#include #include "Manager/EventMgr.h" #include #include // Quest Script: ManSea003_00109 // Quest Name: Close to Home // Quest ID: 65645 // Start NPC: 1002697 // End NPC: 1000972 using namespace Sapphire; class ManSea003 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // GetQuestBitFlag8 // GetQuestUI8AL // GetQuestUI8BH // GetQuestUI8BL // GetQuestUI8CH enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Quest rewards static constexpr auto RewardExpFactor = 100; static constexpr auto RewardGil = 107; // Entities found in the script data of the quest static constexpr auto Actor0 = 1002697; static constexpr auto Actor1 = 1001217; static constexpr auto Actor2 = 1000895; static constexpr auto Actor3 = 1000972; static constexpr auto Aetheryte0 = 8; static constexpr auto BindActor0 = 6229226; static constexpr auto Item0 = 2000105; static constexpr auto LocActor1 = 1001023; static constexpr auto LocFace0 = 604; static constexpr auto LocFace1 = 605; static constexpr auto LocPosCam1 = 4106696; static constexpr auto LocPosCam2 = 4106698; static constexpr auto Reward0 = 1; static constexpr auto Screenimage0 = 14; static constexpr auto UnlockDesion = 14; public: ManSea003() : Sapphire::ScriptAPI::QuestScript( 65645 ) { }; ~ManSea003() { }; void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { if( actorId == Actor0 ) { Scene00000( player ); } else if( actorId == Aetheryte0 ) { eventMgr().eventActionStart( player, 0x050002, 0x13, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { eventMgr().sendEventNotice( player, 0x050002, 0, 1, 0, 0 ); player.registerAetheryte( 2 ); player.setSystemActionUnlocked( Common::UnlockEntry::Return ); Scene00002( player ); }, nullptr, getId() ); } else if( actorId == Actor1 ) { Scene00004( player ); } else if( actorId == Actor2 ) { Scene00006( player ); } else if( actorId == Actor3 ) { Scene00007( player ); } } private: void checkQuestCompletion( Entity::Player& player, uint32_t varIdx ) { if( varIdx == 1 ) { eventMgr().sendEventNotice( player, getId(), 1, 0, 0, 0 ); } else if( varIdx == 2 ) { eventMgr().sendEventNotice( player, getId(), 2, 0, 0, 0 ); } else { eventMgr().sendEventNotice( player, getId(), 0, 0, 0, 0 ); } auto questId = getId(); auto pQuest = player.getQuest( getId() ); if( !pQuest ) return; auto QUEST_VAR_ATTUNE = pQuest->getUI8AL(); auto QUEST_VAR_CLASS = pQuest->getUI8BH(); auto QUEST_VAR_TRADE = pQuest->getUI8BL(); if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 ) { pQuest->setSeq( SeqFinish ); } } void Scene00000( Entity::Player& player ) { eventMgr().playScene( player, getId(), 0, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { Scene00001( player ); } } ); } void Scene00001( Entity::Player& player ) { eventMgr().playScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { auto pQuest = player.getQuest( getId() ); if( !pQuest ) return; pQuest->setSeq( Seq1 ); pQuest->setUI8CH( 1 ); } ); } void Scene00002( Entity::Player& player ) { eventMgr().playScene( player, getId(), 2, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { Scene00003( player ); } ); } void Scene00003( Entity::Player& player ) { eventMgr().playScene( player, getId(), 3, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { auto pQuest = player.getQuest( getId() ); if( !pQuest ) return; pQuest->setUI8BL( 1 ); checkQuestCompletion( player, 0 ); } ); } void Scene00004( Entity::Player& player ) { eventMgr().playScene( player, getId(), 4, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { Scene00005( player ); } else return; } ); } void Scene00005( Entity::Player& player ) { eventMgr().playScene( player, getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { auto pQuest = player.getQuest( getId() ); if( !pQuest ) return; pQuest->setUI8CH( 0 ); pQuest->setUI8BH( 1 ); checkQuestCompletion( player, 1 ); } ); } void Scene00006( Entity::Player& player ) { eventMgr().playScene( player, getId(), 6, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { auto pQuest = player.getQuest( getId() ); if( !pQuest ) return; pQuest->setUI8AL( 1 ); checkQuestCompletion( player, 2 ); } ); } void Scene00007( Entity::Player& player ) { eventMgr().playScene( player, getId(), 7, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult( 1 ) ); } } ); } }; EXPOSE_SCRIPT( ManSea003 );