#include // Quest Script: ManWil002_00568 // Quest Name: Close to Home // Quest ID: 66104 // Start NPC: 1003988 // End NPC: 1001353 class ManWil002 : public EventScript { private: static constexpr auto SEQ_0 = 0; static constexpr auto SEQ_1 = 1; static constexpr auto SEQ_FINISH = 255; static constexpr auto ACTOR0 = 1003988; static constexpr auto ACTOR1 = 1002277; static constexpr auto ACTOR2 = 1003908; static constexpr auto ACTOR20 = 1001637; static constexpr auto ACTOR3 = 1001353; static constexpr auto AETHERYTE0 = 9; static constexpr auto BIND_ACTOR0 = 6229228; static constexpr auto ITEM0 = 2000386; static constexpr auto LOC_ACTION1 = 605; static constexpr auto LOC_ACTION2 = 1005; static constexpr auto LOC_MARKER_01 = 4009142; static constexpr auto LOC_MARKER_02 = 4009152; static constexpr auto LOC_POS_CAM1 = 4105872; static constexpr auto LOC_POS_CAM2 = 4105874; static constexpr auto LOC_POS_CAM3 = 4009150; static constexpr auto LOC_POS_CAM4 = 4143488; static constexpr auto POPRANGE0 = 4110794; static constexpr auto REWARD0 = 1; static constexpr auto SCREENIMAGE0 = 14; static constexpr auto SEQ_0_ACTOR0_LQ = 50; static constexpr auto TERRITORYTYPE0 = 130; void Scene00000( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { if( param2 == 1 ) // accept quest Scene00050( player ); }; player.eventPlay( getId(), 0, HIDE_HOTBAR, 0, 0, callback ); } void Scene00001( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { }; player.eventPlay( getId(), 1, NONE, callback ); } void Scene00002( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { }; player.eventPlay( getId(), 2, NONE, callback ); } void Scene00003( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { }; player.eventPlay( getId(), 3, NONE, callback ); } void Scene00004( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { }; player.eventPlay( getId(), 4, NONE, callback ); } void Scene00005( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { }; player.eventPlay( getId(), 5, NONE, callback ); } void Scene00006( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { }; player.eventPlay( getId(), 6, NONE, callback ); } void Scene00007( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { }; player.eventPlay( getId(), 7, NONE, callback ); } void Scene00008( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { }; player.eventPlay( getId(), 8, NONE, callback ); } void Scene00050( Entity::Player& player ) { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { // on quest accept player.updateQuest( getId(), 1 ); player.setQuestUI8CH( getId(), 1 ); // receive key item // teleport to real gridania player.forceZoneing( 130 ); }; player.eventPlay( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback ); } public: ManWil002() : EventScript( 66104 ) { } void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if( actor == ACTOR0 ) Scene00000( player ); } };