#include "ActionMgr.h" #include "Action/Action.h" #include "Script/ScriptMgr.h" #include "Actor/Player.h" #include using namespace Sapphire; World::Manager::ActionMgr::ActionMgr( Sapphire::FrameworkPtr pFw ) : BaseManager( pFw ) { } void World::Manager::ActionMgr::handleAoEPlayerAction( Entity::Player& player, uint8_t type, Data::ActionPtr action, Common::FFXIVARR_POSITION3 pos ) { player.sendDebug( "got aoe act: {0}", action->name ); } void World::Manager::ActionMgr::handleTargetedPlayerAction( Entity::Player& player, uint8_t type, Data::ActionPtr action, uint64_t targetId ) { player.sendDebug( "got act: {0}", action->name ); }