// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include // Quest Script: ClsArc002_00067 // Quest Name: School of Hard Nocks // Quest ID: 65603 // Start NPC: 1000200 // End NPC: 1000200 using namespace Sapphire; class ClsArc002 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AL // UI8BH /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000199 /// Countable Num: 6 Seq: 2 Event: 1 Listener: 2000936 /// Countable Num: 1 Seq: 3 Event: 18 Listener: 2000936 /// Countable Num: 8 Seq: 4 Event: 1 Listener: 2000937 /// Countable Num: 8 Seq: 4 Event: 18 Listener: 2000937 /// Countable Num: 1 Seq: 5 Event: 1 Listener: 2000938 /// Countable Num: 1 Seq: 255 Event: 18 Listener: 2000938 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, Seq3 = 3, Seq4 = 4, Seq5 = 5, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Action0 = 97; static constexpr auto Actor0 = 1000200; static constexpr auto Actor1 = 1000199; static constexpr auto Actor2 = 1000204; static constexpr auto Enemy0 = 39; static constexpr auto Enemy1 = 12; static constexpr auto Eobject0 = 2000936; static constexpr auto Eobject1 = 2000937; static constexpr auto Eobject2 = 2000938; static constexpr auto Eobject3 = 2000939; static constexpr auto Eobject4 = 2000940; static constexpr auto Eobject5 = 2001171; static constexpr auto Eobject6 = 2001173; static constexpr auto Eobject7 = 2001174; static constexpr auto UnlockCheckClassStart = 6; static constexpr auto UnlockImageClassCange = 22; static constexpr auto UnlockImageGearSet = 29; public: ClsArc002() : Sapphire::ScriptAPI::QuestScript( 65603 ){}; ~ClsArc002() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( !player.hasQuest( getId() ) ) Scene00000( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00030( quest, player ); break; } case Actor1: { if( quest.getSeq() == Seq1 ) Scene00001( quest, player ); else if( quest.getSeq() == Seq3 ) Scene00026( quest, player ); else if( quest.getSeq() == Seq5 ) Scene00029( quest, player ); break; } case Actor2: { break; } } } void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override { if( entityId != Enemy0 && entityId != Enemy1 ) return; auto currentKC39 = quest.getUI8AL() + 1; auto currentKC12 = quest.getUI8BH() + 1; switch( entityId ) { case Enemy0: { if( currentKC39 >= 8 ) { quest.setUI8AL( currentKC39 ); checkQuestCompletion( quest, player, 2 ); eventMgr().sendEventNotice( player, getId(), 3, 2, currentKC39, 8 ); } else if( currentKC39 < 8 ) { quest.setUI8AL( currentKC39 ); eventMgr().sendEventNotice( player, getId(), 3, 2, currentKC39, 8 ); } break; } case Enemy1: { if( currentKC12 >= 8 ) { quest.setUI8BH( currentKC12 ); checkQuestCompletion( quest, player, 2 ); eventMgr().sendEventNotice( player, getId(), 4, 2, currentKC12, 8 ); } else if( currentKC12 < 8 ) { quest.setUI8BH( currentKC12 ); eventMgr().sendEventNotice( player, getId(), 4, 2, currentKC12, 8 ); } break; } } } void onEObjHit( World::Quest &quest, Sapphire::Entity::Player &player, uint64_t actorId, uint32_t actionId ) override { switch( actorId ) { case Eobject0: { eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 ); Scene00002( quest, player ); break; } case Eobject1: { eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 ); Scene00003( quest, player ); break; } case Eobject2: { eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 ); Scene00004( quest, player ); break; } case Eobject3: { eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 ); Scene00005( quest, player ); break; } case Eobject4: { eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 ); Scene00006( quest, player ); break; } case Eobject5: { eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 ); Scene00007( quest, player ); break; } case Eobject6: { eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 ); Scene00008( quest, player ); break; } case Eobject7: { eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 ); Scene00009( quest, player ); break; } } } private: void checkQuestCompletion( World::Quest &quest, Entity::Player &player, uint32_t varIdx ) { if( varIdx == 1 ) { auto currentCC = quest.getUI8AL(); eventMgr().sendEventNotice( player, getId(), 1, 2, currentCC + 1, 6 ); if( currentCC + 1 >= 6 ) { quest.setSeq( Seq3 ); quest.setUI8AL( 0 ); quest.setUI8BH( 0 ); } else { quest.setUI8AL( currentCC + 1 ); } } else if( varIdx == 2 ) { auto QUEST_ONKILL_39 = quest.getUI8AL(); auto QUEST_ONKILL_12 = quest.getUI8BH(); if( QUEST_ONKILL_39 == 8 && QUEST_ONKILL_12 == 8 ) { quest.setUI8AL( 0 ); quest.setUI8BH( 0 ); quest.setSeq( Seq5 ); } } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00000Return ) ); } void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { if( result.getResult( 0 ) == 1 )// accept quest { quest.setSeq( Seq1 ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00001Return ) ); } void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { quest.setSeq( Seq2 ); eventMgr().sendEventNotice( player, getId(), 0, 2, 0, 0 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00002Return ) ); } void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { checkQuestCompletion( quest, player, 1 ); quest.setBitFlag8( 1, true ); } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00003Return ) ); } void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { