// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include #include "Actor/BNpc.h" #include "Inventory/Item.h" // Quest Script: JobWhm001_01124 // Quest Name: A Relic Reborn (Thyrus) // Quest ID: 66660 // Start NPC: 1003075 // End NPC: 1003075 using namespace Sapphire; class JobWhm001 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AL // UI8BH // UI8BL // UI8CH /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002496 /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1003075 /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1003075 /// Countable Num: 0 Seq: 4 Event: 1 Listener: 5010000 /// Countable Num: 0 Seq: 5 Event: 1 Listener: 1003075 /// Countable Num: 0 Seq: 6 Event: 1 Listener: 1003075 /// Countable Num: 0 Seq: 7 Event: 1 Listener: 1001304 /// Countable Num: 0 Seq: 8 Event: 1 Listener: 5010000 /// Countable Num: 0 Seq: 9 Event: 1 Listener: 1001304 /// Countable Num: 0 Seq: 10 Event: 1 Listener: 1003075 /// Countable Num: 0 Seq: 10 Event: 5 Listener: 756 /// Countable Num: 0 Seq: 10 Event: 5 Listener: 758 /// Countable Num: 0 Seq: 11 Event: 5 Listener: 757 /// Countable Num: 0 Seq: 12 Event: 1 Listener: 1008161 /// Countable Num: 0 Seq: 13 Event: 1 Listener: 1003075 /// Countable Num: 0 Seq: 14 Event: 1 Listener: 1003075 /// Countable Num: 0 Seq: 15 Event: 1 Listener: 5010000 /// Countable Num: 0 Seq: 16 Event: 1 Listener: 1008161 /// Countable Num: 0 Seq: 17 Event: 1 Listener: 1003075 /// Countable Num: 0 Seq: 18 Event: 1 Listener: 1004582 /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1003075 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, Seq3 = 3, Seq4 = 4, Seq5 = 5, Seq6 = 6, Seq7 = 7, Seq8 = 8, Seq9 = 9, Seq10 = 10, Seq11 = 11, Seq12 = 12, Seq13 = 13, Seq14 = 14, Seq15 = 15, Seq16 = 16, Seq17 = 17, Seq18 = 18, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1003075;//Gerolt static constexpr auto Actor1 = 5010000;//Portley Moogle? static constexpr auto Actor2 = 1001304;//Rowena static constexpr auto Actor3 = 1008161; static constexpr auto Actor4 = 1004582; //Fafajoni <> static constexpr auto Enemy0 = 756; //U'Ghamoro Quarryman static constexpr auto Enemy1 = 758; //U'Ghamoro Priest static constexpr auto Enemy2 = 757; //U'Ghamoro Bedesman static constexpr auto Eobject0 = 2002496;//Treasure Coffer static constexpr auto EventActionProcessMiddle = 16; static constexpr auto EventActionSearch = 1; static constexpr auto Instancedungeon0 = 20019;//Assumed to be A Relic Reborn: Chimera static constexpr auto Instancedungeon1 = 14; static constexpr auto Instancedungeon2 = 20020; static constexpr auto Instancedungeon3 = 20004; static constexpr auto Instancedungeon4 = 20006; static constexpr auto Instancedungeon5 = 20005; static constexpr auto Item0 = 2000993; static constexpr auto Item1 = 2001002; static constexpr auto Item2 = 2001011; static constexpr auto Item3 = 2001020; static constexpr auto Item4 = 2001029; static constexpr auto Item5 = 2001038; static constexpr auto Item6 = 2001047; static constexpr auto LocAction0 = 858; static constexpr auto LocAction1 = 995; static constexpr auto LocAction2 = 936; static constexpr auto LocItem1 = 2052; static constexpr auto LocPosActor0 = 4311940; static constexpr auto Ritem0 = 2049;//Madman's Whispering Rod static constexpr auto Ritem1 = 2046;//Unfinished Thyrus static constexpr auto Ritem2 = 6267;//Radz-at-Han Quenching Oil public: JobWhm001() : Sapphire::ScriptAPI::QuestScript( 66660 ){}; ~JobWhm001() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); else if( quest.getSeq() == Seq2 ) Scene00004( quest, player ); else if( quest.getSeq() == Seq3 ) Scene00006( quest, player ); else if( quest.getSeq() == Seq4 ) Scene00008( quest, player ); else if( quest.getSeq() == Seq5 ) Scene00009( quest, player ); else if( quest.getSeq() == Seq9 ) Scene00014( quest, player ); else if( quest.getSeq() == Seq10 ) Scene00017( quest, player ); else if( quest.getSeq() == Seq11 ) Scene00018( quest, player ); else if( quest.getSeq() == Seq12 ) Scene00020( quest, player ); else if( quest.getSeq() == Seq13 ) Scene00022( quest, player ); else if( quest.getSeq() == Seq14 ) Scene00023( quest, player ); else if( quest.getSeq() == Seq15 ) Scene00026( quest, player ); else if( quest.getSeq() == Seq16 ) Scene00027( quest, player ); else if( quest.getSeq() == Seq17 ) Scene00028( quest, player ); else if( quest.getSeq() == Seq18 ) Scene00029( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00031( quest, player ); break; } case Actor1: { if( quest.getSeq() == Seq10 ) Scene00016( quest, player ); else if( quest.getSeq() == Seq11 ) Scene00019( quest, player ); else if( quest.getSeq() == Seq14 ) Scene00025( quest, player ); break; } case Actor2: { if( quest.getSeq() == Seq6 ) Scene00011( quest, player ); else if( quest.getSeq() == Seq8 ) Scene00012( quest, player ); break; } case Actor3: { break; } case Actor4: { if( quest.getSeq() == Seq12 ) Scene00021( quest, player ); break; } case Eobject0: { eventMgr().eventActionStart( player, getId(), EventActionProcessMiddle, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00002( quest, player ); }, nullptr, 0 ); } } } void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override { if( player.getEquippedWeapon()->getId() != Ritem1 ) return; switch( bnpc.getBNpcBaseId() ) { case Enemy0: { if( quest.getUI8AL() < 8 ) { quest.setUI8AL( quest.getUI8AL() + 1 ); eventMgr().sendEventNotice( player, getId(), 9, 2, quest.getUI8AL(), 8 ); checkQuestCompletion( quest, player ); } break; } case Enemy1: { if( quest.getUI8BH() < 8 ) { quest.setUI8BH( quest.getUI8BH() + 1 ); eventMgr().sendEventNotice( player, getId(), 10, 2, quest.getUI8BH(), 8 ); checkQuestCompletion( quest, player ); } break; } case Enemy2: { if( quest.getUI8BL() < 8 ) { quest.setUI8BL( quest.getUI8BL() + 1 ); eventMgr().sendEventNotice( player, getId(), 11, 2, quest.getUI8BL(), 8 ); checkQuestCompletion( quest, player ); } break; } } } //TODO:Placeholder, not really a func void onDungeonComplete( World::Quest& quest, Sapphire::Entity::Player& player, int dungeon ) { if( quest.getSeq() == Seq4 && dungeon == Instancedungeon0 )//A Relic Reborn: Chimera { quest.setUI8BH( 1 ); eventMgr().sendEventNotice( player, getId(), 3, 0 ); quest.setSeq( Seq5 ); } else if( quest.getSeq() == Seq7 && dungeon == Instancedungeon1 )//Amdapor Keep { quest.setUI8BH( 1 ); eventMgr().sendEventNotice( player, getId(), 6, 0 ); quest.setSeq( Seq8 ); } else if( quest.getSeq() == Seq12 && dungeon == Instancedungeon2 )//A Relic Reborn: Hydra { eventMgr().sendEventNotice( player, getId(), 13, 0 ); quest.setSeq( Seq13 ); } else if( quest.getSeq() == Seq15 && dungeon == Instancedungeon3 )//Bowl of Embers (Hard) { quest.setUI8BH( 1 ); eventMgr().sendEventNotice( player, getId(), 16, 0 ); quest.setSeq( Seq16 ); } else if( quest.getSeq() == Seq16 && dungeon == Instancedungeon4 )//Howling Eye (Hard) { quest.setUI8BL( 1 ); eventMgr().sendEventNotice( player, getId(), 17, 0 ); quest.setSeq( Seq17 ); } else if( quest.getSeq() == Seq17 && dungeon == Instancedungeon5 )//Navel (Hard) { quest.setUI8CH( 1 ); eventMgr().sendEventNotice( player, getId(), 18, 0 ); quest.setSeq( Seq18 ); } } private: void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) { if( quest.getSeq() == Seq10 ) { if( quest.getUI8AL() >= 8 && quest.getUI8BH() >= 8 && quest.getUI8BL() >= 8 ) { quest.setUI8AL( 0 ); quest.setUI8BH( 0 ); quest.setUI8BL( 0 ); quest.setSeq( Seq11 ); } } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &JobWhm001::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &JobWhm001::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq1 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &JobWhm001::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8BH( 1 ); eventMgr().sendEventNotice( player, getId(), 0, 0 );//TODO:Item Icon quest.setSeq( Seq2 ); } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &JobWhm001::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &JobWhm001::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) Scene00005( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &JobWhm001::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8BH( 0 ); eventMgr().sendEventNotice( player, getId(), 1, 0 ); quest.setSeq( Seq3 ); } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &JobWhm001::Scene00006Return ) ); } void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) Scene00007( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 7, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &JobWhm001::Scene00007Return ) ); } void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //TODO: Unlock "A Relic Reborn: The Chimera" eventMgr().sendEventNotice( player, getId(), 2, 0 ); quest.setSeq( Seq4 ); } ////////////////////////////////////////////////////////////////////// void Scene00008( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &JobWhm001::Scene00008Return ) ); } void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00009( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &JobWhm001::Scene00009Return ) ); } void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) Scene00010( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00010( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 10, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &JobWhm001::Scene00010Return ) ); } void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8BH( 0 ); eventMgr().sendEventNotice( player, getId(), 4, 0 ); quest.setSeq( Seq6 ); } ////////////////////////////////////////////////////////////////////// void Scene00011( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &JobWhm001::Scene00011Return ) ); } void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 5, 0 ); quest.setSeq( Seq7 ); } ////////////////////////////////////////////////////////////////////// void Scene00012( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &JobWhm001::Scene00012Return ) ); } void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) Scene00013( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00013( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &JobWhm001::Scene00013Return ) ); } void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 7, 0 );//TODO: Item Icon quest.setSeq( Seq9 ); quest.setUI8BH( 1 ); } ////////////////////////////////////////////////////////////////////// void Scene00014( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &JobWhm001::Scene00014Return ) ); } void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) Scene00015( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00015( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &JobWhm001::Scene00015Return ) ); } void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8BH( 0 ); eventMgr().sendEventNotice( player, getId(), 8, 0 );//TODO: Item Icon? player.addItem( Ritem1 ); quest.setSeq( Seq10 ); } ////////////////////////////////////////////////////////////////////// void Scene00016( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &JobWhm001::Scene00016Return ) ); } void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { player.addItem( Ritem1 ); } ////////////////////////////////////////////////////////////////////// void Scene00017( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &JobWhm001::Scene00017Return ) ); } void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00018( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &JobWhm001::Scene00018Return ) ); } void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 12, 0 ); quest.setSeq( Seq12 ); } ////////////////////////////////////////////////////////////////////// void Scene00019( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &JobWhm001::Scene00019Return ) ); } void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { player.addItem( Ritem1 ); } ////////////////////////////////////////////////////////////////////// void Scene00020( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &JobWhm001::Scene00020Return ) ); } void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00021( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &JobWhm001::Scene00021Return ) ); } void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00022( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &JobWhm001::Scene00022Return ) ); } void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 14, 0 ); quest.setSeq( Seq14 ); } ////////////////////////////////////////////////////////////////////// void Scene00023( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &JobWhm001::Scene00023Return ) ); } void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) Scene00024( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00024( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 24, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &JobWhm001::Scene00024Return ) ); } void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( player.collectHandInItems( { Ritem1 } ) ) { eventMgr().sendEventNotice( player, getId(), 15, 0 ); quest.setSeq( Seq15 ); } } ////////////////////////////////////////////////////////////////////// void Scene00025( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &JobWhm001::Scene00025Return ) ); } void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { player.addItem( Ritem1 ); } ////////////////////////////////////////////////////////////////////// void Scene00026( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &JobWhm001::Scene00026Return ) ); } void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00027( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &JobWhm001::Scene00027Return ) ); } void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00028( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &JobWhm001::Scene00028Return ) ); } void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00029( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 29, NONE, bindSceneReturn( &JobWhm001::Scene00029Return ) ); } void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) Scene00030( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00030( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 30, NONE, bindSceneReturn( &JobWhm001::Scene00030Return ) ); } void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8BH( 0 ); quest.setUI8BL( 0 ); quest.setUI8CH( 0 ); eventMgr().sendEventNotice( player, getId(), 19, 0 ); quest.setSeq( SeqFinish ); } ////////////////////////////////////////////////////////////////////// void Scene00031( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 31, NONE, bindSceneReturn( &JobWhm001::Scene00031Return ) ); } void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) Scene00032( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00032( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 32, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &JobWhm001::Scene00032Return ) ); } void Scene00032Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { if( player.collectHandInItems( { Ritem2 } ) ) player.finishQuest( getId() ); //TODO: Achievement } } }; EXPOSE_SCRIPT( JobWhm001 );