#include #include using namespace Sapphire; class BigSolleretstoFill : public Sapphire::ScriptAPI::QuestBattleScript { private: static constexpr auto BNPC_CONSTAINT = 5891815; static constexpr auto BNPC_P1_ACN_01 = 5891816; static constexpr auto BNPC_P1_GLA_01 = 5891818; static constexpr auto BNPC_P1_PGL_01 = 5891819; static constexpr auto BNPC_P1_PGL_02 = 5891820; static constexpr auto BNPC_P2_SUMMON_01 = 5891821; static constexpr auto BNPC_P3_SUMMON_01 = 5891822; static constexpr auto BNPC_P3_SUMMON_02 = 5891823; static constexpr auto BNPC_P2_DEATHGAZE_01 = 5891824; static constexpr auto BNPC_P3_DEATHGAZE_01 = 5891825; static constexpr auto BNPC_P3_DEATHGAZE_02 = 5891826; static constexpr auto POPTIME_P2_DEATHGAZE = 30; static constexpr auto POPTIME_P3_DEATHGAZE = 30; static constexpr auto LCUT_ACTOR0 = 1014655; static constexpr auto LCUT_ACTOR1 = 1014656; static constexpr auto LCUT_ACTOR2 = 1014657; static constexpr auto LCUT_ACTOR3 = 1014658; static constexpr auto LCUT_ACTOR4 = 1014659; static constexpr auto LCUT_POS_ACTOR0 = 5900235; static constexpr auto LCUT_POS_ACTOR1 = 5900238; static constexpr auto LCUT_POS_ACTOR2 = 5900239; static constexpr auto LCUT_POS_ACTOR3 = 5900240; static constexpr auto LCUT_POS_ACTOR4 = 5900241; public: BigSolleretstoFill() : Sapphire::ScriptAPI::QuestBattleScript( 140 ) { } void onInit( QuestBattle& instance ) override { } void onUpdate( QuestBattle& instance, uint64_t tickCount ) override { } void onEnterTerritory( QuestBattle& instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override { } }; EXPOSE_SCRIPT( BigSolleretstoFill );