// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include #include "Actor/BNpc.h" #include "Manager/TerritoryMgr.h" #include "Territory/Territory.h" // Quest Script: JobWhm300_01079 // Quest Name: Seer Folly // Quest ID: 66615 // Start NPC: 1000692 // End NPC: 1006751 using namespace Sapphire; class JobWhm300 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AL // UI8BH /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1007850 /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002391 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000692;//E-Sumi-Yan static constexpr auto Actor1 = 1007850;//Raya-O-Senna (Seq1) static constexpr auto Actor2 = 1007851; static constexpr auto Actor3 = 1006751;//Raya-O-Senna (SeqFinish) static constexpr auto Eobject0 = 2002391; static constexpr auto EventActionSearch = 1; static constexpr auto GearsetUnlock = 1905; static constexpr auto Item0 = 2000938; static constexpr auto LocAction0Wsget = 995; static constexpr auto LocLogMes = 3651; static constexpr auto LocVfx1 = 241; static constexpr auto LocVfx2 = 413; static constexpr auto LocWs = 136; static constexpr auto Questbattle0 = 75; static constexpr auto Territorytype0 = 319; static constexpr auto UnlockImageClass = 59; public: JobWhm300() : Sapphire::ScriptAPI::QuestScript( 66615 ){}; ~JobWhm300() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); break; } case Actor1: { if( quest.getSeq() == Seq1 ) { //TODO: Selecting "Procede" causes the game to fade out, so if we don't send the player to an instance it soft-locks them. //Scene00002( quest, player ); playerMgr().sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." ); eventMgr().sendEventNotice( player, getId(), 0, 0 ); quest.setSeq( SeqFinish ); } break; } case Actor2: { break; } case Actor3: { if( quest.getSeq() == SeqFinish ) Scene00006( quest, player ); break; } } } void onEventItem( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override { } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &JobWhm300::Scene00000Return ) ); } void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &JobWhm300::Scene00001Return ) ); } void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { quest.setSeq( Seq1 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &JobWhm300::Scene00002Return ) ); } void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { if( result.getResult( 0 ) == 1 ) { //TODO: QuestBattle content auto &pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); eventMgr().eventFinish( player, result.eventId, 0 ); pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); } } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &JobWhm300::Scene00003Return ) ); } void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &JobWhm300::Scene00004Return ) ); } void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &JobWhm300::Scene00005Return ) ); } void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &JobWhm300::Scene00006Return ) ); } void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { if( result.getResult( 0 ) == 1 ) { Scene00007( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 7, FADE_OUT | HIDE_UI, bindSceneReturn( &JobWhm300::Scene00007Return ) ); } void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //TODO: Unlock Skill player.finishQuest( getId() ); player.setMaxGearSets( player.getMaxGearSets() + 1 ); } }; EXPOSE_SCRIPT( JobWhm300 );