#include "../ScriptObject.h" class ActionScript3 : public ActionScript { public: ActionScript3() : ActionScript( "ActionScript3", 3 ) {} virtual void onCastFinish( Core::Entity::Player player, Core::Entity::ActorPtr targetActor ) { player.addStatusEffectByIdIfNotExist( 50, 20000, player, 30 ); } }; EXPORT_ACTIONSCRIPT( ActionScript3 )