#include "PacketUtil.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace Sapphire; using namespace Sapphire::World::Manager; using namespace Sapphire::Network; using namespace Sapphire::Network::Util::Packet; using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets::WorldPackets::Server; using namespace Sapphire::Network::ActorControl; void Util::Packet::sendConfigFlags( Entity::Player& player ) { auto paramPacket = makeZonePacket< FFXIVIpcConfig >( player.getId() ); paramPacket->data().flag = player.getConfigFlags(); server().queueForPlayers( player.getInRangePlayerIds( true ), paramPacket ); } void Util::Packet::sendOnlineStatus( Entity::Player& player ) { auto statusPacket = makeZonePacket< FFXIVIpcSetOnlineStatus >( player.getId() ); statusPacket->data().onlineStatusFlags = player.getFullOnlineStatusMask(); server().queueForPlayer( player.getCharacterId(), statusPacket ); server().queueForPlayers( player.getInRangePlayerIds( true ), makeActorControl( player.getId(), SetStatusIcon, static_cast< uint8_t >( player.getOnlineStatus() ) ) ); } void Util::Packet::sendBaseParams( Entity::Player& player ) { std::array< uint32_t, 50 > statParams{}; std::fill( std::begin( statParams ), std::end( statParams ), 0 ); auto& exd = Common::Service< Data::ExdData >::ref(); auto idList = exd.getIdList< Excel::BaseParam >(); for( const auto id : idList ) { auto row = exd.getRow< Excel::BaseParam >( id ); if( !row ) continue; if( row->data().PacketIndex < 0 ) continue; statParams[ row->data().PacketIndex ] = player.getStatValue( static_cast< Common::BaseParam >( id ) ); } auto statPacket = makeZonePacket< FFXIVIpcBaseParam >( player.getId() ); memcpy( statPacket->data().Param, statParams.data(), sizeof( uint32_t ) * statParams.size() ); server().queueForPlayer( player.getCharacterId(), statPacket ); } void Util::Packet::sendHudParam( Entity::Chara& source ) { if( source.isPlayer() ) server().queueForPlayers( source.getInRangePlayerIds( true ), makeHudParam( *source.getAsPlayer() ) ); else if( source.isBattleNpc() ) server().queueForPlayers( source.getInRangePlayerIds( false ), makeHudParam( *source.getAsBNpc() ) ); else server().queueForPlayers( source.getInRangePlayerIds( false ), makeHudParam( source ) ); } void Util::Packet::sendStatusUpdate( Entity::Player& player ) { auto playerStatusUpdate = makeZonePacket< FFXIVIpcPlayerStatusUpdate >( player.getId() ); playerStatusUpdate->data().ClassJob = static_cast< uint8_t >( player.getClass() ); playerStatusUpdate->data().Lv = player.getLevel(); playerStatusUpdate->data().Lv1 = player.getLevel(); playerStatusUpdate->data().LvSync = 0; //player.getLevelSync(); playerStatusUpdate->data().Exp = player.getExp(); server().queueForPlayer( player.getCharacterId(), playerStatusUpdate ); } void Util::Packet::sendHuntingLog( Entity::Player& player ) { auto& exdData = Common::Service< Data::ExdData >::ref(); for( auto entryCount = 0; entryCount < Common::ARRSIZE_MONSTERNOTE; ++entryCount ) { auto& entry = player.getHuntingLogEntry( entryCount ); uint64_t completionFlag = 0; auto huntPacket = makeZonePacket< FFXIVIpcMonsterNoteCategory >( player.getId() ); huntPacket->data().contextId = -1; huntPacket->data().currentRank = entry.rank; huntPacket->data().categoryIndex = entryCount; for( int i = 1; i <= 10; ++i ) { auto index0 = i - 1; bool allComplete = true; auto monsterNoteId = ( entryCount + 1 ) * 10000 + entry.rank * 10 + i; auto monsterNote = exdData.getRow< Excel::MonsterNote >( monsterNoteId ); if( !monsterNote ) continue; const auto huntEntry = entry.entries[ index0 ]; for( int x = 0; x < 3; ++x ) { if( ( huntEntry[ x ] == monsterNote->data().NeededKills[ x ] ) && monsterNote->data().NeededKills[ x ] != 0 ) completionFlag |= ( 1ull << ( index0 * 5 + x ) ); else if( monsterNote->data().NeededKills[ x ] != 0 ) allComplete = false; } if( allComplete ) completionFlag |= ( 1ull << ( index0 * 5 + 4 ) ); } memcpy( huntPacket->data().killCount, entry.entries, sizeof( entry.entries ) ); huntPacket->data().completeFlags = completionFlag; server().queueForPlayer( player.getCharacterId(), huntPacket ); } } void Util::Packet::sendActorControlSelf( Entity::Player& player, uint32_t srcId, uint16_t category, uint32_t param1, uint32_t param2, uint32_t param3, uint32_t param4, uint32_t param5 ) { server().queueForPlayer( player.getCharacterId(), makeActorControlSelf( srcId, category, param1, param2, param3, param4, param5 ) ); } void Util::Packet::sendActorControlSelf( const std::set< uint64_t >& characterIds, uint32_t srcId, uint16_t category, uint32_t param1, uint32_t param2, uint32_t param3, uint32_t param4, uint32_t param5 ) { server().queueForPlayers( characterIds, makeActorControlSelf( srcId, category, param1, param2, param3, param4, param5 ) ); } void Util::Packet::sendActorControl( Entity::Player& player, uint32_t srcId, uint16_t category, uint32_t param1, uint32_t param2, uint32_t param3, uint32_t param4 ) { server().queueForPlayer( player.getCharacterId(), makeActorControl( srcId, category, param1, param2, param3, param4 ) ); } void Util::Packet::sendActorControl( const std::set< uint64_t >& characterIds, uint32_t srcId, uint16_t category, uint32_t param1, uint32_t param2, uint32_t param3, uint32_t param4 ) { server().queueForPlayers( characterIds, makeActorControl( srcId, category, param1, param2, param3, param4 ) ); } void Util::Packet::sendActorControlTarget( Entity::Player& player, uint32_t srcId, uint16_t category, uint32_t param1, uint32_t param2, uint32_t param3, uint32_t param4, uint32_t param5, uint32_t param6 ) { server().queueForPlayer( player.getCharacterId(), makeActorControlTarget( srcId, category, param1, param2, param3, param4, param5, param6 ) ); } void Util::Packet::sendActorControlTarget( const std::set< uint64_t >& characterIds, uint32_t srcId, uint16_t category, uint32_t param1, uint32_t param2, uint32_t param3, uint32_t param4, uint32_t param5, uint32_t param6 ) { server().queueForPlayers( characterIds, makeActorControlTarget( srcId, category, param1, param2, param3, param4, param5, param6 ) ); } void Util::Packet::sendTitleList( Entity::Player& player ) { auto titleListPacket = makeZonePacket< FFXIVIpcTitleList >( player.getId() ); memcpy( titleListPacket->data().TitleFlagsArray, player.getTitleList().data(), sizeof( titleListPacket->data().TitleFlagsArray ) ); server().queueForPlayer( player.getCharacterId(), titleListPacket ); } void Util::Packet::sendGrandCompany( Entity::Player& player ) { auto gcAffPacket = makeZonePacket< FFXIVIpcGrandCompany >( player.getId() ); gcAffPacket->data().ActiveCompanyId = player.getGc(); gcAffPacket->data().MaelstromRank = player.getGcRankArray()[ 0 ]; gcAffPacket->data().TwinAdderRank = player.getGcRankArray()[ 1 ]; gcAffPacket->data().ImmortalFlamesRank = player.getGcRankArray()[ 2 ]; server().queueForPlayer( player.getCharacterId(), gcAffPacket ); } void Util::Packet::sendDeletePlayer( Entity::Player& player, uint32_t actorId, uint8_t spawnIndex ) { auto freeActorSpawnPacket = makeZonePacket< FFXIVIpcActorFreeSpawn >( player.getId() ); freeActorSpawnPacket->data().actorId = actorId; freeActorSpawnPacket->data().spawnId = spawnIndex; server().queueForPlayer( player.getCharacterId(), freeActorSpawnPacket ); } void Util::Packet::sendDeleteObject( Entity::Player& player, uint8_t spawnIndex ) { auto freeObjectSpawnPacket = makeZonePacket< FFXIVIpcDeleteObject >( player.getId() ); freeObjectSpawnPacket->data().Index = spawnIndex; server().queueForPlayer( player.getCharacterId(), freeObjectSpawnPacket ); } void Util::Packet::sendHateList( Entity::Player& player ) { auto& teriMgr = Common::Service< World::Manager::TerritoryMgr >::ref(); auto hateListPacket = makeZonePacket< FFXIVIpcHateList >( player.getId() ); auto hateRankPacket = makeZonePacket< FFXIVIpcHaterList >( player.getId() ); auto actorIdToHateSlotMap = player.getActorIdToHateSlotMap(); hateListPacket->data().Count = static_cast< uint8_t >( actorIdToHateSlotMap.size() ); hateRankPacket->data().Count = static_cast< uint8_t >( actorIdToHateSlotMap.size() ); auto it = actorIdToHateSlotMap.begin(); auto zone = teriMgr.getTerritoryByGuId( player.getTerritoryId() ); if( !zone ) return; for( int32_t i = 0; it != actorIdToHateSlotMap.end(); ++it, ++i ) { auto pBNpc = zone->getActiveBNpcByEntityId( it->first ); if( !pBNpc ) continue; auto hateValue = pBNpc->hateListGetValue( player.getAsChara() ); if( hateValue == 0 ) continue; auto hatePercent = ( static_cast< float >( hateValue ) / static_cast< float >( pBNpc->hateListGetHighestValue() ) ) * 100.f; hateListPacket->data().List[ i ].Id = player.getId(); hateListPacket->data().List[ i ].Value = hateValue; hateRankPacket->data().List[ i ].Id = it->first; hateRankPacket->data().List[ i ].Rate = static_cast< uint8_t >( hatePercent ); } server().queueForPlayer( player.getCharacterId(), { hateListPacket, hateRankPacket } ); } void Util::Packet::sendMount( Entity::Player& player ) { auto mountId = player.getCurrentMount(); auto inRangePlayerIds = player.getInRangePlayerIds( true ); if( mountId != 0 ) { Network::Util::Packet::sendActorControl( inRangePlayerIds, player.getId(), SetStatus, static_cast< uint8_t >( Common::ActorStatus::Mounted ) ); Network::Util::Packet::sendActorControlSelf( inRangePlayerIds, player.getId(), 0x39e, 12 ); } else { Network::Util::Packet::sendActorControl( inRangePlayerIds, player.getId(), SetStatus, static_cast< uint8_t >( Common::ActorStatus::Idle ) ); Network::Util::Packet::sendActorControlSelf( inRangePlayerIds, player.getId(), Dismount, 1 ); } auto mountPacket = makeZonePacket< FFXIVIpcMount >( player.getId() ); mountPacket->data().id = mountId; server().queueForPlayers( inRangePlayerIds, mountPacket ); } void Util::Packet::sendEquip( Entity::Player& player ) { server().queueForPlayers( player.getInRangePlayerIds( true ), std::make_shared< ModelEquipPacket >( player ) ); } void Util::Packet::sendCondition( Entity::Player& player ) { server().queueForPlayer( player.getCharacterId(), std::make_shared< ConditionPacket >( player ) ); } void Util::Packet::sendRecastGroups( Entity::Player& player ) { const auto& recastGroups = player.getRecastGroups(); const auto& recastGroupsMax = player.getRecastGroupsMax(); auto