 1 ); checkQuestCompletion( player, 0 ); } ); } void Scene00004( Entity::Player& player) { player.playScene( getId(), 4, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { Scene00005( player ); } else return; } ); } void Scene00005( Entity::Player& player) { player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0, [&]( Entity::Player& player, const Event::SceneResult& result ) { player.setQuestUI8CH( getId(), 0 ); player.setQuestUI8BH( getId(), 1 ); checkQuestCompletion( player, 1 ); } ); } void Scene00006( Entity::Player& player) { player.playScene( getId(), 6, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { player.setQuestUI8AL( getId(), 1 ); checkQuestCompletion( player, 2 ); } ); } void Scene00007( Entity::Player& player) { player.playScene( getId(), 7, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0, [&]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { if(player.giveQuestRewards( getId(), 0 ) ) { player.finishQuest( getId() ); } } } ); } };