// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include // Quest Script: ManFst306_00514 // Quest Name: Into the Beast's Maw // Quest ID: 66050 // Start NPC: 1000590 // End NPC: 1000590 using namespace Sapphire; class ManFst306 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // UI8AL /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1000393 /// Countable Num: 0 Seq: 2 Event: 1 Listener: 5010000 /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1000393 /// Countable Num: 0 Seq: 255 Event: 15 Listener: 5020000 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, Seq3 = 3, //Fake sequence for cutscene SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto ActionJoy = 953; static constexpr auto Actor0 = 1000590;//Buscarron static constexpr auto Actor1 = 1000393;//Bloisirant static constexpr auto ContentStart = 1; static constexpr auto CutSceneQibAfter01 = 240; static constexpr auto CutSceneQibAfter02 = 241; static constexpr auto CutSceneQibAfter03 = 373; static constexpr auto Instancedungeon0 = 1; static constexpr auto LocActor0 = 1002275; static constexpr auto LocActor1 = 1002276; static constexpr auto LocActor2 = 1003838; static constexpr auto Poprange0 = 4332862; static constexpr auto Territorytype0 = 153; static constexpr auto UnlockAddNewContentToCf = 3702; static constexpr auto UnlockImageDungeonTotorak = 78; public: ManFst306() : Sapphire::ScriptAPI::QuestScript( 66050 ){}; ~ManFst306() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00005( quest, player ); break; } case Actor1: { if( quest.getSeq() == Seq1 ) Scene00002( quest, player ); else if( quest.getSeq() == Seq2 ) Scene00003( quest, player ); break; } } } void onEnterTerritory( World::Quest& quest, Entity::Player& player, uint16_t param1, uint16_t param2 ) override { if( quest.getSeq() == Seq3 ) Scene00004( quest, player ); } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManFst306::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst306::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq1 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ManFst306::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq2 ); eventMgr().sendEventNotice( player, getId(), 0, 0 ); //TODO:Unlock Thousand Maws } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManFst306::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst306::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( SeqFinish ); } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ManFst306::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId() ); } } }; EXPOSE_SCRIPT( ManFst306 );