#ifndef _SERVERNOTICEPACKET_H #define _SERVERNOTICEPACKET_H #include #include #include "Forwards.h" namespace Core { namespace Network { namespace Packets { namespace Server { /** * @brief The Ping response packet. */ class ServerNoticePacket : public GamePacketNew { public: ServerNoticePacket( uint32_t playerId, const std::string& message ) : GamePacketNew( playerId, playerId ) { initialize( message ); }; private: void initialize( const std::string& message ) { strcpy( m_data.message, message.c_str() ); }; }; } } } } #endif /*_SERVERNOTICEPACKET_H*/