#include #include #include // Quest Script: SubFst041_00197 // Quest Name: Splitting Shells // Quest ID: 65733 // Start NPC: 1000432 // End NPC: 1000411 //NEED TEST KILLCREDIT class SubFst041 : public EventScript { private: // Basic quest information // Quest vars / flags used // GetQuestUI8AL // GetQuestUI8BH enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Quest rewards static constexpr auto RewardExpFactor = 100; uint32_t RewardItemOptional[3] = { 4657, 4658, 5823 }; uint32_t RewardItemOptionalCount[3] = { 3, 3, 3 }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000432; static constexpr auto Actor1 = 1000411; static constexpr auto Enemy0 = 159; static constexpr auto Item0 = 2000142; static constexpr auto Seq0Actor0 = 0; static constexpr auto Seq2Actor1 = 1; static constexpr auto Seq2Actor1Npctradeno = 99; static constexpr auto Seq2Actor1Npctradeok = 100; public: SubFst041() : EventScript( 65733 ) {}; ~SubFst041() {}; void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if( actor == Actor0 ) { Scene00000( player ); } if( actor == Actor1 ) { Scene00001(player); } } void onMobKill( Entity::Player& player, uint64_t npcId ) { if( npcId != Enemy0 ) return; auto currentKC = player.getQuestUI8BH( getId() ) + 1; if( currentKC >= 6 ) player.updateQuest( getId(), SeqFinish ); else { player.setQuestUI8BH( getId(), currentKC ); player.sendQuestMessage( getId(), 0, 2, currentKC, 6 ); } } private: void Scene00000( Entity::Player& player ) { player.playScene( getId(), 0, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { player.updateQuest( getId(), Seq1 ); } } ); } void Scene00001( Entity::Player& player ) { player.playScene( getId(), 1, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { Scene00100( player ); } else { Scene00099( player ); } } ); } void Scene00099( Entity::Player& player ) { player.playScene( getId(), 99, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { player.playScene( getId(), 99, 0, 0, 0 ); } ); } void Scene00100( Entity::Player& player ) { player.playScene( getId(), 100, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { if( player.giveQuestRewards( getId(), 0 ) ) { player.setQuestUI8BH( getId(), 0 ); player.finishQuest( getId() ); } } } ); } };