#include // Quest Script: ManSea002_00108 // Quest Name: Close to Home // Quest ID: 65644 // Start NPC: 1002697 // End NPC: 1000972 class ManSea002 : public EventScript { private: static constexpr auto SEQ_0 = 0; static constexpr auto SEQ_1 = 1; static constexpr auto SEQ_FINISH = 255; static constexpr auto ACTOR0 = 1002697; static constexpr auto ACTOR1 = 1001217; static constexpr auto ACTOR2 = 1000926; static constexpr auto ACTOR3 = 1000972; static constexpr auto AETHERYTE0 = 8; static constexpr auto BIND_ACTOR0 = 6229226; static constexpr auto ITEM0 = 2000104; static constexpr auto LOC_ACTOR1 = 1001023; static constexpr auto LOC_FACE0 = 604; static constexpr auto LOC_FACE1 = 605; static constexpr auto LOC_POS_CAM1 = 4106696; static constexpr auto LOC_POS_CAM2 = 4106698; static constexpr auto REWARD0 = 1; static constexpr auto SCREENIMAGE0 = 14; static constexpr auto UNLOCK_DESION = 14; void Scene00000( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { if( param2 == 1 ) // accept quest Scene00050( player ); }; player.eventPlay( getId(), 0, HIDE_HOTBAR, 0, 0, callback ); } void Scene00001( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { }; player.eventPlay( getId(), 1, NONE, callback ); } void Scene00002( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { }; player.eventPlay( getId(), 2, NONE, callback ); } void Scene00003( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { }; player.eventPlay( getId(), 3, NONE, callback ); } void Scene00004( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { }; player.eventPlay( getId(), 4, NONE, callback ); } void Scene00005( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { }; player.eventPlay( getId(), 5, NONE, callback ); } void Scene00006( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { }; player.eventPlay( getId(), 6, NONE, callback ); } void Scene00007( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { }; player.eventPlay( getId(), 7, NONE, callback ); } void Scene00008( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { }; player.eventPlay( getId(), 8, NONE, callback ); } void Scene00050( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { // on quest accept player.updateQuest( getId(), 1 ); player.setQuestUI8CH( getId(), 1 ); // receive key item // teleport to real gridania player.forceZoneing( 128 ); }; player.eventPlay( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback ); } public: ManSea002() : EventScript( 65644 ) {} void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); // todo: this doesn't actually play a cutscene after accepting the quest if( actor == ACTOR0 ) Scene00000( player ); } };