#include #include using namespace Sapphire; class FamiliarFaces : public Sapphire::ScriptAPI::QuestBattleScript { private: static constexpr auto BNPC_COMPANION_ALPHINAUD = 5862338; static constexpr auto BNPC_COMPANION_BANUBANU = 5862336; static constexpr auto BNPC_CENTURIO_BOSS = 5862331; static constexpr auto BNPC_EMPIRE_SWORD_01_02 = 5862332; static constexpr auto BNPC_EMPIRE_SWORD_01_03 = 5862333; static constexpr auto BNPC_EMPIRE_SWORD_01_04 = 5862334; static constexpr auto BNPC_EMPIRE_MAGIC_01_05 = 5862335; static constexpr auto BNPC_EMPIRE_AIRSHIP_02_01 = 5864438; static constexpr auto BNPC_EMPIRE_SWORD_02_02 = 5864439; static constexpr auto BNPC_EMPIRE_SWORD_02_03 = 5864440; static constexpr auto BNPC_EMPIRE_SWORD_02_04 = 5864441; static constexpr auto BNPC_EMPIRE_MAGIC_02_05 = 5864442; static constexpr auto BNPC_EMPIRE_SWORD_03_01 = 5864443; static constexpr auto BNPC_EMPIRE_SWORD_03_02 = 5864444; static constexpr auto BNPC_COMPANION_PET_CARBUNCLE_RED = 5878644; static constexpr auto DEF_ACTION_SUMMON_PET_BNPC = 4785; static constexpr auto QIB_YELL_01 = 2650; static constexpr auto QIB_YELL_02 = 2651; static constexpr auto LOC_MAKER_BANUBANU = 5916636; static constexpr auto LOC_MAKER_ZAKO01 = 5916640; static constexpr auto LOC_MAKER_ZAKO02 = 5916644; static constexpr auto LOC_MAKER_AL = 5916653; static constexpr auto LOC_MAKER_PC = 5916656; static constexpr auto LOC_MAKER_ZAKO03 = 5916663; static constexpr auto LOC_MAKER_TAICHO = 5916664; static constexpr auto LOC_ACTOR_AL = 1011887; static constexpr auto LOC_ACTOR_RONUBANU = 1012482; static constexpr auto LOC_ACTOR_TAICHO = 1012483; static constexpr auto LOC_ACTOR_ZAKO01 = 1012484; static constexpr auto LOC_ACTOR_ZAKO02 = 1012485; static constexpr auto LOC_ACTOR_ZAKO03 = 1012486; static constexpr auto LOC_MAKER_START = 5917403; static constexpr auto LOC_ACTION0 = 985; static constexpr auto LOC_ACTION1 = 4194; static constexpr auto BNPCSTATE_SCARED = 123; public: FamiliarFaces() : Sapphire::ScriptAPI::QuestBattleScript( 107 ) { } void onInit( QuestBattle& instance ) override { } void onUpdate( QuestBattle& instance, uint64_t tickCount ) override { } void onEnterTerritory( QuestBattle& instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override { } }; EXPOSE_SCRIPT( FamiliarFaces );