#include "CharaPc.h" uint8_t Core::Entity::CharaDetail::getClass() const { return m_class; } void Core::Entity::CharaDetail::setClass( uint8_t class_ ) { m_class = class_; } bool Core::Entity::CharaDetail::getBIsNewGame() const { return m_bIsNewGame; } void Core::Entity::CharaDetail::setBIsNewGame( bool isNewGame ) { m_bIsNewGame = isNewGame; } uint8_t Core::Entity::CharaDetail::getMakeValid() const { return m_makeValid; } void Core::Entity::CharaDetail::setMakeValid( uint8_t makeValid ) { m_makeValid = makeValid; } uint8_t Core::Entity::CharaDetail::getLegacyEmployEnable() const { return m_legacyEmployEnable; } void Core::Entity::CharaDetail::setLegacyEmployEnable( uint8_t legacyEmployEnable ) { m_legacyEmployEnable = legacyEmployEnable; } uint8_t Core::Entity::CharaDetail::getLegacyCompleteFlag() const { return m_legacyCompleteFlag; } void Core::Entity::CharaDetail::setLegacyCompleteFlag( uint8_t legacyCompleteFlag ) { m_legacyCompleteFlag = legacyCompleteFlag; } uint32_t Core::Entity::CharaDetail::getRemakeFlag() const { return m_remakeFlag; } void Core::Entity::CharaDetail::setRemakeFlag( uint32_t remakeFlag ) { m_remakeFlag = remakeFlag; } uint32_t Core::Entity::CharaDetail::getTotalPlayTime() const { return m_totalPlayTime; } void Core::Entity::CharaDetail::setTotalPlayTime( uint32_t totalPlayTime ) { m_totalPlayTime = totalPlayTime; } float Core::Entity::CharaDetail::getTotalPlayTimeSecond() const { return m_totalPlayTimeSecond; } void Core::Entity::CharaDetail::setTotalPlayTimeSecond( float totalPlayTimeSecond ) { m_totalPlayTimeSecond = totalPlayTimeSecond; } uint8_t Core::Entity::CharaDetail::getInvisible() const { return m_invisible; } void Core::Entity::CharaDetail::setInvisible( uint8_t invisible ) { m_invisible = invisible; } uint8_t Core::Entity::CharaDetail::getFirstClass() const { return m_firstClass; } void Core::Entity::CharaDetail::setFirstClass( uint8_t firstClass ) { m_firstClass = firstClass; } uint8_t Core::Entity::CharaDetail::getHomePoint() const { return m_homePoint; } void Core::Entity::CharaDetail::setHomePoint( uint8_t homePoint ) { m_homePoint = homePoint; } uint32_t Core::Entity::CharaDetail::getRestPoint() const { return m_restPoint; } void Core::Entity::CharaDetail::setRestPoint( uint32_t restPoint ) { m_restPoint = restPoint; } float Core::Entity::CharaDetail::getRentalTimer() const { return m_rentalTimer; } void Core::Entity::CharaDetail::setRentalTimer( float rentalTimer ) { m_rentalTimer = rentalTimer; } float Core::Entity::CharaDetail::getBuddyUpdateTimer() const { return m_buddyUpdateTimer; } void Core::Entity::CharaDetail::setBuddyUpdateTimer( float buddyUpdateTimer ) { m_buddyUpdateTimer = buddyUpdateTimer; } float Core::Entity::CharaDetail::getBuddyTimer() const { return m_buddyTimer; } void Core::Entity::CharaDetail::setBuddyTimer( float buddyTimer ) { m_buddyTimer = buddyTimer; } uint8_t Core::Entity::CharaDetail::getBuddyRank() const { return m_buddyRank; } void Core::Entity::CharaDetail::setBuddyRank( uint8_t buddyRank ) { m_buddyRank = buddyRank; } uint8_t Core::Entity::CharaDetail::getBuddyAdditionSkillPoint() const { return m_buddyAdditionSkillPoint; } void Core::Entity::CharaDetail::setBuddyAdditionSkillPoint( uint8_t buddyAdditionSkillPoint ) { m_buddyAdditionSkillPoint = buddyAdditionSkillPoint; } uint32_t Core::Entity::CharaDetail::getBuddyExp() const { return m_buddyExp; } void Core::Entity::CharaDetail::setBuddyExp( uint32_t buddyExp ) { m_buddyExp = buddyExp; } uint32_t Core::Entity::CharaDetail::getBuddyCommand() const { return m_buddyCommand; } void Core::Entity::CharaDetail::setBuddyCommand( uint32_t buddyCommand ) { m_buddyCommand = buddyCommand; } uint32_t