recastGroupPaket = makeZonePacket< FFXIVIpcRecastGroup >( player.getId() ); memcpy( &recastGroupPaket->data().Recast, recastGroups.data(), recastGroups.size() * sizeof( float ) ); memcpy( &recastGroupPaket->data().RecastMax, recastGroupsMax.data(), recastGroupsMax.size() * sizeof( float ) ); server().queueForPlayer( player.getCharacterId(), recastGroupPaket ); } void Util::Packet::sendAchievementList( Entity::Player& player ) { auto achvData = player.getAchievementData(); auto achvPacket = makeZonePacket< FFXIVIpcAchievement >( player.getId() ); std::memcpy( &achvPacket->data().complete[ 0 ], &achvData.unlockList[ 0 ], sizeof( achvPacket->data().complete ) ); std::memcpy( &achvPacket->data().history[ 0 ], &achvData.history[ 0 ], sizeof( achvPacket->data().history ) ); server().queueForPlayer( player.getCharacterId(), achvPacket ); } void Util::Packet::sendRestingUpdate( Entity::Player& player ) { server().queueForPlayers( player.getInRangePlayerIds( true ), std::make_shared< RestingPacket >( player ) ); } void Util::Packet::sendLogin( Entity::Player& player ) { auto initPacket = makeZonePacket< FFXIVIpcLogin >( player.getId() ); initPacket->data().playerActorId = player.getId(); server().queueForPlayer( player.getCharacterId(), initPacket ); } void Util::Packet::sendPlayerSetup( Entity::Player& player ) { server().queueForPlayer( player.getCharacterId(), makePlayerSetup( player ) ); } void Util::Packet::sendChangeClass( Entity::Player& player ) { auto classInfo = makeZonePacket< FFXIVIpcChangeClass >( player.getId() ); classInfo->data().ClassJob = static_cast< uint8_t >( player.getClass() ); classInfo->data().Lv = player.getLevel(); classInfo->data().Lv1 = player.getLevel(); classInfo->data().Login = player.isLogin() ? 1 : 0; server().queueForPlayer( player.getCharacterId(), classInfo ); } void Util::Packet::sendContentAttainFlags( Entity::Player& player ) { // todo - fill with actual data from player auto contentFinderList = makeZonePacket< FFXIVIpcContentAttainFlags >( player.getId() ); std::memset( &contentFinderList->data(), 0xFF, sizeof( contentFinderList->data() ) ); server().queueForPlayer( player.getCharacterId(), contentFinderList ); } void Util::Packet::sendInitZone( Entity::Player& player ) { auto& teriMgr = Common::Service< World::Manager::TerritoryMgr >::ref(); auto pZone = teriMgr.getTerritoryByGuId( player.getTerritoryId() ); if( !pZone ) { Logger::error( "Territory GuID#{} not found!", player.getTerritoryId() ); return; } auto& teri = *pZone; server().queueForPlayer( player.getCharacterId(), makeInitZone( player, teri ) ); } void Util::Packet::sendDailyQuests( Entity::Player& player ) { server().queueForPlayer( player.getCharacterId(), makeZonePacket< FFXIVIpcDailyQuests >( player.getId() ) ); } void Util::Packet::sendQuestRepeatFlags( Entity::Player& player ) { server().queueForPlayer( player.getCharacterId(), makeZonePacket< FFXIVIpcQuestRepeatFlags >( player.getId() ) ); } void Util::Packet::sendServerNotice( Entity::Player& player, const std::string& message ) { server().queueForPlayer( player.getCharacterId(), std::make_shared< ServerNoticePacket >( player.getId(), message ) ); } void Util::Packet::sendChat( Entity::Player& player, Common::ChatType chatType, const std::string& message ) { server().queueForPlayer( player.getCharacterId(), std::make_shared< ChatPacket >( player, chatType, message ) ); }