#ifndef _CALCBATTLE_H #define _CALCBATTLE_H #include #include "Actor.h" namespace Core { namespace Entity { class CalcBattle { public: static uint32_t calculateBaseStat( PlayerPtr pPlayer ); static uint32_t calculateMaxMp( PlayerPtr pPlayer ); static uint32_t calculateMaxHp( PlayerPtr pPlayer ); static uint32_t calculateHealValue( PlayerPtr pPlayer, uint32_t potency ); private: }; } } #endif