#include #include using namespace Core; class ThePalaceoftheDeadFloors2130 : public InstanceContentScript { public: ThePalaceoftheDeadFloors2130() : InstanceContentScript( 60003 ) { } void onInit( InstanceContentPtr instance ) override { instance->registerEObj( "sgvf_w_lvd_b0959", 2002872, 6387948, 4, { -300.000000f, -0.116918f, -237.513199f }, 1.000000f, 0.000000f ); // States -> vf_bextwall_on vf_bextwall_on2off vf_bextwall_off } void onUpdate( InstanceContentPtr instance, uint32_t currTime ) override { } void onEnterTerritory( InstanceContentPtr instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override { } };