#include "EffectResult.h" #include #include "Actor/Chara.h" #include "Actor/Player.h" using namespace Sapphire; using namespace Sapphire::World::Action; EffectResult::EffectResult( Entity::CharaPtr target, uint64_t runAfter ) : m_target( std::move( target ) ), m_delayMs( runAfter ), m_value( 0 ), m_param0( 0 ), m_param1( 0 ), m_type( Common::ActionEffectType::CALC_RESULT_TYPE_NONE ), m_param2( 0 ), m_flag( Common::ActionEffectResultFlag::None ) { } Entity::CharaPtr EffectResult::getTarget() const { return m_target; } uint32_t EffectResult::getValue() const { return m_value; } uint64_t EffectResult::getDelay() { return m_delayMs; } void EffectResult::damage( uint32_t amount, Common::ActionHitSeverityType severity, Common::ActionEffectResultFlag flag ) { m_param0 = static_cast< uint8_t >( severity ); m_value = amount; m_flag = flag; m_type = Common::ActionEffectType::CALC_RESULT_TYPE_DAMAGE_HP; } void EffectResult::heal( uint32_t amount, Common::ActionHitSeverityType severity, Common::ActionEffectResultFlag flag ) { m_param1 = static_cast< uint8_t >( severity ); m_value = amount; m_flag = flag; m_type = Common::ActionEffectType::CALC_RESULT_TYPE_RECOVER_HP; } void EffectResult::restoreMP( uint32_t amount, Common::ActionEffectResultFlag flag ) { m_value = amount; m_flag = flag; m_type = Common::ActionEffectType::CALC_RESULT_TYPE_RECOVER_MP; } void EffectResult::startCombo( uint16_t actionId ) { m_value = actionId; m_flag = Common::ActionEffectResultFlag::EffectOnSource; m_type = Common::ActionEffectType::CALC_RESULT_TYPE_COMBO; } void EffectResult::comboSucceed() { // no EffectOnSource flag on this m_type = Common::ActionEffectType::CALC_RESULT_TYPE_COMBO_HIT; } void EffectResult::applyStatusEffect( uint16_t statusId, uint8_t param ) { m_value = statusId; m_param2 = param; m_type = Common::ActionEffectType::CALC_RESULT_TYPE_SET_STATUS; } void EffectResult::mount( uint16_t mountId ) { m_value = mountId; m_param0 = 1; m_type = Common::ActionEffectType::CALC_RESULT_TYPE_MOUNT; } Common::CalcResultParam EffectResult::buildEffectEntry() const { Common::CalcResultParam entry{}; // todo: that retarded shit so > u16 max numbers work entry.Value = getValue(); entry.Arg0 = m_param0; entry.Arg1 = m_param1; entry.Type = m_type; entry.Arg2 = m_param2; entry.Flag = static_cast< uint8_t >( m_flag ); return entry; } void EffectResult::execute() { switch( m_type ) { case Common::ActionEffectType::CALC_RESULT_TYPE_DAMAGE_HP: { m_target->takeDamage( m_value ); break; } case Common::ActionEffectType::CALC_RESULT_TYPE_RECOVER_HP: { m_target->heal( m_value ); break; } case Common::ActionEffectType::CALC_RESULT_TYPE_RECOVER_MP: { m_target->restoreMP( m_value ); break; } case Common::ActionEffectType::CALC_RESULT_TYPE_MOUNT: { auto pPlayer = m_target->getAsPlayer(); pPlayer->setMount( m_value ); break; } default: break; } }