#include #include #include #include // Quest Script: SubWil007_00167 // Quest Name: With Open Arms // Quest ID: 65703 // Start NPC: 1007621 // End NPC: 1007621 class SubWil007 : public EventScript { private: // Basic quest information // Quest vars / flags used // GetQuestBitFlag8 // GetQuestUI8AL enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, SeqFinish = 255, }; // Quest rewards static constexpr auto RewardExpFactor = 50; static constexpr auto RewardGil = 102; // Entities found in the script data of the quest static constexpr auto Actor0 = 1007621; static constexpr auto Actor1 = 1001297; static constexpr auto Actor2 = 1001692; static constexpr auto Actor3 = 1001693; static constexpr auto Actor4 = 1001697; static constexpr auto Actor5 = 1001698; static constexpr auto FirstQuest = 66130; public: SubWil007() : EventScript( 65703 ){}; ~SubWil007(){}; void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if( actor == Actor0 && !player.hasQuest( getId() ) ) { Scene00000( player ); } if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish ) { Scene00020( player ); } else if( actor == Actor1 ) { Scene00005( player ); } else if( actor == Actor2 ) { Scene00008( player ); } else if( actor == Actor3 ) { Scene00011( player ); } else if( actor == Actor4 ) { Scene00014( player ); } else if( actor == Actor5 ) { Scene00017( player ); } } void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) override { auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if( actor == Actor0 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq1 ) { Scene00003( player ); } else if( actor == Actor1 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 ) { Scene00006( player ); } else if( actor == Actor2 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 ) { Scene00009( player ); } else if( actor == Actor3 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 ) { Scene00012( player ); } else if( actor == Actor4 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 ) { Scene00015( player ); } else if( actor == Actor5 && emoteId == 41 && player.getQuestSeq( getId() ) == Seq2 ) { Scene00018( player ); } } private: void checkQuestCompletion( Entity::Player& player ) { auto currentQC = player.getQuestUI8AL( getId() ) + 1; if( currentQC >= 5 ) { player.updateQuest( getId(), SeqFinish ); player.sendQuestMessage( getId(), 1, 2, currentQC, 5 ); } else { player.setQuestUI8AL( getId(), currentQC ); player.sendQuestMessage( getId(), 1, 2, currentQC, 5 ); } } void Scene00000( Entity::Player& player ) { player.playScene( getId(), 0, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { Scene00001( player ); } } ); } void Scene00001( Entity::Player& player ) { player.playScene( getId(), 1, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { player.updateQuest( getId(), Seq1 ); } ); } void Scene00002( Entity::Player& player ) { player.playScene( getId(), 2, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00003( Entity::Player& player ) { player.playScene( getId(), 3, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { player.updateQuest( getId(), Seq2 ); player.sendQuestMessage( getId(), 0, 1, 0, 0 ); } ); } void Scene00004( Entity::Player& player ) { player.playScene( getId(), 4, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00005( Entity::Player& player ) { player.playScene( getId(), 5, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00006( Entity::Player& player ) { player.playScene( getId(), 6, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion(player); player.setQuestBitFlag8(getId(), 7, true); } ); } void Scene00007( Entity::Player& player ) { player.playScene( getId(), 7, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00008( Entity::Player& player ) { player.playScene( getId(), 8, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00009( Entity::Player& player ) { player.playScene( getId(), 9, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion( player ); player.setQuestBitFlag8( getId(), 6, true ); } ); } void Scene00010( Entity::Player& player ) { player.playScene( getId(), 10, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00011( Entity::Player& player ) { player.playScene( getId(), 11, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00012( Entity::Player& player ) { player.playScene( getId(), 12, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion( player ); player.setQuestBitFlag8( getId(), 5, true ); } ); } void Scene00013( Entity::Player& player ) { player.playScene( getId(), 13, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00014( Entity::Player& player ) { player.playScene( getId(), 14, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00015( Entity::Player& player ) { player.playScene( getId(), 15, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion( player ); player.setQuestBitFlag8( getId(), 4, true ); } ); } void Scene00016( Entity::Player& player ) { player.playScene( getId(), 16, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00017( Entity::Player& player ) { player.playScene( getId(), 17, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00018( Entity::Player& player ) { player.playScene( getId(), 18, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { checkQuestCompletion( player ); player.setQuestBitFlag8( getId(), 3, true ); } ); } void Scene00019( Entity::Player& player ) { player.playScene( getId(), 19, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { } ); } void Scene00020( Entity::Player& player ) { player.playScene( getId(), 20, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { if( player.giveQuestRewards( getId(), 0 ) ) { player.finishQuest( getId() ); } } } ); } };