#include #include "Manager/EventMgr.h" #include #include // Quest Script: ManSea002_00108 // Quest Name: Close to Home // Quest ID: 65644 // Start NPC: 1002697 // End NPC: 1000972 using namespace Sapphire; class ManSea002 : public Sapphire::ScriptAPI::QuestScript { private: static constexpr auto SEQ_0 = 0; static constexpr auto SEQ_1 = 1; static constexpr auto SEQ_FINISH = 255; static constexpr auto ACTOR0 = 1002697; static constexpr auto ACTOR1 = 1001217; static constexpr auto ACTOR2 = 1000926; static constexpr auto ACTOR3 = 1000972; static constexpr auto AETHERYTE0 = 8; static constexpr auto BIND_ACTOR0 = 6229226; static constexpr auto ITEM0 = 2000104; static constexpr auto LOC_ACTOR1 = 1001023; static constexpr auto LOC_FACE0 = 604; static constexpr auto LOC_FACE1 = 605; static constexpr auto LOC_POS_CAM1 = 4106696; static constexpr auto LOC_POS_CAM2 = 4106698; static constexpr auto REWARD0 = 1; static constexpr auto SCREENIMAGE0 = 14; static constexpr auto UNLOCK_DESION = 14; public: ManSea002() : Sapphire::ScriptAPI::QuestScript( 65644 ) { } ~ManSea002() { }; void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { if( actorId == ACTOR0 ) { Scene00000( player ); } else if( actorId == AETHERYTE0 ) { eventMgr().eventActionStart( player, 0x050002, 0x13, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { player.sendEventNotice( 0x050002, 0, 1, 0, 0 ); player.registerAetheryte( 2 ); player.learnAction( Common::UnlockEntry::Return ); Scene00002( player ); }, nullptr, getId() ); } else if( actorId == ACTOR1 ) { Scene00004( player ); } else if( actorId == ACTOR2 ) { Scene00006( player ); } else if( actorId == ACTOR3 ) { Scene00007( player ); } } private: void checkQuestCompletion( Entity::Player& player, uint32_t varIdx ) { if( varIdx == 1 ) { player.sendEventNotice( getId(), 1, 0, 0, 0 ); } else if( varIdx == 2 ) { player.sendEventNotice( getId(), 2, 0, 0, 0 ); } else { player.sendEventNotice( getId(), 0, 0, 0, 0 ); } auto pQuest = player.getQuest( getId() ); if( !pQuest ) return; auto QUEST_VAR_ATTUNE = pQuest->getUI8AL(); auto QUEST_VAR_CLASS = pQuest->getUI8BH(); auto QUEST_VAR_TRADE = pQuest->getUI8BL(); if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 ) { pQuest->setSeq( SEQ_FINISH ); } } void Scene00000( Entity::Player& player ) { eventMgr().playScene( player, getId(), 0, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { Scene00001( player ); } } ); } void Scene00001( Entity::Player& player ) { eventMgr().playScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { auto pQuest = player.getQuest( getId() ); if( !pQuest ) return; pQuest->setSeq( SEQ_1 ); pQuest->setUI8CH( 1 ); } ); } void Scene00002( Entity::Player& player ) { eventMgr().playScene( player, getId(), 2, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { Scene00003( player ); } ); } void Scene00003( Entity::Player& player ) { eventMgr().playScene( player, getId(), 3, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { auto pQuest = player.getQuest( getId() ); if( !pQuest ) return; pQuest->setUI8BL( 1 ); checkQuestCompletion( player, 0 ); } ); } void Scene00004( Entity::Player& player ) { eventMgr().playScene( player, getId(), 4, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { Scene00005( player ); } else return; } ); } void Scene00005( Entity::Player& player ) { eventMgr().playScene( player, getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { auto pQuest = player.getQuest( getId() ); if( !pQuest ) return; pQuest->setUI8CH( 0 ); pQuest->setUI8BH( 1 ); checkQuestCompletion( player, 1 ); } ); } void Scene00006( Entity::Player& player ) { eventMgr().playScene( player, getId(), 6, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { auto pQuest = player.getQuest( getId() ); if( !pQuest ) return; pQuest->setUI8AL( 1 ); checkQuestCompletion( player, 2 ); } ); } void Scene00007( Entity::Player& player ) { eventMgr().playScene( player, getId(), 7, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { if( player.giveQuestRewards( getId(), 0 ) ) { player.finishQuest( getId() ); } } } ); } }; EXPOSE_SCRIPT( ManSea002 );