checkQuestCompletion( quest, player, 1 ); quest.setBitFlag8( 2, true ); } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00004Return ) ); } void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { checkQuestCompletion( quest, player, 1 ); quest.setBitFlag8( 3, true ); } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00005Return ) ); } void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { checkQuestCompletion( quest, player, 1 ); quest.setBitFlag8( 4, true ); } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00006Return ) ); } void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { checkQuestCompletion( quest, player, 1 ); quest.setBitFlag8( 5, true ); } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00007Return ) ); } void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { checkQuestCompletion( quest, player, 1 ); quest.setBitFlag8( 6, true ); } ////////////////////////////////////////////////////////////////////// void Scene00008( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00008Return ) ); } void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { checkQuestCompletion( quest, player, 1 ); quest.setBitFlag8( 7, true ); } ////////////////////////////////////////////////////////////////////// void Scene00009( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00009Return ) ); } void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { checkQuestCompletion( quest, player, 1 ); quest.setBitFlag8( 8, true ); } ////////////////////////////////////////////////////////////////////// void Scene00010( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00010Return ) ); } void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00011( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00011Return ) ); } void Scene00011Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00012( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00012Return ) ); } void Scene00012Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00013( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00013Return ) ); } void Scene00013Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00014( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00014Return ) ); } void Scene00014Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00015( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00015Return ) ); } void Scene00015Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00016( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00016Return ) ); } void Scene00016Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00017( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00017Return ) ); } void Scene00017Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00018( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00018Return ) ); } void Scene00018Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00019( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00019Return ) ); } void Scene00019Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00020( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00020Return ) ); } void Scene00020Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00021( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00021Return ) ); } void Scene00021Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00022( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00022Return ) ); } void Scene00022Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00023( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 23, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00023Return ) ); } void Scene00023Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00024( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00024Return ) ); } void Scene00024Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00025( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 25, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00025Return ) ); } void Scene00025Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00026( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00026Return ) ); } void Scene00026Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00027( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 27, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00027Return ) ); } void Scene00027Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00028( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 28, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00028Return ) ); } void Scene00028Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00029( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00029Return ) ); } void Scene00029Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { eventMgr().sendEventNotice( player, getId(), 5, 2, 0, 0 ); quest.setSeq( SeqFinish ); } ////////////////////////////////////////////////////////////////////// void Scene00030( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 30, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc002::Scene00030Return ) ); } void Scene00030Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { if( result.getResult( 0 ) == 1 ) { //if (player.giveQuestRewards(getId(), result.getResult(1))) player.finishQuest( getId(), result.getResult( 1 ) ); } } }; EXPOSE_SCRIPT( ClsArc002 );