#include "ActionLut.h" #include namespace Sapphire::World::Action { class ActionLutData { public: static bool cacheActions(); static bool reloadActions(); }; inline void from_json( const nlohmann::json& j, StatusEntry& statusEntry ) { j.at( "id" ).get_to( statusEntry.id ); j.at( "modifiers" ).get_to( statusEntry.modifiers ); } inline void from_json( const nlohmann::json& j, ActionEntry& action ) { j.at( "potency" ).get_to( action.potency ); j.at( "comboPotency" ).get_to( action.comboPotency ); j.at( "flankPotency" ).get_to( action.flankPotency ); j.at( "frontPotency" ).get_to( action.frontPotency ); j.at( "rearPotency" ).get_to( action.rearPotency ); j.at( "curePotency" ).get_to( action.curePotency ); j.at( "restorePercentage" ).get_to( action.restoreMPPercentage ); j.at( "nextCombo" ).get_to( action.nextCombo ); j.at( "statuses" ).at( "caster" ).get_to( action.statuses.caster ); j.at( "statuses" ).at( "target" ).get_to( action.statuses.target ); } }