#include #include #include #include #include #include "Actor/Chara.h" #include "Actor/Actor.h" #include "Script/ScriptMgr.h" #include "Math/CalcStats.h" #include "StatusEffect.h" #include "Framework.h" using namespace Sapphire::Common; using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets::Server; Sapphire::StatusEffect::StatusEffect::StatusEffect( uint32_t id, Entity::CharaPtr sourceActor, Entity::CharaPtr targetActor, uint32_t duration, uint32_t tickRate, FrameworkPtr pFw ) : m_id( id ), m_sourceActor( sourceActor ), m_targetActor( targetActor ), m_duration( duration ), m_startTime( 0 ), m_tickRate( tickRate ), m_lastTick( 0 ), m_pFw( pFw ), m_value( 0 ), m_cachedSourceCrit( 0 ), m_cachedSourceCritBonus( 0 ) { auto pExdData = m_pFw->get< Data::ExdDataGenerated >(); auto entry = pExdData->get< Sapphire::Data::Status >( id ); m_name = entry->name; std::replace( m_name.begin(), m_name.end(), ' ', '_' ); std::replace( m_name.begin(), m_name.end(), ':', '_' ); std::replace( m_name.begin(), m_name.end(), '&', '_' ); std::replace( m_name.begin(), m_name.end(), '+', 'p' ); Util::eraseAll( m_name, '\'' ); Util::eraseAll( m_name, '&' ); Util::eraseAll( m_name, '-' ); Util::eraseAll( m_name, '(' ); Util::eraseAll( m_name, ')' ); if( Sapphire::World::Action::ActionLut::validStatusEffectExists( id ) ) m_effectEntry = Sapphire::World::Action::ActionLut::getStatusEffectEntry( id ); else m_effectEntry.effectType = static_cast< uint32_t >( Common::StatusEffectType::Invalid ); } Sapphire::StatusEffect::StatusEffect::~StatusEffect() { } void Sapphire::StatusEffect::StatusEffect::registerTickEffect( uint8_t type, uint32_t param ) { m_currTickEffect = std::make_pair( type, param ); } std::pair< uint8_t, uint32_t > Sapphire::StatusEffect::StatusEffect::getTickEffect() { auto thisTick = m_currTickEffect; auto statusEffectType = static_cast< Common::StatusEffectType >( m_effectEntry.effectType ); if( statusEffectType == Common::StatusEffectType::Dot ) { auto value = m_value; if( m_cachedSourceCrit > Sapphire::Math::CalcStats::range100( Sapphire::Math::CalcStats::rng ) ) { value *= m_cachedSourceCritBonus; } value *= 1.0f + ( ( Sapphire::Math::CalcStats::range100( Sapphire::Math::CalcStats::rng ) - 50.0f ) / 1000.0f ); m_currTickEffect = std::make_pair( 1, value ); } else if( statusEffectType == Common::StatusEffectType::Hot ) { auto value = m_value; if( m_cachedSourceCrit > Sapphire::Math::CalcStats::range100( Sapphire::Math::CalcStats::rng ) ) { value *= m_cachedSourceCritBonus; } value *= 1.0f + ( ( Sapphire::Math::CalcStats::range100( Sapphire::Math::CalcStats::rng ) - 50.0f ) / 1000.0f ); m_currTickEffect = std::make_pair( 2, value ); } else { m_currTickEffect = std::make_pair( 0, 0 ); } return thisTick; } void Sapphire::StatusEffect::StatusEffect::onTick() { auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >(); m_lastTick = Util::getTimeMs(); pScriptMgr->onStatusTick( m_targetActor, *this ); } uint32_t Sapphire::StatusEffect::StatusEffect::getSrcActorId() const { return m_sourceActor->getId(); } uint32_t Sapphire::StatusEffect::StatusEffect::getTargetActorId() const { return m_targetActor->getId(); } uint16_t Sapphire::StatusEffect::StatusEffect::getParam() const { return m_param; } void Sapphire::StatusEffect::StatusEffect::applyStatus() { m_startTime = Util::getTimeMs(); auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >(); auto statusEffectType = static_cast< Common::StatusEffectType >( m_effectEntry.effectType ); if( statusEffectType == Common::StatusEffectType::Dot ) { auto wepDmg = Sapphire::Math::CalcStats::getWeaponDamage( m_sourceActor ); auto damage = Sapphire::Math::CalcStats::calcDamageBaseOnPotency( *m_sourceActor, m_effectEntry.effectValue2, wepDmg ); for( auto const& entry : m_sourceActor->getStatusEffectMap() ) { auto status = entry.second; auto effectEntry = status->getEffectEntry(); if( static_cast< Common::StatusEffectType >( effectEntry.effectType ) != Common::StatusEffectType::DamageMultiplier ) continue; if( effectEntry.effectValue1 & m_effectEntry.effectValue1 ) { damage *= 1.0f + ( effectEntry.effectValue2 / 100.0f ); } } m_value = Sapphire::Math::CalcStats::applyDamageReceiveMultiplier( *m_targetActor, damage, m_effectEntry.effectValue1 == static_cast< int32_t >( Common::ActionTypeFilter::Physical ) ? Common::AttackType::Physical : ( m_effectEntry.effectValue1 == static_cast< int32_t >( Common::ActionTypeFilter::Magical ) ? Common::AttackType::Magical : Common::AttackType::Unknown_0 ) ); m_cachedSourceCrit = Sapphire::Math::CalcStats::criticalHitProbability( *m_sourceActor, Common::CritDHBonusFilter::Damage ); m_cachedSourceCritBonus = Sapphire::Math::CalcStats::criticalHitBonus( *m_sourceActor ); } else if( statusEffectType == Common::StatusEffectType::Hot ) { auto wepDmg = Sapphire::Math::CalcStats::getWeaponDamage( m_sourceActor ); auto heal = Sapphire::Math::CalcStats::calcHealBaseOnPotency( *m_sourceActor, m_effectEntry.effectValue2, wepDmg ); if( m_effectEntry.effectValue1 == 0 ) // this value is always 0 atm, if statement here just in case there is a hot that isn't a "cast" { for( auto const& entry : m_sourceActor->getStatusEffectMap() ) { auto status = entry.second; auto effectEntry = status->getEffectEntry(); if( static_cast< Common::StatusEffectType >( effectEntry.effectType ) != Common::StatusEffectType::HealCastMultiplier ) continue; heal *= 1.0f + ( effectEntry.effectValue2 / 100.0f ); } } m_value = Sapphire::Math::CalcStats::applyHealingReceiveMultiplier( *m_targetActor, heal ); m_cachedSourceCrit = Sapphire::Math::CalcStats::criticalHitProbability( *m_sourceActor, Common::CritDHBonusFilter::Heal ); m_cachedSourceCritBonus = Sapphire::Math::CalcStats::criticalHitBonus( *m_sourceActor ); } pScriptMgr->onStatusReceive( m_targetActor, m_id ); } void Sapphire::StatusEffect::StatusEffect::removeStatus() { auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >(); pScriptMgr->onStatusTimeOut( m_targetActor, m_id ); } uint32_t Sapphire::StatusEffect::StatusEffect::getId() const { return m_id; } uint32_t Sapphire::StatusEffect::StatusEffect::getDuration() const { return m_duration; } uint32_t Sapphire::StatusEffect::StatusEffect::getTickRate() const { return m_tickRate; } uint64_t Sapphire::StatusEffect::StatusEffect::getLastTickMs() const { return m_lastTick; } uint64_t Sapphire::StatusEffect::StatusEffect::getStartTimeMs() const { return m_startTime; } void Sapphire::StatusEffect::StatusEffect::setLastTick( uint64_t lastTick ) { m_lastTick = lastTick; } void Sapphire::StatusEffect::StatusEffect::setParam( uint16_t param ) { m_param = param; } const std::string& Sapphire::StatusEffect::StatusEffect::getName() const { return m_name; } const Sapphire::World::Action::StatusEffectEntry& Sapphire::StatusEffect::StatusEffect::getEffectEntry() const { return m_effectEntry; } void Sapphire::StatusEffect::StatusEffect::replaceEffectEntry( Sapphire::World::Action::StatusEffectEntry entryOverride ) { m_effectEntry = entryOverride; }