#include #include #include #include using namespace Sapphire; // Quest Script: SubFst005_00028 // Quest Name: To the Bannock // Quest ID: 65564 // Start NPC: 1000100 // End NPC: 1000421 class SubFst005 : public Sapphire::ScriptAPI::EventScript { private: // Basic quest information // Quest vars / flags used // GetQuestUI8AL enum Sequence : uint8_t { Seq0 = 0, SeqFinish = 255, }; // Quest rewards static constexpr auto RewardExpFactor = 200; static constexpr auto RewardGil = 127; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000100; static constexpr auto Actor1 = 1000421; static constexpr auto Seq0Actor0 = 0; static constexpr auto Seq1Actor1 = 1; public: SubFst005() : Sapphire::ScriptAPI::EventScript( 65564 ) { }; ~SubFst005() { }; void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref(); auto actor = pEventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if ( actor == Actor0 ) { Scene00000( player ); } else if ( actor == Actor1 ) { Scene00001( player ); } } private: void Scene00000( Entity::Player& player ) { player.playScene( getId(), 0, 0, [&]( Entity::Player& player, const Event::SceneResult& result ) { if ( result.param2 == 1 ) player.updateQuest( getId(), SeqFinish ); } ); } void Scene00001( Entity::Player& player ) { player.playScene( getId(), 1, 0, [&]( Entity::Player& player, const Event::SceneResult& result ) { if ( result.param2 == 1 ) { if ( player.giveQuestRewards( getId(), 0 ) ) player.finishQuest( getId() ); } } ); } }; EXPOSE_SCRIPT( SubFst005 );