// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include #include "Manager/EventMgr.h" #include #include // Quest Script: SubFst030_00173 // Quest Name: The Nose Knows // Quest ID: 65709 // Start NPC: 1000632 // End NPC: 1000632 using namespace Sapphire; class SubFst030 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // UI8AL // UI8BH /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000784 /// Countable Num: 1 Seq: 2 Event: 1 Listener: 2000146 /// Countable Num: 1 Seq: 3 Event: 1 Listener: 1000764 /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000632 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, Seq3 = 3, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000632; static constexpr auto Actor1 = 1000784; static constexpr auto Actor2 = 1000764; static constexpr auto Eobject0 = 2000146; static constexpr auto EventActionGatherShort = 6; static constexpr auto Item0 = 2000140; static constexpr auto Seq0Actor0 = 0; static constexpr auto Seq1Actor1 = 1; static constexpr auto Seq2Eobject0 = 2; static constexpr auto Seq2Eobject0Eventactionno = 99; static constexpr auto Seq2Eobject0Eventactionok = 100; static constexpr auto Seq3Actor2 = 3; static constexpr auto Seq3Actor2Npctradeno = 97; static constexpr auto Seq3Actor2Npctradeok = 98; static constexpr auto Seq4Actor0 = 4; public: SubFst030() : Sapphire::ScriptAPI::QuestScript( 65709 ) {}; ~SubFst030() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( !player.hasQuest( getId() ) ) Scene00000( quest, player ); else Scene00004( quest, player ); break; } case Actor1: { Scene00001( quest, player ); break; } case Actor2: { Scene00003( quest, player ); break; } case Eobject0: { eventMgr().eventActionStart( player, getId(), 0x06, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { Scene00002( quest, player ); }, nullptr, 0 ); break; } } } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst030::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) // accept quest { quest.setSeq( Seq1 ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst030::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq2 ); eventMgr().sendEventNotice( player, getId(), 0, 2, 0, 0 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst030::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { Scene00100( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubFst030::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) Scene00098( quest, player ); else Scene00097( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubFst030::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult( 1 ) ); } } ////////////////////////////////////////////////////////////////////// void Scene00097( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 97, HIDE_HOTBAR, bindSceneReturn( &SubFst030::Scene00097Return ) ); } void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Needs replacement //eventMgr().playScene(player, getId(), 97, 0, 0, 0); } ////////////////////////////////////////////////////////////////////// void Scene00098( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 98, HIDE_HOTBAR, bindSceneReturn( &SubFst030::Scene00098Return ) ); } void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( SeqFinish ); eventMgr().sendEventNotice( player, getId(), 2, 2, 0, 0 ); } ////////////////////////////////////////////////////////////////////// void Scene00099( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 99, HIDE_HOTBAR, bindSceneReturn( &SubFst030::Scene00099Return ) ); } void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //Needs replacement //eventMgr().playScene(player, getId(), 99, 0, 0, 0); } ////////////////////////////////////////////////////////////////////// void Scene00100( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 100, HIDE_HOTBAR, bindSceneReturn( &SubFst030::Scene00100Return ) ); } void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq3 ); eventMgr().sendEventNotice( player, getId(), 1, 2, 0, 0 ); quest.setUI8FL( 1 ); quest.setUI8BH( 1 ); } }; EXPOSE_SCRIPT( SubFst030 );