Core::Entity::CharaDetail::getBuddyHp() const { return m_buddyHp; } void Core::Entity::CharaDetail::setBuddyHp( uint32_t buddyHp ) { m_buddyHp = buddyHp; } uint8_t Core::Entity::CharaDetail::getGuardianDeity() const { return m_guardianDeity; } void Core::Entity::CharaDetail::setGuardianDeity( uint8_t guardianDeity ) { m_guardianDeity = guardianDeity; } uint8_t Core::Entity::CharaDetail::getBirthMonth() const { return m_birthMonth; } void Core::Entity::CharaDetail::setBirthMonth( uint8_t birthMonth ) { m_birthMonth = birthMonth; } uint8_t Core::Entity::CharaDetail::getBirthday() const { return m_birthday; } void Core::Entity::CharaDetail::setBirthday( uint8_t birthday ) { m_birthday = birthday; } uint8_t Core::Entity::CharaDetail::getStartTown() const { return m_startTown; } void Core::Entity::CharaDetail::setStartTown( uint8_t startTown ) { m_startTown = startTown; } uint16_t Core::Entity::CharaDetail::getActiveTitle() const { return m_activeTitle; } void Core::Entity::CharaDetail::setActiveTitle( uint16_t activeTitle ) { m_activeTitle = activeTitle; } uint16_t Core::Entity::CharaDetail::getEquippedMannequin() const { return m_equippedMannequin; } void Core::Entity::CharaDetail::setEquippedMannequin( uint16_t equippedMannequin ) { m_equippedMannequin = equippedMannequin; } uint32_t Core::Entity::CharaDetail::getTomeStoneCounter() const { return m_tomeStoneCounter; } void Core::Entity::CharaDetail::setTomeStoneCounter( uint32_t tomeStoneCounter ) { m_tomeStoneCounter = tomeStoneCounter; } float Core::Entity::CharaDetail::getTomeStomeTimer() const { return m_tomeStomeTimer; } void Core::Entity::CharaDetail::setTomeStomeTimer( float tomeStomeTimer ) { m_tomeStomeTimer = tomeStomeTimer; } uint16_t Core::Entity::CharaDetail::getConfigFlags() const { return m_configFlags; } void Core::Entity::CharaDetail::setConfigFlags( uint16_t configFlags ) { m_configFlags = configFlags; } uint8_t Core::Entity::CharaDetail::getGmIcon() const { return m_gmIcon; } void Core::Entity::CharaDetail::setGmIcon( uint8_t gmIcon ) { m_gmIcon = gmIcon; } uint8_t Core::Entity::CharaDetail::getGmBind() const { return m_gmBind; } void Core::Entity::CharaDetail::setGmBind( uint8_t gmBind ) { m_gmBind = gmBind; } uint32_t Core::Entity::CharaDetail::getCatchCount() const { return m_catchCount; } void Core::Entity::CharaDetail::setCatchCount( uint32_t catchCount ) { m_catchCount = catchCount; } uint32_t Core::Entity::CharaDetail::getUseBaitCatalogId() const { return m_useBaitCatalogId; } void Core::Entity::CharaDetail::setUseBaitCatalogId( uint32_t useBaitCatalogId ) { m_useBaitCatalogId = useBaitCatalogId; } uint8_t Core::Entity::CharaDetail::getOpeningSequence() const { return m_openingSequence; } void Core::Entity::CharaDetail::setOpeningSequence( uint8_t openingSequence ) { m_openingSequence = openingSequence; } uint8_t Core::Entity::CharaDetail::getLeveTicketNum() const { return m_leveTicketNum; } void Core::Entity::CharaDetail::setLeveTicketNum( uint8_t leveTicketNum ) { m_leveTicketNum = leveTicketNum; } uint32_t Core::Entity::CharaDetail::getLeveTicketLastGetTime() const { return m_leveTicketLastGetTime; } void Core::Entity::CharaDetail::setLeveTicketLastGetTime( uint32_t leveTicketLastGetTime ) { m_leveTicketLastGetTime = leveTicketLastGetTime; } uint16_t Core::Entity::CharaDetail::getLeveAssignmentSeed() const { return m_leveAssignmentSeed; } void Core::Entity::CharaDetail::setLeveAssignmentSeed( uint16_t leveAssignmentSeed ) { m_leveAssignmentSeed = leveAssignmentSeed; } uint8_t Core::Entity::CharaDetail::getLeveAssignmentCount() const { return m_leveAssignmentCount; } void Core::Entity::CharaDetail::setLeveAssignmentCount( uint8_t leveAssignmentCount ) { m_leveAssignmentCount = leveAssignmentCount; } uint16_t Core::Entity::CharaDetail::getGuildleveFactionCreditBr() const { return m_guildleveFactionCreditBr; } void Core::Entity::CharaDetail::setGuildleveFactionCreditBr( uint16_t guildleveFactionCreditBr ) { m_guildleveFactionCreditBr = guildleveFactionCreditBr; } uint16_t Core::Entity::CharaDetail::getGuildleveFactionCreditAz() const { return m_guildleveFactionCreditAz; } void Core::Entity::CharaDetail::setGuildleveFactionCreditAz( uint16_t guildleveFactionCreditAz ) { m_guildleveFactionCreditAz = guildleveFactionCreditAz; } uint16_t Core::Entity::CharaDetail::getGuildleveFactionCreditHo() const { return m_guildleveFactionCreditHo; } void Core::Entity::CharaDetail::setGuildleveFactionCreditHo( uint16_t guildleveFactionCreditHo ) { m_guildleveFactionCreditHo = guildleveFactionCreditHo; } uint8_t Core::Entity::CharaDetail::getGrandCompany() const { return m_grandCompany; } void Core::Entity::CharaDetail::setGrandCompany( uint8_t grandCompany ) { m_grandCompany = grandCompany; } uint8_t Core::Entity::CharaDetail::getGearsetMaxNum() const { return m_gearsetMaxNum; } void Core::Entity::CharaDetail::setGearsetMaxNum( uint8_t gearsetMaxNum ) { m_gearsetMaxNum = gearsetMaxNum; } uint32_t Core::Entity::CharaDetail::getContentJoinTime() const { return m_contentJoinTime; } void Core::Entity::CharaDetail::setContentJoinTime( uint32_t contentJoinTime ) { m_contentJoinTime = contentJoinTime; } uint32_t Core::Entity::CharaDetail::getPathId() const { return m_pathId; } void Core::Entity::CharaDetail::setPathId( uint32_t pathId ) { m_pathId = pathId; } uint16_t Core::Entity::CharaDetail::getStepIndex() const { return m_stepIndex; } void Core::Entity::CharaDetail::setStepIndex( uint16_t stepIndex ) { m_stepIndex = stepIndex; } uint32_t Core::Entity::CharaDetail::getPathIdBackUp() const { return m_pathIdBackUp; } void Core::Entity::CharaDetail::setPathIdBackUp( uint32_t pathIdBackUp ) { m_pathIdBackUp = pathIdBackUp; } uint16_t Core::Entity::CharaDetail::getStepIndexBackUp() const { return m_stepIndexBackUp; } void Core::Entity::CharaDetail::setStepIndexBackUp( uint16_t stepIndexBackUp ) { m_stepIndexBackUp = stepIndexBackUp; } uint8_t Core::Entity::CharaDetail::getGcSupplySeed() const { return m_gcSupplySeed; } void Core::Entity::CharaDetail::setGcSupplySeed( uint8_t gcSupplySeed ) { m_gcSupplySeed = gcSupplySeed; } uint32_t Core::Entity::CharaDetail::getGcSupplyTime() const { return m_gcSupplyTime; } void Core::Entity::CharaDetail::setGcSupplyTime( uint32_t gcSupplyTime ) { m_gcSupplyTime = gcSupplyTime; } uint32_t Core::Entity::CharaDetail::getLayerSet() const { return m_layerSet; } void Core::Entity::CharaDetail::setLayerSet( uint32_t layerSet ) { m_layerSet = layerSet; } uint16_t Core::Entity::CharaDetail::getGcChangeTime() const { return m_gcChangeTime; } void Core::Entity::CharaDetail::setGcChangeTime( uint16_t gcChangeTime ) { m_gcChangeTime = gcChangeTime; } uint8_t Core::Entity::CharaDetail::getFateFlag() const { return m_fateFlag; } void Core::Entity::CharaDetail::setFateFlag( uint8_t fateFlag ) { m_fateFlag = fateFlag; } uint8_t Core::Entity::CharaDetail::getContentRaidCounter() const { return m_contentRaidCounter; } void Core::Entity::CharaDetail::setContentRaidCounter( uint8_t contentRaidCounter ) { m_contentRaidCounter = contentRaidCounter; } uint16_t Core::Entity::CharaDetail::getContentRaidTimer() const { return m_contentRaidTimer; } void Core::Entity::CharaDetail::setContentRaidTimer( uint16_t contentRaidTimer ) { m_contentRaidTimer = contentRaidTimer; } uint64_t Core::Entity::CharaDetail::getId() const { return m_id; } void Core::Entity::CharaDetail::setId( uint64_t id ) { m_id = id; }