// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include // Quest Script: ManFst405_00520 // Quest Name: Reclamation // Quest ID: 66056 // Start NPC: 1006730 // End NPC: 1007630 using namespace Sapphire; class ManFst405 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AL /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1004433 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1006730;//Alphinaud (Seq0) static constexpr auto Actor1 = 1004433;//Elyenora static constexpr auto Actor2 = 1007630;//Alphinaud (SeqFinish) static constexpr auto Actor3 = 1007629;//Cid static constexpr auto CutManfst40510 = 109; static constexpr auto CutManfst40520 = 110; static constexpr auto CutManfst40530 = 111; static constexpr auto CutManfst40540 = 112; static constexpr auto Poprange0 = 4103351;//Ul'dah Airship static constexpr auto Poprange1 = 4148347;//The Solar static constexpr auto Territorytype0 = 130; public: ManFst405() : Sapphire::ScriptAPI::QuestScript( 66056 ){}; ~ManFst405() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); break; } case Actor1: { Scene00002( quest, player ); break; } case Actor2: { if( quest.getSeq() == SeqFinish ) Scene00003( quest, player ); break; } case Actor3: { if( quest.getSeq() == SeqFinish ) Scene00005( quest, player ); break; } } } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManFst405::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ManFst405::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( SeqFinish ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ManFst405::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref(); auto popRangeInfo = objectCache.getPopRangeInfo( Poprange0 ); if( popRangeInfo ) warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, popRangeInfo->m_pos, popRangeInfo->m_rotation ); } } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManFst405::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref(); auto popRangeInfo = objectCache.getPopRangeInfo( Poprange1 ); if( popRangeInfo ) { warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, popRangeInfo->m_pos, popRangeInfo->m_rotation ); Scene00004( quest, player ); } } } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst405::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { player.finishQuest( getId(), result.getResult( 1 ) ); } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ManFst405::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } }; EXPOSE_SCRIPT( ManFst405 );