#include "SpawnPoint.h" #include "BNpc.h" Core::Entity::SpawnPoint::SpawnPoint() { } Core::Entity::SpawnPoint::SpawnPoint( float x, float y, float z, float rot, uint32_t gimmickId ) : m_posX( x ), m_posY( y ), m_posZ( z ), m_rotation( rot ), m_gimmickId( gimmickId ) { } float Core::Entity::SpawnPoint::getPosX() const { return m_posX; } float Core::Entity::SpawnPoint::getPosY() const { return m_posY; } float Core::Entity::SpawnPoint::getPosZ() const { return m_posZ; } float Core::Entity::SpawnPoint::getRotation() const { return m_rotation; } uint32_t Core::Entity::SpawnPoint::getGimmickId() const { return m_gimmickId; } Core::Entity::BNpcPtr Core::Entity::SpawnPoint::getLinkedBNpc() { return m_pLinkedBnpc; } void Core::Entity::SpawnPoint::setLinkedBNpc( BNpcPtr pBnpc ) { m_pLinkedBnpc = pBnpc; }