#include "../ScriptObject.h" class ActionSprint : public ActionScript { public: ActionSprint() : ActionScript( "ActionSprint", 3 ) {} virtual void onCastFinish( Core::Entity::Player& player, Core::Entity::Actor& targetActor ) { player.addStatusEffectByIdIfNotExist( 50, 20000, player, 30 ); } }; EXPORT_ACTIONSCRIPT( ActionSprint )