// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include // Quest Script: GaiUsb004_00811 // Quest Name: The Lominsan Way // Quest ID: 66347 // Start NPC: 1006264 // End NPC: 1006266 using namespace Sapphire; class GaiUsb004 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AH // UI8AL /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006265 /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002284 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1006264;//Trachtoum static constexpr auto Actor1 = 1006265;//Grey Fleet Miller static constexpr auto Actor2 = 1006266;//Wheiskaet static constexpr auto Eobject0 = 2002284; static constexpr auto EventActionSearch = 1; static constexpr auto LocAction0 = 1005; static constexpr auto LocActor0 = 1005259; static constexpr auto LocActor1 = 1003782; static constexpr auto LocActor9 = 1006676; static constexpr auto LocBgm1 = 101; static constexpr auto LocFace0 = 604; static constexpr auto LocFace1 = 620; static constexpr auto LocSe1 = 39; static constexpr auto LocSe2 = 40; static constexpr auto Questbattle0 = 59; static constexpr auto Seq0Actor0Lq = 90; static constexpr auto Territorytype0 = 307; public: GaiUsb004() : Sapphire::ScriptAPI::QuestScript( 66347 ){}; ~GaiUsb004() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); break; } case Actor1: { if( quest.getSeq() == Seq1 ) { playerMgr().sendUrgent( player, "QuestBattle unimplemented, skipping..." ); quest.setSeq( SeqFinish ); } //Scene00002( quest, player ); break; } case Actor2: { if( quest.getSeq() == SeqFinish ) Scene00005( quest, player ); break; } } } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb004::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00090( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb004::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); eventMgr().eventFinish( player, result.eventId, 0 ); pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); } } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb004::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb004::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsb004::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId() ); } } ////////////////////////////////////////////////////////////////////// void Scene00090( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 90, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsb004::Scene00090Return ) ); } void Scene00090Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq1 ); } }; EXPOSE_SCRIPT( GaiUsb004 );