#ifndef _EVENTACTION_H_ #define _EVENTACTION_H_ #include #include "ForwardsZone.h" #include "Action.h" namespace Core::Action { class EventAction : public Action { public: EventAction(); ~EventAction(); EventAction( Entity::CharaPtr pActor, uint32_t eventId, uint16_t action, ActionCallback finishRef, ActionCallback interruptRef, uint64_t additional ); void onStart() override; void onFinish() override; void onInterrupt() override; private: uint32_t m_eventId; uint64_t m_additional; ActionCallback m_onActionFinishClb; ActionCallback m_onActionInterruptClb; }; } #endif