#ifndef SAPPHIRE_PUBLICCONTENT_H #define SAPPHIRE_PUBLICCONTENT_H #include "Territory.h" #include "Event/Director.h" #include "Forwards.h" namespace Sapphire::Data { struct PublicContent; } namespace Sapphire { class PublicContent : public Event::Director, public Territory { public: PublicContent( std::shared_ptr< Sapphire::Data::PublicContent > pConfiguration, uint16_t territoryType, uint32_t guId, const std::string& internalName, const std::string& contentName, uint32_t contentId, uint16_t contentFinderConditionId = 0 ); virtual ~PublicContent(); bool init() override; void onBeforePlayerZoneIn( Entity::Player& player ) override; void onPlayerZoneIn( Entity::Player& player ) override; void onLeaveTerritory( Entity::Player& player ) override; void onUpdate( uint64_t tickCount ) override; void onFinishLoading( Entity::Player& player ) override; void onInitDirector( Entity::Player& player ) override; void onDirectorSync( Entity::Player& player ) override; void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override; void onRegisterEObj( Entity::EventObjectPtr object ) override; std::shared_ptr< Sapphire::Data::PublicContent > getConfiguration() const; uint32_t getContentId() const; Entity::EventObjectPtr getEObjByName( const std::string& name ); void clearDirector( Entity::Player& player ); void onTalk( Entity::Player& player, uint32_t eventId, uint64_t actorId ); void setSequence( uint8_t value ); void setBranch( uint8_t value ); void setVar( uint8_t index, uint8_t value ); private: std::shared_ptr< Sapphire::Data::PublicContent > m_Configuration; uint32_t m_ContentId; Entity::EventObjectPtr m_pEntranceEObj; std::map< std::string, Entity::EventObjectPtr > m_eventObjectMap; std::unordered_map< uint32_t, Entity::EventObjectPtr > m_eventIdToObjectMap; }; } #endif //SAPPHIRE_PUBLICCONTENT_H