// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include #include "Actor/BNpc.h" #include "Manager/TerritoryMgr.h" #include "Territory/Territory.h" // Quest Script: ClsCnj006_00441 // Quest Name: In Nature's Embrace // Quest ID: 65977 // Start NPC: 1000692 // End NPC: 1000692 using namespace Sapphire; class ClsCnj006 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AL /// Countable Num: 1 Seq: 1 Event: 1 Listener: 2000899 /// Countable Num: 1 Seq: 2 Event: 5 Listener: 294 /// Countable Num: 1 Seq: 3 Event: 1 Listener: 1002965 /// Countable Num: 1 Seq: 4 Event: 1 Listener: 1002965 /// Countable Num: 1 Seq: 5 Event: 1 Listener: 2000901 /// Countable Num: 1 Seq: 6 Event: 5 Listener: 294 /// Countable Num: 1 Seq: 7 Event: 1 Listener: 1002966 /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1002966 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, Seq3 = 3, Seq4 = 4, Seq5 = 5, Seq6 = 6, Seq7 = 7, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000692;//E-Sumi-Yan static constexpr auto Actor1 = 1002965;//Sylphie (Seq1/Seq2) static constexpr auto Actor2 = 1002966;//Sylphie (Seq3/Seq4) static constexpr auto Actor3 = 1002967;//Sylphie (Seq5/Seq6) static constexpr auto Actor4 = 1002968;//Sylphie (Seq7) static constexpr auto Enemy0 = 3876178; static constexpr auto Enemy1 = 3876179; static constexpr auto Enemy2 = 3876180; static constexpr auto Eobject0 = 2000899;//Corrupted Soil (Seq1) static constexpr auto Eobject1 = 2000901;//Corrupted Soil (Seq3) static constexpr auto Eobject2 = 2000906;//Corrupted Soil (Seq5) static constexpr auto Eobject3 = 2001839; static constexpr auto EventActionSearch = 1; static constexpr auto LocAction0 = 995; static constexpr auto LocActor0 = 1003003; static constexpr auto LocActor1 = 1000693; static constexpr auto LocPosActor0 = 1170797; static constexpr auto LocVfx = 241; static constexpr auto LocWs = 135; static constexpr auto NqPoint001 = 19; static constexpr auto NqPoint002 = 20; static constexpr auto Questbattle0 = 17; static constexpr auto Seq0Actor0Lq = 90; static constexpr auto Territorytype0 = 235; public: ClsCnj006() : Sapphire::ScriptAPI::QuestScript( 65977 ){}; ~ClsCnj006() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00029( quest, player ); break; } case Actor1: { if( quest.getSeq() == Seq1 ) Scene00008( quest, player ); else if( quest.getSeq() == Seq2 ) Scene00009( quest, player ); break; } case Actor2: { if( quest.getSeq() == Seq3 ) Scene00016( quest, player ); else if( quest.getSeq() == Seq4 ) Scene00017( quest, player ); break; } case Actor3: { if( quest.getSeq() == Seq5 ) Scene00024( quest, player ); else if( quest.getSeq() == Seq6 ) Scene00025( quest, player ); break; } case Actor4: { if( quest.getSeq() == Seq7 ) { //TODO: Selecting "Procede" causes the game to fade out, so if we don't send the player to an instance it soft-locks them. //Scene00026( quest, player ); playerMgr().sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." ); eventMgr().sendEventNotice( player, getId(), 6, 0 ); quest.setSeq( SeqFinish ); } break; } case Eobject0: { if( quest.getSeq() == Seq1 ) Scene00003( quest, player ); break; } case Eobject1: { if( quest.getSeq() == Seq3 ) Scene00011( quest, player ); break; } case Eobject2: { if( quest.getSeq() == Seq5 ) Scene00019( quest, player ); break; } } } void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override { switch( entityId ) { case Enemy0: { if( quest.getSeq() == Seq1 ) { eventMgr().sendEventNotice( player, getId(), 0, 0 ); quest.setSeq( Seq2 ); quest.setBitFlag8( 1, false ); } break; } case Enemy1: { if( quest.getSeq() == Seq3 ) { eventMgr().sendEventNotice( player, getId(), 2, 0 ); quest.setSeq( Seq4 ); quest.setBitFlag8( 1, false ); } break; } case Enemy2: { if( quest.getSeq() == Seq5 ) { eventMgr().sendEventNotice( player, getId(), 4, 0 ); quest.setSeq( Seq6 ); quest.setBitFlag8( 1, false ); } break; } } } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsCnj006::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj006::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq1 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &ClsCnj006::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ClsCnj006::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { auto teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); auto instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() ); auto enemy = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); enemy->hateListAdd( player.getAsPlayer(), 1 ); quest.setBitFlag8( 1, true ); } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsCnj006::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ClsCnj006::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ClsCnj006::Scene00006Return ) ); } void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ClsCnj006::Scene00007Return ) ); } void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00008( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ClsCnj006::Scene00008Return ) ); } void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00009( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ClsCnj006::Scene00009Return ) ); } void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 1, 0 ); quest.setSeq( Seq3 ); } ////////////////////////////////////////////////////////////////////// void Scene00010( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ClsCnj006::Scene00010Return ) ); } void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00011( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &ClsCnj006::Scene00011Return ) ); } void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { auto teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); auto instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() ); auto enemy = instance->createBNpcFromInstanceId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); enemy->hateListAdd( player.getAsPlayer(), 1 ); quest.setBitFlag8( 1, true ); } ////////////////////////////////////////////////////////////////////// void Scene00012( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &ClsCnj006::Scene00012Return ) ); } void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00013( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &ClsCnj006::Scene00013Return ) ); } void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00014( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &ClsCnj006::Scene00014Return ) ); } void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00015( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &ClsCnj006::Scene00015Return ) ); } void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00016( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &ClsCnj006::Scene00016Return ) ); } void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00017( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &ClsCnj006::Scene00017Return ) ); } void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 3, 0 ); quest.setSeq( Seq5 ); } ////////////////////////////////////////////////////////////////////// void Scene00018( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &ClsCnj006::Scene00018Return ) ); } void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00019( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &ClsCnj006::Scene00019Return ) ); } void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { auto teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); auto instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() ); auto enemy = instance->createBNpcFromInstanceId( Enemy2, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy ); enemy->hateListAdd( player.getAsPlayer(), 1 ); quest.setBitFlag8( 1, true ); } ////////////////////////////////////////////////////////////////////// void Scene00020( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &ClsCnj006::Scene00020Return ) ); } void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00021( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &ClsCnj006::Scene00021Return ) ); } void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00022( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &ClsCnj006::Scene00022Return ) ); } void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00023( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &ClsCnj006::Scene00023Return ) ); } void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00024( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 24, NONE, bindSceneReturn( &ClsCnj006::Scene00024Return ) ); } void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00025( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &ClsCnj006::Scene00025Return ) ); } void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 5, 0 ); quest.setSeq( Seq7 ); } ////////////////////////////////////////////////////////////////////// void Scene00026( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &ClsCnj006::Scene00026Return ) ); } void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { //TODO: QuestBattle content auto pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); eventMgr().eventFinish( player, result.eventId, 0 ); pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); } } ////////////////////////////////////////////////////////////////////// void Scene00027( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &ClsCnj006::Scene00027Return ) ); } void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00028( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &ClsCnj006::Scene00028Return ) ); } void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00029( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 29, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsCnj006::Scene00029Return ) ); } void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult( 1 ) ); } } }; EXPOSE_SCRIPT( ClsCnj006 );