#include "ZonePosition.h" Core::ZonePosition::ZonePosition() : m_id(0) , m_targetZoneId(0) , m_radius(0) { } Core::ZonePosition::ZonePosition( uint32_t id, uint32_t targetZoneId, const Common::FFXIVARR_POSITION3& targetPosition, uint32_t radius, float rotation ) { m_id = id; m_targetZoneId = targetZoneId; m_targetPos = targetPosition; m_radius = radius; m_rotation = rotation; } Core::ZonePosition::~ZonePosition() { } uint32_t Core::ZonePosition::getId() const { return m_id; } uint32_t Core::ZonePosition::getTargetZoneId() const { return m_targetZoneId; } const Core::Common::FFXIVARR_POSITION3 & Core::ZonePosition::getTargetPosition() const { return m_targetPos; } float Core::ZonePosition::getTargetRotation() const { return m_rotation; }