#include "CommonGen.h" namespace Core { namespace Common { bool operator==( const ActionCategory& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const uint8_t& g, const ActionCategory& t ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const BeastReputationRank& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const uint8_t& g, const BeastReputationRank& t ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const BeastTribe& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const uint8_t& g, const BeastTribe& t ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const ClassJob& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const uint8_t& g, const ClassJob& t ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const ContentType& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const uint8_t& g, const ContentType& t ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const EmoteCategory& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const uint8_t& g, const EmoteCategory& t ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const ExVersion& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const uint8_t& g, const ExVersion& t ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const GrandCompany& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const uint8_t& g, const GrandCompany& t ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const GuardianDeity& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const uint8_t& g, const GuardianDeity& t ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const ItemUICategory& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const uint8_t& g, const ItemUICategory& t ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const ItemSearchCategory& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const uint8_t& g, const ItemSearchCategory& t ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const OnlineStatus& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const uint8_t& g, const OnlineStatus& t ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const Race& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const uint8_t& g, const Race& t ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const Tribe& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const uint8_t& g, const Tribe& t ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const Town& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const uint8_t& g, const Town& t ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const Weather& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; } bool operator==( const uint8_t& g, const Weather& t ) { return static_cast< uint8_t >( t ) == g; } } }