// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include #include "Manager/EventMgr.h" #include #include // Quest Script: SubFst029_00172 // Quest Name: More than a Flesh Wound // Quest ID: 65708 // Start NPC: 1000430 // End NPC: 1000430 using namespace Sapphire; class SubFst029 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // UI8AH /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000430 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000430; static constexpr auto Ritem0 = 4552; static constexpr auto Seq0Actor0 = 0; static constexpr auto Seq1Actor0 = 1; static constexpr auto Seq1Actor0Npctradeno = 99; static constexpr auto Seq1Actor0Npctradeok = 100; public: SubFst029() : Sapphire::ScriptAPI::QuestScript( 65708 ){}; ~SubFst029() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if (!player.hasQuest(getId())) Scene00000(quest, player); else if (quest.getSeq() == SeqFinish) Scene00001(quest, player); break; } } } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst029::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) // accept quest { quest.setSeq(SeqFinish); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst029::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if (result.getResult(0) == 1 && player.collectHandInItems({ Ritem0 })) Scene00100(quest, player); else Scene00099(quest, player); } ////////////////////////////////////////////////////////////////////// void Scene00099( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 99, HIDE_HOTBAR, bindSceneReturn( &SubFst029::Scene00099Return ) ); } void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Needs a replacement //player.playScene( getId(), 99, 0, 0, 0 ); } ////////////////////////////////////////////////////////////////////// void Scene00100( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 100, HIDE_HOTBAR, bindSceneReturn( &SubFst029::Scene00100Return ) ); } void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult( 1 ) ); } } }; EXPOSE_SCRIPT( SubFst029 );