// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include #include "Actor/BNpc.h" // Quest Script: SubFst911_01162 // Quest Name: My Feisty Little Chocobo // Quest ID: 66698 // Start NPC: 1002754 // End NPC: 1000471 using namespace Sapphire; class SubFst911 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // UI8AL // UI8BH /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1000471 /// Countable Num: 0 Seq: 2 Event: 1 Listener: 2001467 /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1000471 /// Countable Num: 0 Seq: 4 Event: 5 Listener: 178 /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000471 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, Seq3 = 3, Seq4 = 4, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1002754; static constexpr auto Actor1 = 1000471; static constexpr auto Enemy0 = 178; static constexpr auto Eobject0 = 2001467; static constexpr auto EventActionProcessMiddle = 16; static constexpr auto Item0 = 2000085; static constexpr auto Reward0 = 18; static constexpr auto Ritem0 = 4868; static constexpr auto Screenimage0 = 92; public: SubFst911() : Sapphire::ScriptAPI::QuestScript( 66698 ){}; ~SubFst911() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); break; } case Actor1: { if( quest.getSeq() == Seq1 ) Scene00002( quest, player ); else if( quest.getSeq() == Seq3 ) Scene00005( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00007( quest, player ); break; } case Eobject0: { if( quest.getSeq() == Seq2 ) eventMgr().eventActionStart( player, getId(), EventActionProcessMiddle, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00003( quest, player ); }, nullptr, 0 ); } } } void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override { switch( bnpc.getBNpcBaseId() ) { case Enemy0: { //TODO: Check if companion is spawned quest.setUI8AL( quest.getUI8AL() + 1 ); eventMgr().sendEventNotice( player, getId(), 3, 2, quest.getUI8AL(), 3 ); if( quest.getUI8AL() >= 3 ) { quest.setUI8AL( 0 ); quest.setSeq( SeqFinish ); } break; } } } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst911::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst911::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq1 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst911::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq2 ); eventMgr().sendEventNotice( player, getId(), 0, 0 ); } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubFst911::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq3 ); eventMgr().sendEventNotice( player, getId(), 1, 0 ); quest.setUI8BH( 1 ); } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubFst911::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubFst911::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) Scene00006( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubFst911::Scene00006Return ) ); } void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq4 ); eventMgr().sendEventNotice( player, getId(), 2, 0 ); quest.setUI8BH( 0 ); player.setRewardFlag( static_cast< Common::UnlockEntry >( Reward0 ) ); player.setRewardFlag( static_cast< Common::UnlockEntry >( 17 ) ); } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &SubFst911::Scene00007Return ) ); } void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId() ); } } }; EXPOSE_SCRIPT( SubFst911 );